-OpenAI support (1.5.3) -Better ApiTranslation system for mass translation. Apitranslation can be also used in the batchProcessor. (1.4.19) -BatchProcessor (1.4.16) see info here https://www.nexusmods.com/starfield/articles/283 -UI: Theme support (light, grey, dark) has been added (1.4.8) -UI/Editing: Improved Dialog view, with topic sorted by scene when it's relevant. (1.4.12) -UI: Batch translation for Deepl & MsTranslator (limited by your account) has been added (1.4.6) -UI: The possibility to search by internal Keyword in advanced search.(1.4.6) -UI: "Dpi Aware" (1.4.10) -UI: Auto saving backup (1.4.10) -Internal:Dictionary cache loading has been Greatly optimized (1.4.6) -Internal:A cache system for faster master localized *.esm files has been added. (1.4.4) -General:Starfield Support. Esm data,Pex decompilation, *.Wem vs Dialogs NPCmapping (1.4.0 - 1.4.8)
--------------------------- Voice/npcmap: how to listen dialog. -FuzMap: updated for Starfield. However: NPC relation may be incomplete. You will need a third party tool to convert the audio: Download the Command-Line64bits at https://vgmstream.org/ and dezip it in the xTranslator\tool\ folder, with no subfolder. Then open xTranslator in the starfield workspace, load Starfield.esm, open the Npc/Fuzmap tab to generate the map, then you can listen the dialogs. -Pex Decompiler: Updated for Starfield. Pex can be opened directly or directly in Ba2 archives. The name for new OPCode are placeholder.
Is there a way to disable the autocomplete feature in the replace field of the Find and Replace function? It seems like xTranslator occasionally freezes because of it.
mcguffin, hello, will you update the program for Oblivion remaster? And so that there is support for the Russian language, since Russian localizers have already made a Russification of the game )))
+1 I just came to ask the same question. This program has been very useful to me, and it is essential for me to have it at hand in every game that requires its utility.
Oblivion Remastered, it is not the extension, I hope they can release a version for that game, my language is Spanish, and I am sure there will be many mods for O.R. that will need translation.
I have a question about the batch processor.I understand that usedatedir=0, command=applysst, and command=importxml allow you to specify a folder with Global_ImportFolder=.So, if I use usedatedir=0 and command=applysst or command=importxml in the same rule and they are in different folders, do I need to specify the full path to the command for either one?
Thanks for the great tool for translation. Is there a way to add custom translate API? (like call the self-developed translation service) Or could it export a xml or json with out translation, to translate with other tool (LLM for example, but not necessarily openAi) then import it back?
564 comments
-OpenAI support (1.5.3)
-Better ApiTranslation system for mass translation. Apitranslation can be also used in the batchProcessor. (1.4.19)
-BatchProcessor (1.4.16) see info here https://www.nexusmods.com/starfield/articles/283
-UI: Theme support (light, grey, dark) has been added (1.4.8)
-UI/Editing: Improved Dialog view, with topic sorted by scene when it's relevant. (1.4.12)
-UI: Batch translation for Deepl & MsTranslator (limited by your account) has been added (1.4.6)
-UI: The possibility to search by internal Keyword in advanced search.(1.4.6)
-UI: "Dpi Aware" (1.4.10)
-UI: Auto saving backup (1.4.10)
-Internal:Dictionary cache loading has been Greatly optimized (1.4.6)
-Internal:A cache system for faster master localized *.esm files has been added. (1.4.4)
-General:Starfield Support. Esm data,Pex decompilation, *.Wem vs Dialogs NPCmapping (1.4.0 - 1.4.8)
---------------------------
Voice/npcmap: how to listen dialog.
-FuzMap: updated for Starfield. However: NPC relation may be incomplete.
You will need a third party tool to convert the audio: Download the Command-Line64bits at https://vgmstream.org/ and dezip it in the xTranslator\tool\ folder, with no subfolder.
Then open xTranslator in the starfield workspace, load Starfield.esm, open the Npc/Fuzmap tab to generate the map, then you can listen the dialogs.
-Pex Decompiler: Updated for Starfield. Pex can be opened directly or directly in Ba2 archives. The name for new OPCode are placeholder.
Fuzmap:
Thank you very much in advance!!!
I just came to ask the same question.
This program has been very useful to me, and it is essential for me to have it at hand in every game that requires its utility.
Oblivion Remastered, it is not the extension, I hope they can release a version for that game, my language is Spanish, and I am sure there will be many mods for O.R. that will need translation.
Is there a way to add custom translate API? (like call the self-developed translation service)
Or could it export a xml or json with out translation, to translate with other tool (LLM for example, but not necessarily openAi) then import it back?