Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.12
- Increased player damage by 25%
Version 1.11
Added a Console Command Runner version
Version 1.10
- Decreased the health gained per level of NPCs and the Player from 10 to 5
New Settings:
- Increased the base XP required slightly, decreased the XP required for level up on higher levels (e.g. At level 10 you require ~1% less XP, at level 50 you require ~6% less XP)
Version 1.09
New Settings:
- Reduced the amount of player damage needed to earn XP from defeating an enemy from 25% to 1%
- Increased the speed of the sleep/wait menus by about 100%
Version 1.08
- Fixed an issue that was caused when loading too many bats
- Reduced the amount of credits gained when selling items from -15% to -20% (compared to vanilla)
- Reduced player health gain per level from 20 to 10 (this works retroactively after gaining a level)
- Reduced damage done by enemies based on difficulty from x1.5/1.75/2/2.5/3 to x1/1.25/1.5/1.75/2
Version 1.07
- Increased the difficulty of Very Easy/Easy
- Increased the XP gain from x0.9 to the vanilla value
- Increased gun shell lifetime from 30 to 60 (vanilla = 5)
- The mod no longer causes error messages in the console
New Settings:
- Increased the maximum amount of gun shells and other debris from 25 to 200
- Increased the chance that NPCs drop armor pieces from 10% to 40%
Version 1.06.1
- Added compatibility with my Stealth Overhaul
Version 1.06
- Removed stealth/detection related settings, please use my stealth overhaul mod instead
Version 1.05
As always, the new settings can be tweaked in the text file!
- Reduced the distance where players are able to dock other ships by 50%
- Reduced the days it takes for vendors to refresh their inventory from 2 to 1
- Increased the days NPCs stay angry when the player committed a crime from 3 to 7
- Increased the multiplier of how fast the CO2 bar fills up when 02 is depleted from 2 to 3
- Floating quest markers will gain their full visibility when 100m away (instead of slowly gaining it from 117 to 130m)
- NPC health bonus per level from 20 to 10 (this only affects leveled enemies)
Version 1.04.2
- Added Compatability to 2 of my other mods
Version 1.04.1
- Added compatibility with my new mod "Low Gravity (Endless Jetpack)"
Version 1.04
- Reduced XP gain by 10%
- Reduced enemy vision in exteriors by 5%
- Reduced vendor selling prices by 15%
- Changed the modded view cone from 175 to 170 (vanilla = 190)
- Changed the modded Gun Shell lifetime from 25 to 30 (vanilla = 5)
Version 1.03
- Fixed an issue that caused enemy health bars to disappear
Version 1.02.1
- Removed the Bethesda Intro Screen (Cleanfield mod is still recommended, but no need to edit the StarfieldCustom.ini)
- Lowered the delay to be able to press a key to enter the main menu
- Added some .ini tweaks to allow loose file modding
Version 1.02
- Another tweak to make sure Auto-Aim is disabled
- Legendary enemy spawn chance based on difficulty from 0.25/0.5/1/1.5/2% to 1.5% on all difficulties
Version 1.01.1
- Increased the FoV from 70 to 90
Version 1.01
- Reduced the time between characters eyes blinking by 1 second
- Increased the time of Gun Shell duration from 5 seconds to 25 seconds
- Increased the maximum pickpocket chance from 90% to 100% (untested)
- Reduced the NPC view cone detection from 190 to 175
.
- Removed Easy Variant and added proper instructions to customize everything.
Difficulty adjustments, gameplay tweaks, and much more. Complete with a tutorial on how to customize. This may disable achievements. (Use this mod to avoid that)
Features Check out "Configuration" below if you want to tweak the values or remove features
Vanilla damage modifiers: Difficulty:By Player:To Player: Very Easy2x 0.25x Easy1.5 0.5x Normal 1x 1x Hard 0.75x 1.5x Very Hard0.5x 2x
Gameplay Tweaks: Difficulty:By Player:To Player: Very Easy1.25x 1.00x Easy 1.25x 1.25x Normal 1.25x 1.50x Hard1.25x 1.75x Very Hard1.25x 2.00x
Check out "Configuration" below if you want to tweak the values or remove features
- Removed the Bethesda Intro Screen (Undelayed Launching mod is still recommended, but no need to edit the StarfieldCustom.ini) - Lowered the delay to be able to press a key to enter the main menu - Added .ini tweaks to allow loose file modding - Increased the FoV from 70 to 90
- Removes Auto-Aim - Reduced the time between characters' eyes blinking by 1 second - Increased the time of Gun Shell visibility from 5 seconds to 60 seconds - Increased the maximum amount of gun shells and other debris from 25 to 200 - Reduced the distance players are able to dock other ships by 50% - Floating quest markers will gain their full visibility when 100m away (instead of slowly gaining it from 117 to 130m)
- Increased the base XP required slightly, decreased the XP required for level up on higher levels - NPC health bonus per level from 20 to 5 (this only affects leveled enemies) - Player health bonus per level from 20 to 5 (this works retroactively after gaining a level) - Legendary enemy spawn chance based on difficulty from 0.25/0.5/1/1.5/2% to 1.5% on all difficulties - Increased the multiplier of how fast the CO2 bar fills up when 02 is depleted from 2 to 3 - Reduced the amount of credits gained when selling items by 20% - XP Rate is vanilla but can be modified in the text file - Reduced the days it takes for vendors to refresh their inventory from 2 to 1
- Increased the maximum pickpocket chance from 90% to 100% - Increased the days NPCs stay angry when the player committed a crime from 3 to 7 - Increased the chance that NPCs drop armor pieces from 10% to 40% - Reduced the amount of player damage needed to earn XP from defeating an enemy from 25% to 1% - Increased the speed of the sleep/wait menus by about 100%
Installation Instructions CCR Version: - This version only works with the Steam release of the game - Install Console Command Runner and the CRR version of this mod with Vortex
Normal Version: - Install "Gameplay Tweaks and Fixes" with Vortex or unpack them into the base game directory. - Download "Starfield Custom .ini" and place it into "Documents\My Games\Starfield", If you already have a modded "StarfieldCustom.ini" follow the instructions below.
If you already have a modded StarfieldCustom.ini follow these instructions: Copy this into your StarfieldCustom.ini under [General]: (If you don't have [General], create it) sStartingConsoleCommand=bat GameplayTweaks
If you already have "sStartingConsoleCommand=" then add to it so it looks like this: sStartingConsoleCommand=bat othermods;bat GameplayTweaks
Configuration
To configure the values to your liking, open the main mod text file and change the number to the value you like, or delete sections you don't need. To configure the FoV, open "StarfieldCustom.ini" and configure it to your liking.
The StarfieldCustom.ini provided also includes compatibility with my other mods.
A guide to the settings is included in the text file.