If you would like to report a bug for the team to look into or contribute a fix for a future update to the patch, please create an issue here. Posts in the comments may get buried and the content lost.
Does this fix my issue?
You can check the changelog to see what's included.
You can check the issue list to see what has been reported.
PLEASE NOTE: Due to current tooling, we have had to remove translations and fixes for other languages from 1.0.0. When it is possible to do so, we will re-integrate these with the mod.
For the time being, the SFCP fully supports the English version of the game, and users are welcome to submit translation mods via Nexus.
Devs (Pickysaurus) have said that they are looking for a new project lead, the full quote being: "
Starfield Community Patch is looking for new caretakers
Hi everyone
As I am sure some of you have noticed the Starfield Community Patch hasn't been updated for quite a while at this point. This is due to the core team members generally not having the time or motivation to curate the patch anymore.
For me personally, I've had some changes in my personal life (we've adopted a mischievous little puppy!) and while I used to spend every evening on my PC, I'm now only able to spend a few hours a week gaming.
Other members of the team have found themselves disenchanted with the game for various reasons - lack of replay-ability, the paid modding situation, moved on to playing new games, etc.
TL:DR - We're opening up the floor for anyone who would be interested in taking over as project lead. This would mainly involve: 1. Merging the fixes contributed by the community. 2. Writing the changelog and preparing the release.
I am still happy to help maintain the patch website https://starfieldpatch.dev and I am currently paying for the domain/hosting.
It's a fair amount of work, but if you're interested please let me know.
If nobody comes forward we may have to retire the project and direct users to Arthmoor's patch going forwards."
Mod author of the HD Overhaul here. Some people reported an issue with the sun on my mod page (square sun). Removing the community patch fixed it. This mod should no longer used until he gets updated.
I'm not sure about that and i'm actually worried that in the long run this patch might become so obsolete after a few more official updates from Bethesda that it becomes detrimental to the stability of my game.
You're absolutely correct. I mean the latest official Starfield update was mostly bugfixes. There is absolutely the possibility that those official bugfixes will conflict with the Community Patch.
it is funny that the community came together to make a patch so it wasn't just a couple of people making a mod that is needed in most modlist and just ending up making a mod that never gets updated, great community!
Hi to anyone still replying to comments on this mod. I'm on Xbox & wanted to know if this mod has a fix for the "fast travel unavailable from location" bug. Currently this bug suddenly occured during the 1st tracker bounty Starjacker near the end when you obtain the junker ship & have to report back to No.1. I can't fast travel anywhere or travel to planets/moons in the same system & i have no idea what triggered this bug but i loaded old saves several times to prevent this & played only this quest over & over almost the whole day today on this game. I'm really hoping this is a fix for this annoying bug as I'm level 111 & really want to get this character to NG+
Is this safe to uninstall mid save? I know that, generally speaking, uninstalling mods mid save for Bethesda games isn't recommended. However, that doesn't mean that it's never safe; some mods do have uninstallation instructions. Thanks.
Is this still safe/okay to use/reinstall this mod with the new 1.15.216 update (Steam; I did a fresh new game reinstall, and starting a New Game)? Or should we wait until it gets updated (if any updates are even needed/or inbound for 1.15.216)? Of course, understandably, any future updates may be delayed as mentioned in the Sticky above.
I'm asking because I know I have mods (not yet reinstalled) that list SFCP as a Requirement, and I'll hold off on reinstalling those mods until SFCP gets updated.
+1, I have it installed but I'm still near the beginning of the game. If it's not considered a good idea to run this mod I'd like to know now so I can restart a new game.
Finally discovered that this mod is what makes NPCs talk at the same time in multi-dialogue conversations... Or not. After uninstalling the mod and repeating the conversation the same way there were no problems, but after rebooting and trying again once more the problem with NPCs talking at the same time came back... so maybe it's not this mod that's causing it...
This isn't a mod problem; it's a Bethesda bug. I was experiencing the same issue with an unmodded game, and it got even worse with mods. After researching further, I discovered that mods that alter companion behavior make the problem worse. Luckily, the Starfield Engine Fixes mod has you covered. You just need to adjust the setting in that mod ini file "bEngineLoadOptimizerActorBackgroundProcessPatchesCompatibilityMode" from 0 to 1, and boom, problem solved.
1147 comments
Report an issue
If you would like to report a bug for the team to look into or contribute a fix for a future update to the patch, please create an issue here. Posts in the comments may get buried and the content lost.
Does this fix my issue?
You can check the changelog to see what's included.
You can check the issue list to see what has been reported.
You can report an issue to add your issue to the tracker.
Does SFCP work with mod x?
Your should consult the mod page. SFCP uses a BA2 archive, so any mod that includes loose files will override the fixes we supply.
For the time being, the SFCP fully supports the English version of the game, and users are welcome to submit translation mods via Nexus.
"
As I am sure some of you have noticed the Starfield Community Patch hasn't been updated for quite a while at this point. This is due to the core team members generally not having the time or motivation to curate the patch anymore.
For me personally, I've had some changes in my personal life (we've adopted a mischievous little puppy!) and while I used to spend every evening on my PC, I'm now only able to spend a few hours a week gaming.
Other members of the team have found themselves disenchanted with the game for various reasons - lack of replay-ability, the paid modding situation, moved on to playing new games, etc.
TL:DR - We're opening up the floor for anyone who would be interested in taking over as project lead. This would mainly involve:
1. Merging the fixes contributed by the community.
2. Writing the changelog and preparing the release.
I am still happy to help maintain the patch website https://starfieldpatch.dev and I am currently paying for the domain/hosting.
It's a fair amount of work, but if you're interested please let me know.
If nobody comes forward we may have to retire the project and direct users to Arthmoor's patch going forwards."
You can see the full message on the Starfield Modding Discord here: https://discord.com/channels/916686954421157930/916686955134214185/1369344724992790768
This means someone needs to pick this up for further updates so please redirect all your questions and such to the discord for a more prompt response.
Makes me think i might have bet on the wrong horse.
Perhaps i'm being overly cautious, we'll see.
Abandoned mods work fine 99.9999% of the time.
if you have concerns, look at the mod in xEdit or CK.
Sounds like that.
Code does not rot - just because it is old does not mean it is no longer valid.
if you have concerns on accuracy - check in xedit.
I'm asking because I know I have mods (not yet reinstalled) that list SFCP as a Requirement, and I'll hold off on reinstalling those mods until SFCP gets updated.
Or not. After uninstalling the mod and repeating the conversation the same way there were no problems, but after rebooting and trying again once more the problem with NPCs talking at the same time came back... so maybe it's not this mod that's causing it...