This page was last updated on 11 December 2023, 4:46AM
Changelogs
Version 1.1.2
Reduced value of food & drink items for game balance - thanks for the suggestion @h1zchan
Made certain chems relieve withdrawal symptoms for longer - thanks for the suggestion @Azhtral
Increased item weights
Added alternate no-hunger versions
Version 1.1.1
Fixed issue with Health penalties not being applied correctly
Fixed miscellaneous inconsistencies in drink effects from prior updates
Added Carry Weight penalty to Hunger (Muscle Atrophy)
Version 1.1
Added Hunger. Hunger works like an un-curable addiction, and different foods will sustain you for longer.
Please note that if you use a Cure Addiction item or visit the doctor with another addiction active and have him cure that, and you haven't eaten, the Hunger will disappear for a couple minutes, but it will return.
Version 1.0.4
Added new symptom for Alcoholism - Anxiety. Reduces Persuasion chance by 10%.
Clarified magnitude of reload speed penalty for Stimulant Withdrawals.
Snake Oil will now also suppress Alcoholism as hinted in the vanilla item description. Also increased Snake Oil's duration.
Version 1.0.3
Rebalanced food healing amounts, most notably nerfing raw ingredients like vegetables and uncooked meat (which definitely won't make you sick…yet). Consider cooking yourself something nice instead.
Item descriptions now show total health to be healed over time (if applicable), before perks and other modifiers.
Version 1.0.2
Added Painkiller addiction. Risk items are Heart+ and Boudicca. Withdrawal symptoms include reduced Damage Resistance and reduced Total Health.
Stimulant withdrawals now cause reduced reload speed and crit chance, instead of the vanilla effects (which were basically nothing).
Rebalanced Stimulant addiction chances (increased, but still less than vanilla for Chems that were already addictive).
Added an alternate plugin version for Icon Sorting Tags users
Version 1.0.1
Hard liquors & heavy cocktails are now more likely to trigger Alcoholism than beers, wines, and light cocktails (10% vs. 5% chance on each consumption).
Food & drink changes now apply to exclusive menu items from bars, restaurants, etc.
By request, caffeinated drinks now increase movement & reload speed - 10%, 7%, and 5% for coffees, colas, and appropriate teas (with a couple special exceptions). Thank you philburkhardt73 & BadProtagonist.