Ever notice how your character starts waving their arms and legs around whenever you jump? Did you hate it? Thanks to chatGPT, you don't have to see that ever again.
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ChatGPT
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Stops the character from flailing their arms and legs around like a child after jumping in medium to high gravity. This is achieved by editing the influence of "fGravityScale" on the falling animation from 1 to 0. That is the only change.
It's been a few days since I made the edits and looked at how things work, but if I remember correctly, the game plays the jump animation, which blends into the "falling loop" animation. If the gravity scale is higher than a certain value, it will loop that animation at a higher speed. By removing the influence of fGravityScale on playback speed for that animation, you will now only play the "falling loop" animation at the default lower speed, which looks much smoother.
Only contains one file - jumping.agx. No plugins, no scripts, 100% compatible with everything that doesn't include the same file. As of 10-29-2023, there are no mods on nexus that contain that file, so there aren't yet any incompatibilities. I have been testing this for several days with zero ill effects, glitches, bugs, or unwanted behaviors (I was going to hold off on uploading until I made more behavior edits, but those are more troublesome than expected, so they can come later).
Use a mod mananger. Install like normal. If you insist on not using a mod manager, put the "jumping.agx" from this file in \meshes\animtextdata\tables\graphs.