Starfield
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SesamePaste

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SesamePaste

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About this mod

A blender plugin that allows import/export of Nif file (.nif), Morph data (.dat) and Mesh file (.mesh).

Requirements
Permissions and credits
Changelogs
This plugin is  a Starfield Model Assets creation tool for Blender. Major supported features include:
  • Starfield Nif file (.nif) import/export
  • Morph data (.dat) import/export.
  • Mesh file (.mesh) import/export.
  • Cloth Physics export.

Please do NOT assume Starfield's model assets are similar with previous BGS games.
If you have questions about what these files now contain or what they are used for, please read through this article.


Why you need this tool to import models?

A: In starfield, the .nif file no longer holds geometry data. It actually points to a .mesh file which holds the geometry of the model.

Join the Discord Server for better trouble-shooting, sharing tips and more. 

Installation:
Install it like any other blender plugin. You should find new options for export/import and a new panel inside "Tool" sidebar.

Update:
Reinstall the plugin and restart blender before export!

Before exporting...
  • Make sure your model has less vertices than 65536, since it's the maximum number of verts .mesh file can hold.
  • Make sure your model is UV unwrapped.
  • Make sure your model is cleaned (no floating vertices and non-manifold faces. Auto Clean-up is featured in v0.8-h3.).

Change Logs:
Current Version: Pre-release v0.16
Basic Mat Export
  • New material panel in "Tool" sidebar. You can create new Starfield material, add images, and apply the material to active object in this panel. For export mat to work properly, you need to first download Texconv.exe from here: Release December 31, 2023 ยท microsoft/DirectXTex (github.com)
  • Export Nif now can export mat files along with the nif file, as long as the Model has a suitable material (you can select all materials in the sidebar and apply them to objects you wish to export) 

Version: Pre-release v0.13:
New Morph Workflow
  • Advanced Morph Editing: You can view and alter target shapes including the target normal and vertex color with a newly added button "Advanced Morph Edit" in tool bar.
  • Import Morph as multiple Target Shapes: A new option for importing any morph as a series of target shapes.
  • Export Morph from a series of Target Shapes: You can export a morph from a series of target shapes produced either from Advanced Morph Editing or Morph Import. You only need to select the [MorphExport] node as Active and use regular morph export.


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Allows basic model export from blender into Starfield.

Supported features:
  • Import .mesh directly into blender
  • Export geometry data.
  • Export normals and automatically generate tangents data.
  • Export UV coordinates
  • Auto hash geometry folder and file name on export.
  • Export vertex groups data as weights data.
  • Optional smooth edge normal function.
  • Blender Sharp edges will be reflected on the model.
  • Morph file I/O into/from Blender Shape Keys.
  • Physics data export.

Future Plans:
  • Mat I/O -> Material data
  • Animation data

Credits:
Special thanks to you for being a pioneer in Starfield custom modelling!

Github Repo:
https://github.com/SesamePaste233/StarfieldMeshConverter

Issued under MIT licence.