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Pyotir

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pyotir

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8 comments

  1. GraphicsAndBeer
    GraphicsAndBeer
    • member
    • 2 kudos
    Worked like a champ, thank you!
  2. UtopiA
    UtopiA
    • supporter
    • 2 kudos
    Just a reminder for anyone who did the Ryujin questline you might want to exclude the Manipulation skill from the reset.
  3. sidzero
    sidzero
    • member
    • 4 kudos
    Shame there's no way to call the player's level with a bat file and use it to automatically give playerlevel +1 perk points when running the bat. That's all it would take to make a proper respec function. It'd just take this plus a single line of code. Something like:

    cgf "Game.AddPerkPoints" player.getlevel + 2

    But that's just gonna have to wait for proper mods to come out, I guess. 
    1. SSGStryker
      SSGStryker
      • premium
      • 54 kudos
      I believe this still works:

      player.setlevel X  (whatever level you want to be)

      I'm just playing through without cheating TOO much, though I can't blame anyone for using cheats because leveling is a SLOG.  And you don't really need to when you get into outpost building because you end up with a money and XP farm system.  But for those who want / need it, there you go.
    2. sidzero
      sidzero
      • member
      • 4 kudos
      Yeah, but player.setlevel sets the player's level to a new value. In order to do a respec mod, we're gonna need it's opposite function, player.getlevel and then add 3 to it so that we get how many perk points to give back to the player after removing all the perks they've already taken (one for each level, plus the three you start with based on your background).

      But the console doesn't let you do math or call multiple functions in a single line of code. Thus we need CK2 to make a real mod.

      This isn't really an idea for a cheat mod. It would, hypothetically, just let the player respec their skills. Like, say, if you created your player build around stealth and stealing before you realized that neither mechanic is very useful in this game, and want to change to a run-and-gun build instead, but don't want to have to start the whole game over. It's just bringing in a game mechanic that can be found in a lot of other games, but not this one, even though it REALLY needs it, if for no reason other than trying other builds in NG+.
    3. nicoc77
      nicoc77
      • supporter
      • 2 kudos
      I think is player level +2, you start at lvl 1 so you'll earn player lvl -1 skills points plus the 3 starting skills. For example at lvl 20 you'll have 19 skills point earned by leveling +3 from starting background = 22 skills points.
    4. sidzero
      sidzero
      • member
      • 4 kudos
      You're right. It should be playerlevel + 2. I suck at math sometimes.
  4. Ghallok
    Ghallok
    • supporter
    • 2 kudos
    pretty cool, i don't know why they didn't have the option to respec at all since it seems to want to play more as an rpg. Might give this a download, thanks for the mod!