Why are there no instructions on how to REMOVE this modification? After installation began the strongest inconsistencies, for example, it is impossible to transfer extra cargo from the character to the ship!!!!How to completely remove this modification?
instructions how to delete? just delete the .txt file where you put it.. also you need to use the console command everytime you start the game. so just leave it and dont use the command is the same as deleting.. the issue with the cargo you have is probably something else and not this txt file:)
Yeah there's something definitely goofy. I deleted the .txt file and certainly don't run it when loading the game and my snap point is off like 1/2 of a module. Especially noticeable when trying to snap dockers on the bottom and now when I duplicate any module instead of it snapping to the top or bottom of the existing module it appears inside the existing module.
Are the M Class Habs usable like the normal ship habs?
I'm wondering because I've made a ship, but the cockpit, landing bay and docker all say there is an error, but they are connected to either an M hab or a normal hab which is connected to an M Hab, if that makes sense.
M-class habs are literately blank, nothing in there. You cannot even go in. M-class parts are not fully functional. They are there for the look. You have to build your normal parts in between or even inside the habs (yes expect some clipping). This is especially true for Nova habs. They are big solid chunks.
M-class parts also do not like to attach to your regular parts. They will snap, but they will not remain attached. The easiest way to solve this is to use this mod: No Unattached Module Error
In regard the complaints about parts not attaching properly or staying attached, is everyone only referring to the "M Class" parts? OR all parts when using this mod?
So i have successfully built a ship and saved it to inventory. Took a long to to figure out how to connect things with no error. My issue is that it say my piloting skill is to low but its at rank 4. I don't know what to do
not all parts fit easy regular ship parts, you mostly need a workaround. The SAL-4740 Engine and the smallest thin Deimos hab fits regular ship parts, thats how you get started building your M-class monster!
So which smallest thin Deimos hab? The 1x1 hab? Or there is another one? Nothing seems to snap. I mean they do snap, they don't stay napped.
I didnt try all parts yet. But some you can connect with ship parts. All station parts connect to M-class parts too. 1 connection with a ship part is enough to create a build. Example: The SAL-4740 engine and the small deimos hab you can fit ship parts, that gives you a start.
Did that, still doesn't work properly. Any unattached part stays unnattached, no matter how many times you attach. Furthermore, Pressing G on a C-class or lower class part will not populate any M class parts as available. M Class parts are only available through the main parts selection, not by pressing G.
It's very, very, picky about attachments. You may find it easier if you relax overlap thresholds and build a big skeleton of nova/deimos structural parts so you can overlap the more difficult M-class parts together. As long as you can get one to attach, it should work.
Otherwise you could use a mod/trainer that ignores unattached parts and just call it a day that way.
kachunkachunk, the problem isn't the parts are unable to attach. They do snap together. They just refuse to stay snapped. And the game doesn't recognize them as attached even they make a snapping sound.
Press the button for "Select All" (my pc controller it's the left bumper) to highlight the whole ship, then move it all one shiplength up or down or wherever makes sense. The unattached module will be all that's left in the original spot. If you don't see it, move the ship further away from origin.
deckerloyd, that wasn't the question. The question is how to attach M-class parts to regular parts. They do not stay attached even if we attach them correctly.
61 comments
After installation began the strongest inconsistencies, for example, it is impossible to transfer extra cargo from the character to the ship!!!!How to completely remove this modification?
also you need to use the console command everytime you start the game. so just leave it and dont use the command is the same as deleting..
the issue with the cargo you have is probably something else and not this txt file:)
After the Last Patch - i cant land with My M Class Ship Anywhere...evry time i become the Massage: My Ship ist to big...any idea?
Thx Mate
I'm wondering because I've made a ship, but the cockpit, landing bay and docker all say there is an error, but they are connected to either an M hab or a normal hab which is connected to an M Hab, if that makes sense.
M-class parts also do not like to attach to your regular parts. They will snap, but they will not remain attached. The easiest way to solve this is to use this mod: No Unattached Module Error
So which smallest thin Deimos hab? The 1x1 hab? Or there is another one? Nothing seems to snap. I mean they do snap, they don't stay napped.
Example: The SAL-4740 engine and the small deimos hab you can fit ship parts, that gives you a start.
Any unattached part stays unnattached, no matter how many times you attach.
Furthermore, Pressing G on a C-class or lower class part will not populate any M class parts as available. M Class parts are only available through the main parts selection, not by pressing G.
Otherwise you could use a mod/trainer that ignores unattached parts and just call it a day that way.