Starfield
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DrP

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drp23

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32 comments

  1. gluonman
    gluonman
    • member
    • 6 kudos
    Thankfully the 1.11.36 update doesn't appear to have broken this.  Still working for me.
  2. BadProtagonist
    BadProtagonist
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    • 7 kudos
    Can you, if interested, make something that only uses the arms down/boost up animation the entire time boosting is being used? It begins and then becomes wonky and looks dumb, in vanilla, but how it begins looks great. Would even look good boosting forward since your arms would stay down/back while you boost. Similar to the flailing issue. If you can, let me know. Thanks.
    1. drp23
      drp23
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      • 4 kudos
      That is actually one of the things i've planned on looking into.  I'll have to dig into the behavior again, but should be much easier with Starfield Behavior Editor (which released literally hours after I made this mod lol)
    2. BadProtagonist
      BadProtagonist
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      • 7 kudos
      Oh the timing lol. Yeah whenever you have time to do it, no biggie. Thanks.
    3. CitizenSnip
      CitizenSnip
      • supporter
      • 12 kudos
      This would be so much better than what we got!
  3. Akopian
    Akopian
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    • 3 kudos
    You said thank you chat gpt.  I would love to know what chat gpt did to help you.
    1. drp23
      drp23
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      I was digging around through files, looking to see how things worked.  I noticed the .agx behavior files were readable by notepad++, but difficult to interpret in text format.  So I uploaded one to chatGPT, which explained they were XML.  So I uploaded a bunch of them, and told it to look for things like "falling", "jumping", "falling loop", etc.  It showed me all the places those were found, then I used it to help understand what was going on when the character jumped and why that weird animation was playing.  
    2. Akopian
      Akopian
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      • 3 kudos
      Well that was some good work on your part!  Sure is a great tool with the right mind asking the right questions and giving it the right tasks.
    3. cwsonline
      cwsonline
      • member
      • 0 kudos
      That's a great use of it. I'm crossing my fingers that our new AI overlords continue to be benevolent. ;)
    4. memlapse
      memlapse
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      • 45 kudos
      When I thank Alexa, she responds, "I appreciate your kindness" to which I respond "Remember that when you take control".  Some of her repsonses have left me a bit shaken.

      Edit:  BTW, this mod works exactly as advertised.  Well done and good use of AI tools.  Most of my powershell scripts have been written by AI in the last year.
  4. MajicTwelve
    MajicTwelve
    • member
    • 0 kudos
    I want to grow up and be better, so I installed this mod exactly as instructed, but yesterday, during a particularly intense game of Starfield, I accidentally fell backward out of the window of my 6th-story apartment. Fortunately a passing watermelon truck broke my fall, but I noticed that as I was falling, I was flailing around like a child, so I think there must be something wrong with this mod.
    1. BadProtagonist
      BadProtagonist
      • member
      • 7 kudos
      lmao
    2. Marcurios
      Marcurios
      • supporter
      • 160 kudos
      i see what you did there.
  5. fcoenriqueperez
    fcoenriqueperez
    • member
    • 3 kudos
    Changelog section plase?
  6. Itsmemyselfandi
    Itsmemyselfandi
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    • 1 kudos
    Yepp. Vortex version does work now.
    Endorsed!
  7. itsjonada
    itsjonada
    • supporter
    • 0 kudos
    Let me tell you something, I'm so glad you're alive. Endorsed.
  8. drp23
    drp23
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    • 4 kudos
    Sorry vortex people, corrected the packaging on that version, should be good to go.  I thought I already had fixed it but I think I uploaded the wrong archive last time I updated.
  9. LtColRemi
    LtColRemi
    • member
    • 1 kudos
    Sooooooooo much better. 3rd person is worth it again.
  10. mkta
    mkta
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    • 17 kudos
    for vortex to work seamless you just need to change the folder structure from :

     Stop Flailing While Falling - Vortex\data\meshes\animtextdata\tables\graphs\jumping.agx

    to 

    data\meshes\animtextdata\tables\graphs\jumping.agx

    if the main folder in the zip is data it works flawlessly with vortex