Advice for enabling plugin mods: Always copy the plugin name from the plugin, don't trust your typing skills and reading comprehension, that has tripped up people. In your StarfieldCustom.ini remove all entries for stestfile (it will break your s#*!) or sStartingConsoleCommand (it breaks some peoples' s#*!). Here's what my StarfieldCustom.ini looks like [General] bEnableMessageOfTheDay=0 sPhotoModeFolder=Photos
[Camera] fActorFadeOutBoundMax=0 The General and Archive sections are all that you need. Your plugins.txt should be named that, not plugin.txt, not plugins.txt.txt Here's what my plugins.txt looks like # This file is used by Starfield to keep track of your downloaded content. *StarfieldCommunityPatch.esm *Wellness Fix.esm *2XEnemies.esm *Astroneer.esm *BASE.esm *Banshee.esm *Batman.esm *BooksRevamped.esm *ConstellationFleetUniform.esm *VenpiCore.esm *CoraCanRead.esm *Dead Body Collision.esm *dmLegendaryRecycler.esm *dmLegendaryRecyclerHabs.esm *dmLegendaryRecycler - Legendary Clothing Enabled Patch.esm *Exile.esm *Followers Mod.esm *Following Asteroid Fix.esm *Habz.esm *Habz_HopeTech.esm *Health Increase After Level 100.esm *Infirmary.esm *Jail.esm *LevelScaling.esm *Leveled Mission Rewards.esm *MarkM.esm *Mission Boards Anywhere.esm *Navigate Using City Terminals.esm *Pathfinder_f.esm *PEAK Enemy AI.esm *SeeYourselfSleep.esm *ShipColorize.esm *Ship Power Fix.esm *Sit To Add Ship.esm *SKKUniversalStash.esm *SML_EatSleepDrink.esm *Starfield Extended - Aggressive Leveled NPCs.esm *Starfield Extended - Craftable Quality.esm *Starfield Extended - Craftable Quality Extended.esm *Banshee - Starfield Extended Patch.esm *Exile - Starfield Extended Patch.esm *MarkM - Starfield Extended Patch.esm *Pathfinder - Starfield Extended Patch.esm *Starfield Extended - Armor Naming for Craftable Quality Extended.esm *Starfield Extended - Weapon Naming For Craftable Quality Extended.esm *Starfield Extended - Craftable Quality Extended - LMR Legendary Qualities.esm *Starfield Extended - Craftable Quality - Legendary Clothing Enabled.esm *Starfield Extended - Armor & Clothing Crafting.esm *Starfield Extended - Armor & Clothing Crafting - Legendary Clothing Enabled - Craftable Quality Patch.esm *Starfield Extended - Weapon Crafting.esm *Starfield Extended - New Outfits.esm *Starfield Extended - New Outfits - Legendary Clothing Enabled - Craftable Quality Patch.esm *Starfield Extended - Plainclothes Rangers.esm *Starfield Extended - Painclothes Rangers - Legendary Clothing Enabled - Craftable Quality Patch.esm *Starfield Extended - Mod Armor Distribution.esm *Starfield Extended - More Medpacks For Sale.esm *Starfield Extended - More Engines Rebalanced.esm *Starfield Extended - Reactors Rebalanced.esm *Starfield Extended - Shields Rebalanced.esm *Starfield Extended - More Shielded Cargo Bays Rebalanced.esm *Starfield Extended - Game Settings.esm *Starfield Extended - Enemy Ships Un-Nerfed.esm *Starfield Extended - Leveled Vendor Credits.esm *Starfield Extended - Craftable Color Swaps.esm *Starfield Extended - Rolling Deep.esm *Straw_BossChestsContainLegendary.esm *Legendary Module Recycler - Boss Chests Always Contain Legendaries Patch.esm *TheencoGlasses.esm *TNHabTweaks.esm *Starfield Extended - Rolling Deep - TNHabTweaks Patch.esm *TNOutpostStorage.esm *TNUsefulShipStructure.esm If you have an .esp or .esl plugins get rid of them. You never should have used them in the first place, but you were thirsty. The people making them knew they were trouble, and kinda warned you. Also problems from those may be baked into your save files, so you should probably start new games. Also some of those same people took those broken .esp and .esl plugins, opened them in xEdit and resaved them as .esm plugins. Those are still broken. They have to remake the mod from scratch in xEdit for them to be safe. Do you trust that they did that? If following this advice on avoiding the most common mistakes, doesn't fix all your problems then read the comments on the Plugins.txt Enabler page. There is a wealth of information there from other mod users that had issues and had to figure it out. Content mod authors pages aren't here for you to figure out how to properly use Tool mods. That's what their pages are for. Good luck on your journey to learning the art and science of mod using.
Be careful when crafting SY920 equipment. My Crimson Fleet mission jumped from meeting on the key to going to the command center, skipping entire sections of the mission and breaking the quest easily.
Can someone tell me where to get stimulated shielding I can't see to find any mention of it online. Except one place and that had no details just a list of manufactured items. I checked the in game builders and see no way to make this.
Woop woop, still working as advertised, with the new/recent Starfield Update 1.11.36, woohoo! \o/ ♥
Workin' perfect! All armors and clothing (with exceptions), are found and craftable in the Industrial Workbench! (Steam, Manual install)
Again, THANK YOUGambit77, for this hella fire must-have-mod! And THANK YOU for all the time and work you've put into it, and all your other awesome mods too! Hella appreciate ya!! \o/ ♥ ♥ ♥ ♥ ♥
I have installed the mod and pliugin txt enabler both through vortex but the mod is not working in game. I do not see an installation guide in the description, is there something I'm missing or doing incorrectly? Thanks
Did you enable Plugin managing inside Vortex? To activate you have to go insíde vortex and on the left side there is "mods", "Collections" and under that "load order" (or somethimg similar my vortex is not in english) You click on "Load order" and in the new menu there will be a text and a button to allow vortex to manage Plugins. after that it should work.
Shopping for clothes/outfits and never finding what I was looking for, has led me here, hehe. Hella fine work, Gambit77! Works perfect! THANK YOU for this! Endorsed! ♥
Hey buddy, if your interested in a custom crafting station to keep the industrial bench less cluttered, I’ve created a framework that can be used with requiring my mod, the mod and how to make a new crafting station instructions can be found at https://www.nexusmods.com/starfield/mods/8024
Missing helmets? I can craft all the spacesuits and packs, but for some odd reason, the helmets are all missing. I disabled all other mods I had and just used the ones from the collection and still have the missing on a fresh save. Has anyone else run into this or am I just buggy lol?
Here's my list of mods I'm using from your collection:
I feel like I'm missing something really simple but I can't figure out how to get or make Stimulated Shielding so I can craft spacesuits. I don't see it in the workbench, and I haven't found any to loot anywhere after having had the mod installed for several hours of play. No one else is asking so I'm sure I'm just overlooking the obvious, but can you please help out a clueless user?
Nevermind. Just saw the reply below that I didn't find when searching for "Shielding" but would have found had I just searched for "Stimulated".
97 comments
Always copy the plugin name from the plugin, don't trust your typing skills and reading comprehension, that has tripped up people.
In your StarfieldCustom.ini remove all entries for stestfile (it will break your s#*!) or sStartingConsoleCommand (it breaks some peoples' s#*!).
Here's what my StarfieldCustom.ini looks like
[General]
The General and Archive sections are all that you need.bEnableMessageOfTheDay=0
sPhotoModeFolder=Photos
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
[Spaceship]
fShipBuilderModuleOverlapTolerance=-5.0000
[Display]
fSpaceGlowBackgroundScale=0.0
fStarfieldBackgroundScale=1500.0
sPhotoModeFolder=Photos
[Camera]
fActorFadeOutBoundMax=0
Your plugins.txt should be named that, not plugin.txt, not plugins.txt.txt
Here's what my plugins.txt looks like
# This file is used by Starfield to keep track of your downloaded content.
If you have an .esp or .esl plugins get rid of them. You never should have used them in the first place, but you were thirsty. The people making them knew they were trouble, and kinda warned you. Also problems from those may be baked into your save files, so you should probably start new games.*StarfieldCommunityPatch.esm
*Wellness Fix.esm
*2XEnemies.esm
*Astroneer.esm
*BASE.esm
*Banshee.esm
*Batman.esm
*BooksRevamped.esm
*ConstellationFleetUniform.esm
*VenpiCore.esm
*CoraCanRead.esm
*Dead Body Collision.esm
*dmLegendaryRecycler.esm
*dmLegendaryRecyclerHabs.esm
*dmLegendaryRecycler - Legendary Clothing Enabled Patch.esm
*Exile.esm
*Followers Mod.esm
*Following Asteroid Fix.esm
*Habz.esm
*Habz_HopeTech.esm
*Health Increase After Level 100.esm
*Infirmary.esm
*Jail.esm
*LevelScaling.esm
*Leveled Mission Rewards.esm
*MarkM.esm
*Mission Boards Anywhere.esm
*Navigate Using City Terminals.esm
*Pathfinder_f.esm
*PEAK Enemy AI.esm
*SeeYourselfSleep.esm
*ShipColorize.esm
*Ship Power Fix.esm
*Sit To Add Ship.esm
*SKKUniversalStash.esm
*SML_EatSleepDrink.esm
*Starfield Extended - Aggressive Leveled NPCs.esm
*Starfield Extended - Craftable Quality.esm
*Starfield Extended - Craftable Quality Extended.esm
*Banshee - Starfield Extended Patch.esm
*Exile - Starfield Extended Patch.esm
*MarkM - Starfield Extended Patch.esm
*Pathfinder - Starfield Extended Patch.esm
*Starfield Extended - Armor Naming for Craftable Quality Extended.esm
*Starfield Extended - Weapon Naming For Craftable Quality Extended.esm
*Starfield Extended - Craftable Quality Extended - LMR Legendary Qualities.esm
*Starfield Extended - Craftable Quality - Legendary Clothing Enabled.esm
*Starfield Extended - Armor & Clothing Crafting.esm
*Starfield Extended - Armor & Clothing Crafting - Legendary Clothing Enabled - Craftable Quality Patch.esm
*Starfield Extended - Weapon Crafting.esm
*Starfield Extended - New Outfits.esm
*Starfield Extended - New Outfits - Legendary Clothing Enabled - Craftable Quality Patch.esm
*Starfield Extended - Plainclothes Rangers.esm
*Starfield Extended - Painclothes Rangers - Legendary Clothing Enabled - Craftable Quality Patch.esm
*Starfield Extended - Mod Armor Distribution.esm
*Starfield Extended - More Medpacks For Sale.esm
*Starfield Extended - More Engines Rebalanced.esm
*Starfield Extended - Reactors Rebalanced.esm
*Starfield Extended - Shields Rebalanced.esm
*Starfield Extended - More Shielded Cargo Bays Rebalanced.esm
*Starfield Extended - Game Settings.esm
*Starfield Extended - Enemy Ships Un-Nerfed.esm
*Starfield Extended - Leveled Vendor Credits.esm
*Starfield Extended - Craftable Color Swaps.esm
*Starfield Extended - Rolling Deep.esm
*Straw_BossChestsContainLegendary.esm
*Legendary Module Recycler - Boss Chests Always Contain Legendaries Patch.esm
*TheencoGlasses.esm
*TNHabTweaks.esm
*Starfield Extended - Rolling Deep - TNHabTweaks Patch.esm
*TNOutpostStorage.esm
*TNUsefulShipStructure.esm
Also some of those same people took those broken .esp and .esl plugins, opened them in xEdit and resaved them as .esm plugins. Those are still broken. They have to remake the mod from scratch in xEdit for them to be safe. Do you trust that they did that?
If following this advice on avoiding the most common mistakes, doesn't fix all your problems then read the comments on the Plugins.txt Enabler page. There is a wealth of information there from other mod users that had issues and had to figure it out. Content mod authors pages aren't here for you to figure out how to properly use Tool mods. That's what their pages are for.
Good luck on your journey to learning the art and science of mod using.
I checked the in game builders and see no way to make this.
Workin' perfect! All armors and clothing (with exceptions), are found and craftable in the Industrial Workbench! (Steam, Manual install)
Again, THANK YOU Gambit77, for this hella fire must-have-mod! And THANK YOU for all the time and work you've put into it, and all your other awesome mods too! Hella appreciate ya!! \o/ ♥ ♥ ♥ ♥ ♥
Mod: Starfield Extended - Armor and Clothing Crafting ( v1.12 )
Still working as advertised, with the new/recent Starfield Update 1.11.36 !
To activate you have to go insíde vortex and on the left side there is "mods", "Collections" and under that "load order" (or somethimg similar my vortex is not in english)
You click on "Load order" and in the new menu there will be a text and a button to allow vortex to manage Plugins.
after that it should work.
Here's my list of mods I'm using from your collection:
*Starfield Extended - Craftable Quality.esm
*Starfield Extended - Craftable Quality Extended.esm
*Starfield Extended - Armor Naming for Craftable Quality Extended.esm
*Starfield Extended - Weapon Naming For Craftable Quality Extended.esm
*Starfield Extended - Craftable Quality Extended - LMR Legendary Qualities.esm
*Starfield Extended - Craftable Quality - Legendary Clothing Enabled.esm
*Starfield Extended - Armor & Clothing Crafting.esm
*Starfield Extended - Armor & Clothing Crafting - Legendary Clothing Enabled - Craftable Quality Patch.esm
*Starfield Extended - New Outfits.esm
*Starfield Extended - New Outfits - Legendary Clothing Enabled - Craftable Quality Patch.esm
I feel like I'm missing something really simple but I can't figure out how to get or make Stimulated Shielding so I can craft spacesuits. I don't see it in the workbench, and I haven't found any to loot anywhere after having had the mod installed for several hours of play. No one else is asking so I'm sure I'm just overlooking the obvious, but can you please help out a clueless user?
Nevermind. Just saw the reply below that I didn't find when searching for "Shielding" but would have found had I just searched for "Stimulated".