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Starfield Modding Community

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1147 comments

  1. Pickysaurus
    Pickysaurus
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    Report an issue

    If you would like to report a bug for the team to look into or contribute a fix for a future update to the patch, please create an issue here. Posts in the comments may get buried and the content lost. 


    Does this fix my issue?

    You can check the changelog to see what's included.

    You can check the issue list to see what has been reported.

    You can report an issue to add your issue to the tracker. 

    Does SFCP work with mod x?

    Your should consult the mod page. SFCP uses a BA2 archive, so any mod that includes loose files will override the fixes we supply.
  2. Deebz96
    Deebz96
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    PLEASE NOTE: Due to current tooling, we have had to remove translations and fixes for other languages from 1.0.0. When it is possible to do so, we will re-integrate these with the mod.

    For the time being, the SFCP fully supports the English version of the game, and users are welcome to submit translation mods via Nexus.
  3. QuietAtom21
    QuietAtom21
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    Devs (Pickysaurus) have said that they are looking for a new project lead, the full quote being:
    "
    Starfield Community Patch is looking for new caretakers 
    Hi everyone 

    As I am sure some of you have noticed the Starfield Community Patch hasn't been updated for quite a while at this point. This is due to the core team members generally not having the time or motivation to curate the patch anymore.

    For me personally, I've had some changes in my personal life (we've adopted a mischievous little puppy!) and while I used to spend every evening on my PC, I'm now only able to spend a few hours a week gaming. 

    Other members of the team have found themselves disenchanted with the game for various reasons - lack of replay-ability, the paid modding situation, moved on to playing new games, etc. 

    TL:DR - We're opening up the floor for anyone who would be interested in taking over as project lead. This would mainly involve:
    1. Merging the fixes contributed by the community.
    2. Writing the changelog and preparing the release.

    I am still happy to help maintain the patch website https://starfieldpatch.dev and I am currently paying for the domain/hosting. 

    It's a fair amount of work, but if you're interested please let me know. 

    If nobody comes forward we may have to retire the project and direct users to Arthmoor's patch going forwards."


    You can see the full message on the Starfield Modding Discord here: https://discord.com/channels/916686954421157930/916686955134214185/1369344724992790768

    This means someone needs to pick this up for further updates so please redirect all your questions and such to the discord for a more prompt response.
    1. taosecurity
      taosecurity
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      • 15 kudos
      I’m interested, and trying to get in touch with Pickysaurus via Discord, Reddit, here. 😆
  4. luxor8071
    luxor8071
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    Mod author of the HD Overhaul here. Some people reported an issue with the sun on my mod page (square sun). Removing the community patch fixed it. This mod should no longer used until he gets updated.
    1. Chomke021ns
      Chomke021ns
      • supporter
      • 6 kudos
      +1
  5. PegasusKoga
    PegasusKoga
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    • 25 kudos
    This mod has seen no update since September of last year.

    Makes me think i might have bet on the wrong horse.
    1. DrewDaran
      DrewDaran
      • member
      • 0 kudos
      You wanna bet on Arthmoor then go ahead
    2. PegasusKoga
      PegasusKoga
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      Say of the man what you will but at least he's consistent and still working on his patch.
    3. MadLabRat
      MadLabRat
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      • 1 kudos
      No updates isn't necessarily a bad thing. It may simply not need much of an update, and Arthmoor is known to make unnecessary "fixes."
    4. PegasusKoga
      PegasusKoga
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      I'm not sure about that and i'm actually worried that in the long run this patch might become so obsolete after a few more official updates from Bethesda that it becomes detrimental to the stability of my game.

      Perhaps i'm being overly cautious, we'll see.
    5. fallout3123
      fallout3123
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      • 3 kudos
      lol i love the way you said this
    6. Rhsims
      Rhsims
      • member
      • 3 kudos
      You're absolutely correct. I mean the latest official Starfield update was mostly bugfixes. There is absolutely the possibility that those official bugfixes will conflict with the Community Patch. 
    7. TripleIA
      TripleIA
      • member
      • 1 kudos
      it is funny that the community came together to make a patch so it wasn't just a couple of people making a mod that is needed in most modlist and just ending up making a mod that never gets updated, great community!
  6. ngnh
    ngnh
    • member
    • 0 kudos
    Compatible with V 1.15.216.0 ?
    1. cubanbface
      cubanbface
      • member
      • 13 kudos
      I have it on and seems to work. Although an update would be nice.
  7. Sn3k1337
    Sn3k1337
    • supporter
    • 0 kudos
    Mod seems abandoned, as with most Starfield mods, use at your own risk.
    1. davethepak
      davethepak
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      • 44 kudos
      Code does not rot.

      Abandoned mods work fine 99.9999% of the time.

      if you have concerns, look at the mod in xEdit or CK.

  8. Trellist2020
    Trellist2020
    • member
    • 0 kudos
    Hi to anyone still replying to comments on this mod. I'm on Xbox & wanted to know if this mod has a fix for the "fast travel unavailable from location" bug. Currently this bug suddenly occured during the 1st tracker bounty Starjacker near the end when you obtain the junker ship & have to report back to No.1. I can't fast travel anywhere or travel to planets/moons in the same system & i have no idea what triggered this bug but i loaded old saves several times to prevent this & played only this quest over & over almost the whole day today on this game. I'm really hoping this is a fix for this annoying bug as I'm level 111 & really want to get this character to NG+
    1. davethepak
      davethepak
      • member
      • 44 kudos
      Sounds like a mod conflict - did you install a fuel mod or other mod to simulate travel?

      Sounds like that.
  9. madworld1
    madworld1
    • member
    • 0 kudos
    Is this safe to uninstall mid save? I know that, generally speaking, uninstalling mods mid save for Bethesda games isn't recommended. However, that doesn't mean that it's never safe; some mods do have uninstallation instructions. Thanks. 
    1. Crimyreaf5555
      Crimyreaf5555
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      • 1 kudos
      same, im thinking of moving to the unofficial patch but dont know if it will be bad if i uninstall this and install that
    2. PegasusKoga
      PegasusKoga
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      • 25 kudos
      This is the kind of mod that will brick your saves if you remove it mid-game, unfortunately.
    3. davethepak
      davethepak
      • member
      • 44 kudos
      Why would you uninstall?

      Code does not rot - just because it is old does not mean it is no longer valid.
      if you have concerns on accuracy - check in xedit.
  10. LisbethSAO
    LisbethSAO
    • supporter
    • 387 kudos
    Is this still safe/okay to use/reinstall this mod with the new 1.15.216 update (Steam; I did a fresh new game reinstall, and starting a New Game)? Or should we wait until it gets updated (if any updates are even needed/or inbound for 1.15.216)? Of course, understandably, any future updates may be delayed as mentioned in the Sticky above.

    I'm asking because I know I have mods (not yet reinstalled) that list SFCP as a Requirement, and I'll hold off on reinstalling those mods until SFCP gets updated.
    1. abiridaught
      abiridaught
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      • 2 kudos
      +1, I have it installed but I'm still near the beginning of the game. If it's not considered a good idea to run this mod I'd like to know now so I can restart a new game.
  11. Highlynx
    Highlynx
    • member
    • 3 kudos
    is it safe to uninstall
    1. Screech
      Screech
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      • 1 kudos
      Absolutely not. 
  12. LX6R
    LX6R
    • supporter
    • 29 kudos
    Will you guys at some point continue the work on this?
  13. uncheat
    uncheat
    • member
    • 13 kudos
    Finally discovered that this mod is what makes NPCs talk at the same time in multi-dialogue conversations...
    Or not. After uninstalling the mod and repeating the conversation the same way there were no problems, but after rebooting and trying again once more the problem with NPCs talking at the same time came back... so maybe it's not this mod that's causing it...
    1. Renatoff808
      Renatoff808
      • member
      • 0 kudos
      This isn't a mod problem; it's a Bethesda bug. I was experiencing the same issue with an unmodded game, and it got even worse with mods. After researching further, I discovered that mods that alter companion behavior make the problem worse. Luckily, the  Starfield Engine Fixes mod has you covered. You just need to adjust the setting in that mod ini file "bEngineLoadOptimizerActorBackgroundProcessPatchesCompatibilityMode" from 0 to 1, and boom, problem solved.