-OpenAI support (1.5.3) -Better ApiTranslation system for mass translation. Apitranslation can be also used in the batchProcessor. (1.4.19) -BatchProcessor (1.4.16) see info here https://www.nexusmods.com/starfield/articles/283 -UI: Theme support (light, grey, dark) has been added (1.4.8) -UI/Editing: Improved Dialog view, with topic sorted by scene when it's relevant. (1.4.12) -UI: Batch translation for Deepl & MsTranslator (limited by your account) has been added (1.4.6) -UI: The possibility to search by internal Keyword in advanced search.(1.4.6) -UI: "Dpi Aware" (1.4.10) -UI: Auto saving backup (1.4.10) -Internal:Dictionary cache loading has been Greatly optimized (1.4.6) -Internal:A cache system for faster master localized *.esm files has been added. (1.4.4) -General:Starfield Support. Esm data,Pex decompilation, *.Wem vs Dialogs NPCmapping (1.4.0 - 1.4.8)
--------------------------- Voice/npcmap: how to listen dialog. -FuzMap: updated for Starfield. However: NPC relation may be incomplete. You will need a third party tool to convert the audio: Download the Command-Line64bits at https://vgmstream.org/ and dezip it in the xTranslator\tool\ folder, with no subfolder. Then open xTranslator in the starfield workspace, load Starfield.esm, open the Npc/Fuzmap tab to generate the map, then you can listen the dialogs. -Pex Decompiler: Updated for Starfield. Pex can be opened directly or directly in Ba2 archives. The name for new OPCode are placeholder.
I'm having a small issue trying to translate mods. After finalizing, compiling, and deploying them to MO2, for some reason the mod's MCM menu becomes invisible. Can anyone help me?
This happens because you translated something you shouldn't have. Double-check your translation and remove the translation from the place where it can't be translated.
This is usually caused by your built strings files in \Fallout76\Data\Strings\ not being up to date and therefore lacking some of the newer/changed strings. You should be able to use xTranslator to build a new set of files with anything new. You would have to first open SeventySix.esm to load the default localization for the game, then import whatever mod or translation file (like sst or xml) as a translation. you should then be able to do File -> Finalize STRINGS to build the new set. Just make sure you have set the right language you want to use.
Is it impossible for the batch processor command "command=loadfile:" to automatically recognize esps under the Data folder? Do I have to enter the names of the esps one by one?
folder processing is not there yet, it's in my todo list. The lack of feedback about the functionnality has pushed all this on low priority, so i dont know when.
I'm relieved to see that I didn't miss something in the article. I've created a command using powershell for a batch processor to translate all the mods, so I'm not in a rush but I'm looking forward to it being implemented. Thanks for the great tool. (Sorry if it sounds strange due to google translator)
This serves as a tool. Potential bugs may exist, and we would appreciate any feedback you can provide. pre1.0.0 is the stable version, but it lacks a graphical user interface.
Hello! I apologize in advance if this has already been discussed, then just give me a link to the post. BUT! How do I load an existing translation? I download the translation, then choose File-Save SSTStrings dictionary, then download the mod, then File-Import Translation-SST dictionary, in the window Apply SST Overwrite: Everything; Mode: Use Strict FormID+Strings, apply and nothing is translated. Am I doing something wrong?
Please add the Yandex api because it translates better in many languages. Or how to use the game's language pack for mass translation? For some reason, the package didn't turn on automatically. How do I add it or is there no such feature?
Is there a way to disable the autocomplete feature in the replace field of the Find and Replace function? It seems like xTranslator occasionally freezes because of it.
577 comments
-OpenAI support (1.5.3)
-Better ApiTranslation system for mass translation. Apitranslation can be also used in the batchProcessor. (1.4.19)
-BatchProcessor (1.4.16) see info here https://www.nexusmods.com/starfield/articles/283
-UI: Theme support (light, grey, dark) has been added (1.4.8)
-UI/Editing: Improved Dialog view, with topic sorted by scene when it's relevant. (1.4.12)
-UI: Batch translation for Deepl & MsTranslator (limited by your account) has been added (1.4.6)
-UI: The possibility to search by internal Keyword in advanced search.(1.4.6)
-UI: "Dpi Aware" (1.4.10)
-UI: Auto saving backup (1.4.10)
-Internal:Dictionary cache loading has been Greatly optimized (1.4.6)
-Internal:A cache system for faster master localized *.esm files has been added. (1.4.4)
-General:Starfield Support. Esm data,Pex decompilation, *.Wem vs Dialogs NPCmapping (1.4.0 - 1.4.8)
---------------------------
Voice/npcmap: how to listen dialog.
-FuzMap: updated for Starfield. However: NPC relation may be incomplete.
You will need a third party tool to convert the audio: Download the Command-Line64bits at https://vgmstream.org/ and dezip it in the xTranslator\tool\ folder, with no subfolder.
Then open xTranslator in the starfield workspace, load Starfield.esm, open the Npc/Fuzmap tab to generate the map, then you can listen the dialogs.
-Pex Decompiler: Updated for Starfield. Pex can be opened directly or directly in Ba2 archives. The name for new OPCode are placeholder.
Fuzmap:
https://imgur.com/7wLUKQE
\Fallout76\Data\Strings\
not being up to date and therefore lacking some of the newer/changed strings. You should be able to use xTranslator to build a new set of files with anything new. You would have to first openSeventySix.esm
to load the default localization for the game, then import whatever mod or translation file (like sst or xml) as a translation. you should then be able to do File -> Finalize STRINGS to build the new set. Just make sure you have set the right language you want to use.Do I have to enter the names of the esps one by one?
The lack of feedback about the functionnality has pushed all this on low priority, so i dont know when.
I've created a command using powershell for a batch processor to translate all the mods, so I'm not in a rush but I'm looking forward to it being implemented. Thanks for the great tool.
(Sorry if it sounds strange due to google translator)
pre1.0.0 is the stable version, but it lacks a graphical user interface.
Batch file creation tool for xTranslator - MTA
BUT! How do I load an existing translation? I download the translation, then choose File-Save SSTStrings dictionary, then download the mod, then File-Import Translation-SST dictionary, in the window Apply SST Overwrite: Everything; Mode: Use Strict FormID+Strings, apply and nothing is translated. Am I doing something wrong?