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wankingSkeever

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wSkeever

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27 comments

  1. zowrath
    zowrath
    • supporter
    • 8 kudos
    I'm no expert, certainly not on scripts, but isn't this main script updated by Bethesda over time as well and replacing it with one fro 2023 wouldn't that be an issue? Like does it need updating, or are we missing something here? Because this fix is pretty crucial.
  2. BurtFreeman
    BurtFreeman
    • member
    • 11 kudos
    is still working?
    on my side only destroy ships are fine,
    aborting not
    but i'm using skk Ship Management Tools
  3. MajorExplosion
    MajorExplosion
    • member
    • 0 kudos
    Thanks for fixing the bug and doing it without esm. The only trouble I had was I didn't realize I lost some crew while switching ships before loading the mod. Once I topped my crew off the challenge started completing without having to use Frontier. Great mod.
  4. Aryell
    Aryell
    • premium
    • 13 kudos
    Conflict with Always Land On Planets - Landing Animation (sq_playershipscript.pex)
  5. disasterchief
    disasterchief
    • supporter
    • 15 kudos
    I'm confused by the challenge description. Is it checking that I have a crew of 2 or more or that the destroyed/boarded ship has a crew of 2 or more? Is it both?
    1. MonkeyChief117
      MonkeyChief117
      • premium
      • 170 kudos
      It means you have a crew of X amount, the size of the enemy ship doesn't matter. I agree the wording is confusing
    2. phatc3262
      phatc3262
      • member
      • 2 kudos
      this whole time I thought it was the enemy ship needed 6 people.  This makes so much more sense why i was losing my mind lol
  6. Pickysaurus
    Pickysaurus
    • Community Manager
    • 777 kudos
    I'm adding this fix to the Starfield Community Patch and wanted to ask. 

    Is there a reason you used GetForm() to look up the SpaceshipCrew AV rather than adding a new script property to SQ_PlayerShip [000174A2]?
    1. wSkeever
      wSkeever
      • premium
      • 5,423 kudos
      cause I didn't wanna add an esm
    2. Pickysaurus
      Pickysaurus
      • Community Manager
      • 777 kudos
      Fair enough! 
  7. Michlo
    Michlo
    • premium
    • 40 kudos
    Bravo!

    I finally don't need this mod since I suffered the ship reverting to base model bug for a THIRD time and so decided to scrap/rebuild the Frontier instead, but I very much appreciate this. :)

    Cheers.
  8. KidGusto
    KidGusto
    • member
    • 0 kudos
    Does this fix hired crew from leaving when I capture a new ship?

    I once hired 4 crew members, spent I dont know how much, then the first thing I did was jack a ship in space and all the crew got dismissed. I couldnt find them again either. 
  9. tjanke42
    tjanke42
    • premium
    • 1 kudos
    Thank you for fixing this!

    Just an FYI, this conflicts with Always Land On Planets - Landing Animation (https://www.nexusmods.com/starfield/mods/4676).  You might want to note that in the description.
  10. aqurien
    aqurien
    • premium
    • 0 kudos
    Hey Mr. Skeever, will all your fixes be included in future versions of the community patch?