Starfield

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TheOGTennessee

Uploaded by

TheOGTennessee

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About this mod

♪♫ Oops I did it again. ♫♪ Because why is one cockpit ever enough? Put additional cockpits on your ship for redundancy and additional crew stations. It's going to cost you some power from your reactor though.

Requirements
Permissions and credits
Donations
Supplemental Cockpits is as the name says, cockpits in addition to your primary cockpit. While your primary cockpit will be the one that the game understands is THE cockpit of the ship, these supplemental cockpits can be added to the ship giving you a number of benefits!
  • Supplemental cockpits give crew stations and crew capacity.
  • They give a small amount of cargo capacity, as well as a second captain's locker. (Get my cargo expansion mod in order to fix these.)
  • You can have as many cockpits as you want for ascetic reasons, like a capital ship with multiple command decks, or a twin fighter with two forward facing cockpits, or even a double decker cockpit.
  • Supplemental cockpits will reduce your reactor's output by a small amount in order to power all of those additional systems.
  • You can fly the ship from any cockpit (primary or supplemental) that you choose to. However, when landing on a planet, you will always end up in the cockpit you placed first.
  • Find the additional cockpits in the Equipment section wherever the primary version of that cockpit is sold.
This mod has been created with the experimental xEdit release found on their Discord server.
Caution should be used when using experimental mods, and always back up a save file before using one.



Installation:
  • Unzip the archive and put TNSupplementalCockpits.esm into your Starfield/Data folder (most likely under Documents/My Games/Starfield/Data), or let your mod manager install the file.
  • Ensure that archive invalidation is enabled in your StarfieldCustom.ini. (Look below if you don't)
  • Either add the line sTestFileX=TNSupplementalCockpits.esm under the [General] section of your StarfieldCustom.ini file (With X being replaced with the next available number 1-10), or add *TNSupplementalCockpits.esm to your Plugins.txt file if you have the plugin.txt enabler. (Ensure it has the * in front of it.)
  • Install Baka Achievement Enabler and SFSE if you don't want achievements disabled.

If you haven't already done it for another mod, this is what needs to go in your StarfieldCustom.ini:
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=



My Other Mods:
TN's Ship Modules All In One
TN's Class M Ship Building
TN's Space Mining and Salvage
TN's Hab Shells
TN's Supplemental Thrusters
TN's Hab Tweaks 
TN's Useful Ship Structure 
TN's Expanded Cargo Holds
TN's Supplemental Reactors
TN's Supplemental Cockpits
TN's Weapon To Module Snapping
TN's Separated Categories
TN's Aid and Ammo Crafting
TN's Melee Weapon Modifications
TN's Power Tools 
TN's Modular Starborn Suits
TN's Outpost Storage