About this mod
♪♫ Oops I did it again. ♫♪ Because why is one cockpit ever enough? Put additional cockpits on your ship for redundancy and additional crew stations. It's going to cost you some power from your reactor though.
- Requirements
- Permissions and credits
- Donations
- Supplemental cockpits give crew stations and crew capacity.
- They give a small amount of cargo capacity, as well as a second captain's locker. (Get my cargo expansion mod in order to fix these.)
- You can have as many cockpits as you want for ascetic reasons, like a capital ship with multiple command decks, or a twin fighter with two forward facing cockpits, or even a double decker cockpit.
- Supplemental cockpits will reduce your reactor's output by a small amount in order to power all of those additional systems.
- You can fly the ship from any cockpit (primary or supplemental) that you choose to. However, when landing on a planet, you will always end up in the cockpit you placed first.
- Find the additional cockpits in the Equipment section wherever the primary version of that cockpit is sold.
Caution should be used when using experimental mods, and always back up a save file before using one.
Installation:
- Unzip the archive and put TNSupplementalCockpits.esm into your Starfield/Data folder (most likely under Documents/My Games/Starfield/Data), or let your mod manager install the file.
- Ensure that archive invalidation is enabled in your StarfieldCustom.ini. (Look below if you don't)
- Either add the line sTestFileX=TNSupplementalCockpits.esm under the [General] section of your StarfieldCustom.ini file (With X being replaced with the next available number 1-10), or add *TNSupplementalCockpits.esm to your Plugins.txt file if you have the plugin.txt enabler. (Ensure it has the * in front of it.)
- Install Baka Achievement Enabler and SFSE if you don't want achievements disabled.
If you haven't already done it for another mod, this is what needs to go in your StarfieldCustom.ini:
My Other Mods: