2023-10-14 v3 - Added legendary slots to all playable clothing even if can't spawn normally. - Increased rarity slightly. - Fixed a mistake in 2 items, whoops.
2023-10-11 v2 - Added swimsuits to shop at Paradiso. - Nearly all loot tables (with clothing) now affected.
Work in Progress - Do any kind of balance pass. - Handle unique clothing better.
Xatmos prob need to update your mod and address a few issues from the bug reports, also should convert this into an esm file now that the CK is released. As has been stated esp aren't supported for this game. Also another reason to update due to the new stuff added by shattered space.
I just finished fixing this mod, whether I can post it or not is the question. changes: ESM is now properly formatted and is showing 0 errors in SF1Edit, fixed missing keywords in a few of the armor records, added support for hats and clothing based helmets(security, graviplas, etc.), and reverted the prices of the items back to vanilla values.
getting a LOOT error in the latest MO2 version saying starfield doesnt support esp plugins. any reason this is an esp and not esm like every other starfield mod?
While this absolutely owns, it looks like beth changed the functionality of neuroamps, meaning that they now don't appear with the plus 5,10,15 effects? everything else about them works though.
The Creation Kit enforces a clear distinction between the two for Starfield. All mods being shared with the community should be using ESM format plugins. ESPs are intended to be "work in progress" files for use with Creation Kit. While this has been technically true for previous titles, there are some additional drawbacks in using ESPs with Starfield in that it currently causes bugs in normal gameplay to load ESPs.
Any plans on remaking this with the CK, and/or converting this to .ESM format? ( * 3*)
EDIT: Welp, as far as I can tell, this is still working fine, with Starfield Update 1.12.30/32 ! \o/ ♥
Has far has I can tell, the file for this mod was made with the CK, and is already formatted has an .esm, change the .esp to .esm, and all the error notifications are gone.
Thanks! for some reason the .esp one stopped working, I guess because I installed a lot of esm mods or because I started to use plugin.txt instead of sTestFile method, was about to try to replicate it with xEdit but you saved me a lot of time since I am a noob at it so thank you so much!
no problem, but you have to put every file into the plugins.txt, and keep the order of esm->esp->esl, ONLY esp and esl files arent exactly supported by the game, yet.
Thanks for remaking these mods, they have been a worry for me since use them since I'm still even with all the warnings about esp mods. Out of curiosity why is Craftable Quality a requirement for this version?
Do not ask for support or post a bug if you use a bootleg version of my mods. There may be fields I've changed that are not yet visible in xEdit or other such issues.
does it mean that I get to remove the xarmoslegendarydrip.esp in my plugin.txt and my Data folder and replace it with the .esm file in both the folder and plugin.txt?
Can confirm, that Battousai124's .ESM conversion is still helpful for those whom prefer using a .ESM than a .ESP---still working fine, with the recent game update 1.12.36 ! o7 ♥
Also, don't forget, after downloading xatmos' mod, and even if you also use Battousai124's conversion, don't forget to Endorse this mod, if you use/enjoy it! o7 ♥ :)
Also, a reminder, if you do use Battousai124's conversion:
Do not ask for support or post a bug if you use a bootleg version of my mods. There may be fields I've changed that are not yet visible in xEdit or other such issues.
All of this is unnecessary, the file for this mod is already tagged has an esm in the header, making it perfectly safe to use has is, the error notifications can be ignored, or if it bothers you that much, simply rename the file prefix to .esm and all the error notifications disappear. this is NOT a bug there is nothing wrong with this mod.
Is there a trick to adding modifiers to apparel? I have some custom clothing items i'd like to add the modifiers my current outfit from this mod has. I tried getting the ID for the outfit, and using <Apparel ID>.amod <modifier ID> but it doesn't do anything. How did you get the modifiers to attach to apparel items?
130 comments
- Added legendary slots to all playable clothing even if can't spawn normally.
- Increased rarity slightly.
- Fixed a mistake in 2 items, whoops.
2023-10-11 v2
- Added swimsuits to shop at Paradiso.
- Nearly all loot tables (with clothing) now affected.
Work in Progress
- Do any kind of balance pass.
- Handle unique clothing better.
Of course, the added clothing items will not be legendary.
Any plans on remaking this with the CK, and/or converting this to .ESM format? ( * 3*)
EDIT:
Welp, as far as I can tell, this is still working fine, with Starfield Update 1.12.30/32 ! \o/ ♥
EDIT:
Woop woop, still working as advertised, with the recent Starfield Update 1.11.36 ! \o/
Hella fine work on this, xatmos! THANK YOU for this! Endorsed! \o/ ♥
This should be Stickied, or mentioned on the description page! ♥
https://drive.google.com/drive/folders/14YPVOx14Od8Sn2FA6vvcJm8aupHjtle9?usp=sharing
The Legendary Drip file in this google drive folder requires Craftable Quality by Gambit77
Out of curiosity why is Craftable Quality a requirement for this version?
Also, don't forget, after downloading xatmos' mod, and even if you also use Battousai124's conversion, don't forget to Endorse this mod, if you use/enjoy it! o7 ♥ :)
Also, a reminder, if you do use Battousai124's conversion: