I'm a full-time modder who creates content for games like Starfield, Skyrim, Enderal, Wizardry 8, Fallout 4, and Nehrim. If you enjoy my mods, please consider making a donation to help support my work. With your help, I can keep making awesome mods for everyone to enjoy. Thanks for your support! Support me on Patreon and Ko-Fi!
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shame because removing the orbital police scan is incompatible with one of the mods that makes it so you always get the landing animation. Would have been nice to be able to adjust settings to turn that part back on
what file are we supposed to edit to tweak the settings? I installed with vortex, a week ago and would like to change the extra health leveled enemies get down as well as player
This for me is a game breaking tweak. It always loads the .ini file within it as the game circumvents my own and never loads it from starfield custom. Even removing it doesn't help as the bat gameplaytweak is still being read by the game when i open console command.
EDIT: CCR version did the trick for me to get my own tweaks into the game. Thanks.
Firstly, thanks for making this mod. I seem to be having trouble getting it to work, either with CCR or without on Steam. I'm not even sure it's working. When crouched and pickpocketing, the .maximum % is still 90% with a maxed out Theft skill. I can only assume it's not working. Is there a way to check if it is working as intended? If I have CCR, do still need to include the sStartingConsole bat line to StarfieldCustom.ini? Thanks in advance for any help. Edit: Am using Vortex to install. Perhaps I should install it manually instead?
I'm a big dummy and I had several other tweaks editing the same values here. At lvl 40 my playthrough was feeling really poorly balanced, turned out other things were overwriting the values I had edited in this mod. Also I had a couple other fixes being made redundant by this.
Don't be like me people! Read the descriptions lol
You can remove this mid playthrough. The only change that can cause issues is the HP tweak for NPCs. Your HP will recalculate the next time something modifies your HP such as a level up so there is no issue there. The only thing that may cause issues is that NPCs that have spawned already will not be able to recalculate their HP. I'm not sure if your companions will recalculate their HP when you level up so they may be weaker than normal if you were using the HP tweak options.
350 comments
If you enjoy my mods, please consider making a donation to help support my work.
With your help, I can keep making awesome mods for everyone to enjoy. Thanks for your support!
Support me on Patreon and Ko-Fi!
If you want to stay in touch and keep up with my latest mods, join my Discord!
My modlists:
Odyssey - A True RPG (Starfield)
Constellations - A True RPG (Skyrim SE)
Path of the Prophet (Enderal SE)
I'd really love to use both but I'm very inexperienced when it comes to mods so I don't know which would override which?
Thanks in advance for any feedback.
Good work on the mod.
You'd need to use the CK or xEdit to change it.
EDIT: CCR version did the trick for me to get my own tweaks into the game. Thanks.
default value, change the 500 to whatever you want (I run 750.0 on my game)
At lvl 40 my playthrough was feeling really poorly balanced, turned out other things were overwriting the values I had edited in this mod.
Also I had a couple other fixes being made redundant by this.
Don't be like me people!
Read the descriptions lol