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McGuffin

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mcguffin

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  1. mcguffin
    mcguffin
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    Major changes since 1.4.0

    -OpenAI support (1.5.3)
    -Better ApiTranslation system for mass translation. Apitranslation can be also used in the batchProcessor. (1.4.19)
    -BatchProcessor (1.4.16) see info here https://www.nexusmods.com/starfield/articles/283
    -UI: Theme support (light, grey, dark) has been added (1.4.8)
    -UI/Editing: Improved Dialog view, with topic sorted by scene when it's relevant. (1.4.12)
    -UI: Batch translation for Deepl & MsTranslator (limited by your account) has been added (1.4.6)
    -UI: The possibility to search by internal Keyword in advanced search.(1.4.6)
    -UI: "Dpi Aware" (1.4.10)
    -UI: Auto saving backup (1.4.10)
    -Internal:Dictionary cache loading has been Greatly optimized (1.4.6)
    -Internal:A cache system for faster master localized *.esm files has been added. (1.4.4)
    -General:Starfield Support. Esm data,Pex decompilation, *.Wem vs Dialogs NPCmapping (1.4.0 - 1.4.8)


    ---------------------------
    Voice/npcmap: how to listen dialog.
    -FuzMap: updated for Starfield. However: NPC relation may be incomplete.
    You will need a third party tool to convert the audio: Download the Command-Line64bits at https://vgmstream.org/  and dezip it in the xTranslator\tool\ folder, with no subfolder. 
    Then open xTranslator in the starfield workspace, load Starfield.esm, open the Npc/Fuzmap tab to generate the map, then you can listen the dialogs.
    -Pex Decompiler: Updated for Starfield. Pex can be opened directly or directly in Ba2 archives. The name for new OPCode are placeholder. 

    Fuzmap:
  2. mcguffin
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    Sorry to not be around since a while, I am totally buried under work, I will try to come back as soon as I can.
  3. hwangilseok
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    Is there a way to disable the autocomplete feature in the replace field of the Find and Replace function? It seems like xTranslator occasionally freezes because of it.
  4. whell2
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    Could support for Gemini API be added?
  5. hawfops
    hawfops
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    the translator is working very well for now, thank you very much
  6. hawfops
    hawfops
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    I was translating lines that I shouldn't have, so it was giving errors.
  7. kopasov
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    mcguffin, hello, will you update the program for Oblivion remaster? And so that there is support for the Russian language, since Russian localizers have already made a Russification of the game )))

    Thank you very much in advance!!!
    1. PandaBambuk
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      I support this proposal
  8. CaptainCraaazy
    CaptainCraaazy
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    will there be update for oblivion remaster?
    1. epsos
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      +1
      I just came to ask the same question.
      This program has been very useful to me, and it is essential for me to have it at hand in every game that requires its utility.

      Oblivion Remastered, it is not the extension, I hope they can release a version for that game, my language is Spanish, and I am sure there will be many mods for O.R. that will need translation. 
  9. Burenz
    Burenz
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    How i can add Vietnamese to Destination Language for translate, you can support Vietnamese ?
  10. grox1313
    grox1313
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    It's possible to add DeepSeek api?
    1. njfqj
      njfqj
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      DeepSeek和openai格式是兼容的,仅需将openai前面的网址替换成deepseek即可
    2. Xunnunu
      Xunnunu
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      来了就看到我想知道的答案 感天动地!感谢!
    3. hyperzittion
      hyperzittion
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      问题已经解决,把网址改成https://api.deepseek.com/v1/chat/completions
  11. mizunakun
    mizunakun
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    I have a question about the batch processor.I understand that usedatedir=0, command=applysst, and command=importxml allow you to specify a folder with Global_ImportFolder=.So, if I use usedatedir=0 and command=applysst or command=importxml in the same rule and they are in different folders, do I need to specify the full path to the command for either one?
  12. rdawnx
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    Thanks for the great tool for translation.
    Is there a way to add custom translate API? (like call the self-developed translation service)
    Or could it export a xml or json with out translation, to translate with other tool (LLM for example, but not necessarily openAi) then import it back?