The new surface map moves with you loading more of the world as you go, this didn't use to happen with the old surface map, being endless flatness beyond the tile's borders, and it's with movement, not just fast travel.
New POIs still aren't placed and there's no update in how physics behaves, so the tile/world origin limitation is still mostly there I think. It'll be interesting to follow how the situation evolves with the updates leading to the vehicles.
One thing I forgot to report on, is that it would appear that (as some have suggested) the cause of the crash isn't much the game not being able to handle what it's loading, but rather it's the unloading process that breaks the game, as our spaceship falling outside of the "existing" area seems to be the breaking point.
I wonder if we can go even further outside the map using Call Your Ship mods. Have you tried this method?
I'm interested in doing more of a surface based start to my next play-through... where I'm living outside of Akila city and exploring/scavaging the tiles around the city.
Does anyone know if its possible to try to land on all the adjacent tiles around Akila City in order to get POIs to spawn and then park my ship in Akila and drive between tiles using this mod and still have POIs that were spawned show up when moving between tiles?
You can move an unlimited distance from the origin tiles, the map loads new terrain, as you move...So the only thing left that is messed up is the physics and lack of POI
I'm confident they can. More experiments have definitely shown the issue is more complex than the Home Ship, but also given more ground to the idea that the next tile is actually there. While nothing to make another video about, I tired the same experiemnt on different tiles in different planets, and by moving the ship around with outposts and landing pads, but it can't be just a coincidence that all crashes always happened when the original landing locations went beyond a certain line.
I guess after building the worlds Bethesda introduced some arbitrary limitation to let the game be playable on weaker hardware and selling more, but with time even if not the whole planet perfectly and seamlessly, something can definitely be done. People who are smarter than me will have to look at the code and see what can be done, and how far can workarounds go.
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New POIs still aren't placed and there's no update in how physics behaves, so the tile/world origin limitation is still mostly there I think. It'll be interesting to follow how the situation evolves with the updates leading to the vehicles.
I think that command has since been taken out of the game entirely.
I wonder if we can go even further outside the map using Call Your Ship mods. Have you tried this method?
https://imgur.com/a/GsQ57Cv
Does anyone know if its possible to try to land on all the adjacent tiles around Akila City in order to get POIs to spawn and then park my ship in Akila and drive between tiles using this mod and still have POIs that were spawned show up when moving between tiles?
I guess after building the worlds Bethesda introduced some arbitrary limitation to let the game be playable on weaker hardware and selling more, but with time even if not the whole planet perfectly and seamlessly, something can definitely be done. People who are smarter than me will have to look at the code and see what can be done, and how far can workarounds go.