0 of 0

File information

Last updated

Original upload

Created by

Zaslohael

Uploaded by

Zaslohael

Virus scan

Safe to use

51 comments

  1. LittlDog
    LittlDog
    • member
    • 0 kudos
    Is there any hardcoded Max visibility range for the Resourceblobs?
    Because whatever i set as value, i can't get them visible any further than this.

    They appear at around 400m


    And always disappear at around 450m.

  2. whitebox137
    whitebox137
    • supporter
    • 0 kudos
    Hi, thank you for the mod.

    Is there any way you can toggle it or make them work only when you are outside?

    It gets rly annoying when you scan inside a building, you keep getting the pop ups of veins outside.

    1. Zaslohael
      Zaslohael
      • supporter
      • 8 kudos
      Such a thing is probably possible, but it might take an SFSE script written by someone more clever than me. It's outside the bounds of INI fiddling, anyways. And that's as far as I dare tread.
    2. xeonya
      xeonya
      • member
      • 0 kudos
      WIth the .bat installation you could use Hotkey enabler and bind 2 key with bat command
      1-> normal vein value
      2-> extended vein value

      something like this in the StarfieldCustom.ini
      [Menu]
      bUseConsoleHotkeys<>1
      sConsoleINI<>Hotkeys\Hotkeys.ini

      (replace <> with = i cant write it correctly in here )

      create a hotkey file  Starfield/Hotkeys/Hotkeys.ini
      [Macro]

      [Hotkeys]
      F2=bat 
      F3=bat 
  3. rogueang3l
    rogueang3l
    • supporter
    • 7 kudos
    Hello please keep support for the bat version. 
  4. stavanzer
    stavanzer
    • supporter
    • 4 kudos
    To all those more interested in expanding on the functionality of this mod, here is another great mod Scanner Reworked by @alexjh
    @Zaslohaelwe are getting close to full screen highlights :D 

    Edit: I FRIGGIN FOUND IT !!!!!!
    https://imgsli.com/MjA2MDA0
    setini "fScanHighlightDotAngle:Interface" "0.2"
    1. Zaslohael
      Zaslohael
      • supporter
      • 8 kudos
      Woah, you got it! Does that cover all the behavior now?

      Now that that's out, it would make more sense to publish a separate 'full screen scanner' mod. Credit's all yours if you want to make the upload, with both your line and the fResourceDecalRenderRadius tweaks. I'd be happier taking those lines out of this post and just linking to that instead for the sake of granularity.
    2. stavanzer
      stavanzer
      • supporter
      • 4 kudos
      @Zaslohael, just go ahead, I'm more of a user/tinkerer and not that interested in publishing any content. 
      You can use the code as you will. besides it's just an ini edit 
    3. stavanzer
      stavanzer
      • supporter
      • 4 kudos
      @Zaslohael some good news, *soon* we will be able to package our ini edits, bat scripts & hotkey setups in universal .toml files. 
  5. SgtSweetieBelle
    SgtSweetieBelle
    • supporter
    • 12 kudos
    "ought'nt"
  6. revolver275
    revolver275
    • supporter
    • 0 kudos
    Would vortex be able to install this correctly? I'm currently just running around with the outpost out to have max range to see what resources there are makes the surveying skill kinda useless.
    1. stavanzer
      stavanzer
      • supporter
      • 4 kudos
      Vortex will only install the blobseer.txt file to the Starfield\ directory. 
      You will then need to type "bat blobseer" in the console. (You will need to do this every time you start the game)
      Or add the following to your StarfieldCustom.ini under [General] if you want it to automatically run.
      sStartingConsoleCommand=bat blobseer
  7. toastlad123
    toastlad123
    • member
    • 0 kudos
    idk if I'm installing it right? I got the game of pc gamepass and am wondering if there is a specific way I have to install the mod?
    1. stavanzer
      stavanzer
      • supporter
      • 4 kudos
      Just go to "My Documents\My Games\Starfield" Folder from windows explorer. 
      You will find a StarfieldPrefs.ini and StarfieldCustom.ini among others. 
      Open the StarfieldCustom.ini to edit and copy paste from the file downloaded from this mod. 
      Example. 
      [Archive]
      bInvalidateOlderFiles=1
      sResourceDataDirsFinal=

      [ResourceVeins]
      fResourceDecalRenderDistance=4000.0
      fResourceDecalRenderDistanceFalloff=4000.0
      fResourceDecalRenderRadiusFalloffPct=10
      fResourceDecalRenderRadiusPct=10
      Or have a read here.
    2. Teo265
      Teo265
      • member
      • 14 kudos
      If I may ask, why are the fResourceDecalRenderRadiusFalloffPct and fResourceDecalRenderRadiusPct values recommended to be changed to 10 from 0.25 and 0.8 respectively.
      I assume that Pct stands for percent, so the vanilla values, 0.25 being 25%, and 0.8 standing for 80%. Doesn't this mean that 10 = 1000% ? Isn't 100% = 1 enough? Is there difference between 1 and 10?
    3. stavanzer
      stavanzer
      • supporter
      • 4 kudos
      as per Disclaimer
      The values I chose are arbitrary, untested, and probably gratuitous. Could
      be that these changes break your game in terrible and unforseen ways. I
      wouldn't know it, anyways. Good luck!
      you can tweak those values to your liking. :) you do have a point, I will check and see.
  8. Antioch666
    Antioch666
    • premium
    • 8 kudos
    Man, it would seem like there are a lot of "mods" coming out already but most are just overlapping each other doing the same djahdamn thing xD I am so happy that I have been using mods since Skyrim came out, otherwise, as a new user, I would be incredibly confused. https://www.nexusmods.com/starfield/mods/992 and before you "come up" with another idea https://www.nexusmods.com/starfield/mods/988 was also found. What are the moderators doing? are there any? or are you guys just able to post whatever you want? not one second of research before posting makes me annoyed.
    1. Echelon
      Echelon
      • premium
      • 103 kudos
      lol - none of those mods do what this does! The other by default does because it increases the base range of the scanner itself,
      which a user might not actually want. If you have been modding bethesda games as long as you say you have; then you'd know people prefer small individual tweaks, over global modifiers :)
    2. Zaslohael
      Zaslohael
      • supporter
      • 8 kudos
      Well, I do apologize if I'm stepping on anyone's toes with this mod; I didn't see anyone mention this particular tweak, so I uploaded it myself.

      I did not realize that "Increase Highlight Distance" also includes the changes from this post before I uploaded it, so I'll admit fault there. That said, I would still prefer to change just the resource patch view distance for help with placing outposts without changing scanner gameplay in any other way, so this tweak is helpful to me, and I hope it is helpful to others as well.
    3. ihq
      ihq
      • supporter
      • 2 kudos
      the mods you listed dont even do what this one aims to do. "not one second of research before posting makes me annoyed" - L comment bro, also L for thinking we need to "curate" video game mods
    4. Xaelur
      Xaelur
      • supporter
      • 5 kudos
      At author, dont appologize to this child. None of the mods he listed increases the range or fov of the RESOURCE VEINS. Just put that in caps so the little one gets it.

      This mod is EXCACTLY what i wanted without the the changes of the other mods. Thank you very much @derflodefors!
    5. Kromyth
      Kromyth
      • supporter
      • 0 kudos
      You've been modding since Skyrim came out yet still unable to tell the difference between 3 mods with completely different names and goals?
    6. squirpion13
      squirpion13
      • premium
      • 1 kudos
      Feel free to apply to nexusmods and become a hall monitor if you want. Or, you can do the sensible thing and just skip by the mod.  ffs, being angry that some mods overlap...  I'm morbidly curious to see your take on the Skyrim page
    7. Antigaprime
      Antigaprime
      • member
      • 1 kudos
      Are you high? Can I get some of that stuff? Being unable to differentiate between 3 different mods seems like an experience.
    8. Sneezepee
      Sneezepee
      • member
      • 0 kudos
      Literally neither of the mods you listed does what this one does though. Please quit acting like you know what you are talking about. 
  9. xionanthropos
    xionanthropos
    • supporter
    • 0 kudos
    Hello ive tried all the posted ways,but for some reason when i try to run it through vortex script extender game crashes after momentary black screen
    anyone encountered this?

    Thanks in advance
  10. Swampfox92
    Swampfox92
    • premium
    • 36 kudos
    You said your values were "probably gratuitous". What are the vanilla values? I generally like to take a mods gratuitous values (if they are truly extraordinarily gratuitous!) and edit them somewhere closer to vanilla. :)

    I set mine to 1000, and it seems like it goes plenty far, probably happy with that.
    1. Zaslohael
      Zaslohael
      • supporter
      • 8 kudos
      Sorry about the delay, the site I referred to for ini settings was down. The default values are:

      fResourceDecalRenderDistance=44.0
      fResourceDecalRenderDistanceFalloff=10.0
      fResourceDecalRenderRadiusFalloffPct=0.25
      fResourceDecalRenderRadiusPct=0.8