Starfield
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LordGregory

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Synthlight

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  1. Synthlight
    Synthlight
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    UPDATES TO THE GAME WILL STOP SFSE FROM LOADING THE MOD. (ASI MIGHT STILL LOAD. CHECK IT'S LOG AFTER STARTUP.)
    PLEASE HAVE PATIENCE AND DON'T SPAM COMMENTS/BUGS WITH "THE GAME UPDATED, PLS FIX".

    You'll also need to wait for SFSE to update so there's that too. Just have patience when the game updates. I'll be able to update this within a day of SFSE updating.
    Alternatively you can try the ASI version. It will still load, it just may fail to patch what it needs to. ALWAYS CHECK THE LOG!

    The plugin will create "<Name of file>.log" in the same directory as the DLL/ASI on startup if it's in the right spot.
    Meaning "Starfield/Data/SFSE/Plugins/<Name of file>.log" or wherever you put the ASI.
    This does not log to the SFSE logs!

    Troubleshooting:

    • If you don't get the log at all, you're probably missing the VC++ 2022 redist. (This is an official installer from Microsoft, you can find the link to it here.)
    • Or maybe you didn't put it in the right location: "Starfield/Data/SFSE/Plugins/<Name of file>.dll" (This and SFSE need to be in the game dir, not the save dir!) CHECK YOUR PATHS!
    • Launch through SFSE. Or use something like SFSE - Launch on Steam with In-Game Overlay if you want to keep going through Steam.
    • If you get the log but the last line is "AoB scan returned no results, aborting". This would typically mean the game version changed and the AoB needs updating. You might also see this on GP.
    • GP is untested. It either works, or it doesn't. If the original script from the CE table does then this probably will as long as you have something that can load it. If it doesn't, oh well. I'm not capable of testing it on GP so won't be supporting it.
    • Mod Organizer doesn't install it correctly. I believe it incorrectly tries to put it in the save dir 'Data' folder. (This is why one of the steps above says check your paths.... always check to make sure it was placed where it should have been.)
    • Names/Text disappearing? That's not this mod. Some ESP/ESM mods this like this cause issues like that. (Read the known issues there.)

    If you have issues with getting it working, please for the love of Greg read the above steps/description, check your paths, etc, and copy the log contents here.
    And please provide details on things so I don't have to ask!:

    • Your game version.
    • SFSE version.
    • Whether you're using SFSE or an ASI loader.
    • What ASI loader if you went that route.
    • Where you put the file.
    • THE LOG CONTENTS.
    • And so on. The more info the easier it is to figure out what went wrong.


    Other ship builder tweaks/unlocks:
    No Bay or Docker Limits
    No Build Below Bay Error
    No Cockpit Limit
    No Engine Power Limits
    No Grav Drive Weight Limit
    No Minimum Landing Gear<----- (YOU ARE HERE)
    No Reactor Class Requirement
    No Reactor Limit
    No Shield Limit
    No Unattached Module Error
    No Weapon Power or Count Limits

    --------------------------------------------
    --------------------FAQ-------------------
    --------------------------------------------

    Q: What about the CreationKit?
    This is altering hard-coded limits (error checks) in the exe. The CK being out doesn't really change this.
    I'm not saying it's impossible, but given how this works, I have little hope there'll be a better way of doing this.


    Q: Will you make an All-in-One mod?
    No. Separate mods does a few things:

    • Better visibility, cleaner titles, easier to find via searching, etc.
    • More DP to split with the table author.
    • Easier for people to granularly enable/disable individual features.
    stavanzer has put together a collection here Vortex users can use.

    Q: What about grav drives?
    Multiple drives break the game. Distance drops to 0LY and you get a "you need additional grav thrust" error.
    You can however ignore the weight limit on them with this mod.

    Q: What about max ship modules?
    Q: What about ship width/length/dimensions?
    The answer to both is they are already changeable by:setgs fSpaceshipLandableMaxSizeX 5000
    setgs fSpaceshipLandableMaxSizeY 5000
    setgs fSpaceshipLandableMaxSizeZ 5000
    setgs fSpaceshipLandableSmallSize 5000
    setgs fSpaceshipBuilderMaxSizeZ 5000
    setgs uSpaceshipBuilderMaxModules 5000
    setgs uSpaceshipBuilderModuleHardLimit 5000
    I have no plans to make a mod for something changeable easily via the console.
    Beware when using these! Your bay/ramp needs to not be too close to the outside else you'll spawn trapped under it.
    You might will probably run into other issues with huge ships, use at your own risk. I'm not making a mod for them.

    Source
  2. gasperchen
    gasperchen
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    I wonder since we have CK2 now. Will there be any other approaches to achieve same function? I am not familiar with CK2, just brainstorming 
    1. Synthlight
      Synthlight
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      The CK being out changes nothing. If it were doable by ESM/ESP, it would already have been. It's hard-coded limit in the exe.
    2. gasperchen
      gasperchen
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      Good to know. Thanks for the great mod
  3. ScopedEvil
    ScopedEvil
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    EDIT: Ignore, Whilst this was causing an initial infinite ladoing screen Uninstalling to get past it (and then reinstalling the mod) seems to
    have fixed the issue.
  4. gluonman
    gluonman
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    The ASI version is still working perfectly fine in version 1.11.36.  Thank you!
  5. Colico26
    Colico26
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    Could someone please tell me how to stop these auto updates, I've only just managed to get all my mods sorted from update 1.10.31, and there has already been another update (1.10.32) that has put all mods o.o.d already, it's making it impossible to just play the damn game. I don't mind modding etc etc but with all these constant updates you then have to wait for mods to update and dependant mods to update and I feel like I'm hanging around waiting more than actually playing the game.


    1. Draycon77
      Draycon77
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      What I've been doing to stop this sh** is click on your game in the steam library, click the properties, then updates, and set it to only update on launch, then set the background downloads to never allow background downloads. You can pause the download before it finishes then.
      Hope this helps
    2. Colico26
      Colico26
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      Thank you! I've set both of them to that so hopefully it shouldn't update next time. I am extremely greatful for the rapid updates from the mod creaters, it's just steam being a pain haha
  6. Elwooood
    Elwooood
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    Big thanks for the update !
  7. AWaffleOnTheBlock
    AWaffleOnTheBlock
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    It's super nice to see that the post section isn't filled with people asking for an update. Sad that you have to have the sticky post with that at the top.

    Thanks for providing such great mods for us to use. o7
  8. northerzl
    northerzl
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    1. Synthlight
      Synthlight
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      Read the FAQ!
  9. Talon111
    Talon111
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    Well even before the new update I was having problems getting any ESM mods to work, no matter how I installed them. Now SFSE doesn't load at all, nor does any mods other than simple replacers and bat file mods. I was using this before, not to completely remove landing gears but just make it more forgiving, now this also no longer works. Anyway I reworked my ships to comply with the game's requirements, this was a really nice mod though. 
  10. LisbethSAO
    LisbethSAO
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    THANK YOU for the Update 1.8.86 update! \o/ ♥
  11. Talon111
    Talon111
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    Going to try this out, although it would be nice if you did a version that just relaxes the gear requirements instead of eliminating them altogether.