Starfield
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ossumpossum

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ossumpossum

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33 comments

  1. NeuroticPixels
    NeuroticPixels
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    [Controls]
    bDampenFirstPlayerCjavascript-event-stripped0
    bDampenThirdPlayerCjavascript-event-stripped0

    Sometimes commands we type in on this website get bugged because the Nexus thinks it's code.
    You'll have to somehow edit these lines, like put spaces in them, so they show up correctly. And then maybe just do something like mention to not copy and paste what's on the description page, and to instead download the main file to get the fully correct commands.
    1. rainwinter
      rainwinter
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      Or use code block. It was made specifically for that.
    2. NeuroticPixels
      NeuroticPixels
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      Or that. 😂
    3. ossumpossum
      ossumpossum
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      Never really messed with Nexus formatting.. tried several combos, but the issue remained. Will try again later
    4. LanceLionroar
      LanceLionroar
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      Using the [code] format doesn't do anything other than put your text in a box. It will still bug out.
    5. DarkDominion
      DarkDominion
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      - Type as normal text
      - Highlight the equal sign (=) and make it bold or italic
      - Post
      - Be amazed that it actually works
      - Enjoy

      example :
      bDampenFirstPlayerControls=0  <-- normal
      bDampenFirstPlayerControls=0  <-- bold
      bDampenFirstPlayerControls=0  <-- italic

  2. Amitaya
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    Just a heads up:
    Setting bDampenThirdPlayerControls to 0 does not remove the dampening completely.
    If you want true Skyrim like movement, you have to use these settings:

    b Dampen First Player Cont rol s = 1
    b Dampen Third Player Cont ro ls = 1
    f AccelerationDampening Mult =0.0
    f PlayerFirstAccelerationDampen Time =0.0
    f PlayerFirstDecelerationDampen Time =0.0
    f PlayerFirstPowerArmorAccelerationDampen Time =0.0
    f PlayerFirstPowerArmorDecelerationDampen Time =0.0
    f PlayerThirdAccelerationDampen Time =0.0
    f PlayerThirdDecelerationDampen Time =0.0
    f PlayerThirdPowerArmorAccelerationDampen Time =0.0
    f PlayerThirdPowerArmorDecelerationDampen Time =0.0
    f ThirdPersonAngularAcceleration Mult =0.0
    f ThirdPersonTransitionExtraAngular Speed =0.0
    f NonUniformVerticalInputTransition Duration =0.0
    f Directional Deadzone =0.0

    ...Without the whitespaces. (thanks bad nexus text editor)

    This results in the player not stopping anymore when you suddenly turn around and neither does this make the palyer start running slowly and accellerating to the run speed.
    1. Dewux123123
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      Can we make aim assist more powerful by increasing these values?
    2. Amitaya
      Amitaya
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      Sry I had forgotten about this comment. It's now obsolete.
      The Mod "Responsive Third Person Movement" does the above fixes in a less buggy way (my changes sometime work and sometime not - the mod always works) and completely restores Skyrim type movement.
  3. Sabatasso
    Sabatasso
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    I've noticed no aim assist with either k+m or controller. I'd like snap to target for the controller. It's so relaxing to just lean back and play with controller. It's not as if this game is particularly challenging or the combat particularly fun anyway, so I'd rather have a jolly good, relaxing time with it.
    1. satyris410
      satyris410
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      same here m9 same here I'd also like to use R1 to snap into cover like GTA V  
  4. draindoc98
    draindoc98
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    There's an aim assist in the game?
    1. LanceLionroar
      LanceLionroar
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      I haven't experienced any myself
    2. CharlieSteal
      CharlieSteal
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      There is when using a controller but it isn't very strong aim assist, it's more of an ADS snap.
    3. ossumpossum
      ossumpossum
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      It's weird because the controls felt similar to how FO4 was, with the magnetism/snap, even on mkb.
    4. VearCon64
      VearCon64
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      @ossumpossum Could you please just type the ini settings here to make it easy to copy and paste for those of us who already have a custom ini?
    5. dreams897
      dreams897
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      I am playing with a 360 controller and seeing zero aim assist myself in the vanilla game. I would love to see a mod that allows a toggle-able menu for it with intensity settings
  5. Dewux123123
    Dewux123123
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    Could it be the reverse of this mod? As a disabled person, I have a hard time aiming. Is there a stronger aim assist?
    1. kucingkucing
      kucingkucing
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      I am not a disabled person, and the picture is too dark,
      but as far as I know, there is no way to set the brightness or the gamma setting,
      combined with this Laggy keyboard Inputs, I cannot make the video borderless fullscreen,
      so I hope someone can make this "stronger aim assists"
  6. voxdoom
    voxdoom
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    The dampen stuff doesn't actually seem to work.  In 3rd person the character takes a run up to get to full speed and if you change direction, it's really unresponsive and heavy.  I've been trying all kinds of ini tweaks to try and get rid of this 'wind up' but nothing seems to work.  I just want a more arcadey control system where if I tap right, I immediately go right instead of doing a tiny shuffle and if I hold right I immediately move at full speed instead of this annoying 'wind up'..

    Edit: I think the culprit is actually in the Animation section, I'll test some more tomorrow but I'm really tired and I don't know if I'm actually making a difference tweaking these options or if I'm just thinking I am.

    Edit 2: Nah, I have no idea how to fix this, nothing seems to actually work.
  7. LanceLionroar
    LanceLionroar
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    Finally, someone messing around with movement. Hopefully we're one step closer to getting a slower run toggle for keyboards.
    1. Sonic1305
      Sonic1305
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      Do you mean what CAPSLOCK does currently? Or what are you thinking of?
    2. Tunnfisk
      Tunnfisk
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      @Sonic, I believe he means that regular "always running" is a little too fast and janky. The walking is too slow compared. Some players, wants something in between the two.
    3. Daedun1771
      Daedun1771
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      Yup, this
    4. LanceLionroar
      LanceLionroar
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      The capslock toggle makes you walk very slowly or go full running. If you play with controller you'll see there's at least a couple other movement speeds we can't get on keyboard. They look like a jog and are a lot more of a natural movement speed.
    5. Maineiac88
      Maineiac88
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      It's annoying to me because there was a Splinter Cell game took care of this perfectly. The game had a lot of different movement speeds since it would affect how much noise you made and part of your HUD showed your noise and environmental noise that could mask you. So you'd adjust your speed constantly depending on the situation. But how did they overcome this "massive" hurdle of PC players not having a joystick to control the speed they moved? They just bound movement speed to the scroll wheel. WASD is what made you move and you incremented/decremented your speed quickly and easily by scrolling the wheel. And I haven't seen a single game use it since, which is frustrating. Think it was Splinter Cell Chaos Theory. That's what we need. Then zoom in/out can be scroll wheel while holding some key down.
  8. tigerskin84
    tigerskin84
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    Is this is for space combat that has aim assist and not ground perhaps? there are websites that says ground combat doesn't have, in fact there are a lot people asking for the option.
    https://dotesports.com/starfield/news/does-starfield-have-aim-assist
    https://www.gamesradar.com/starfield-accessibility-verdict/
    1. fireball3295
      fireball3295
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      There is, I've seen some videos of people playing and theres a very noticable lock. I think it might depend on difficulty settings? Normal probably doesn't have much if any at all. 
    2. tigerskin84
      tigerskin84
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      Haven't played the game yet.  But this caught my attention because tbh i preffer it off...  theres also websites and people that i've asked on reddit and all says that it doesn't or if it does is not very noticeable.
      heres other website that says it doesn't have assist:
      https://www.destructoid.com/should-you-use-a-controller-or-keyboard-for-starfield/
      and there are people complaining on steam asking to disable it on space combat because there is very noticeable
    3. ossumpossum
      ossumpossum
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      No aim assist for me in space combat, only had it with normal combat. Also using mkb, was on very hard for a bit.
  9. motcher41
    motcher41
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    I havent seen aim assist either I was hoping this would show a way to enable it but alas nope
  10. Battlemane
    Battlemane
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    If this game has aim assist, it's the most subtle thing ever.