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Overshoot999

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Overshoot999

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51 comments

  1. limbax2001
    limbax2001
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    Пожалуйста, расскажите мне, как вы добавляете свои модели оружия.
  2. lostinwhere
    lostinwhere
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    Nice! Makes an excellent CQB weapon. Since this is a full esm, it took me about 25 seconds in xedit to change the base damage from 15 to 200. 
    1. MetZwerg
      MetZwerg
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      gss...   soehow, what ever i try, i can´t get xedit to run anymore....
    2. lostinwhere
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      You might have to update to the latest version which is 4.1.5n. I downloaded that from their discord. It will only allow changes to be saved to full .esm's. It won't allow changes to be saved to small or medium .esm's. Doesn't work for .esp's either. 
  3. MetZwerg
    MetZwerg
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    love the look, feel and detail of this one..
    always loved the P90 look...

    if only it had a damage rate above a paintball gun...    a weak paintball gun....

    from level 1-10 ok
    level 10-15 usable, but afterwards....    useless pebbleblaster for kids....

    i would love to use this gun so much...
    but with my new playthrough now at lvl25, using this weapon means going without a weapon....
    most basegame weapons have much more power...
    1. Overshoot999
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      I don't mind upping the damage, but the base weapon already has more damage than the Grendel with its max tier, and it's almost as powerful as a max tier AA-99, i don't know if other things affect damage like Unitys but if it's really underpowered i'll bump it no problem.
      If you use mods or settings that affect health that also might come into play.
    2. MetZwerg
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      in my game, the p90 has about half the power of my grendel, and my grendel is not even maxed out....
      
    3. Overshoot999
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      You're probably using mods that modify the game's stats, my balance is made on the vanilla ones, this is its base stats compared to my P90 : 
      Grendel Tier 1 damage = 3 > P90 = 15
      Grendel Tier 2 damage = 5 > P90 = 22
      Grendel Tier 3 damage = 9 > P90 = 30
      Grendel Tier 4 damage = 13 > P90 = 40
    4. MetZwerg
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      doesn´t matter anymore, thanx to real tim form patcher, i adjusted it, so it fits into my game...
      but thanx for the fast reply...

      love the design of it.....
  4. GrievousReborn
    GrievousReborn
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    So I could have a real P90 and the space one already in the game, sweet.
  5. LX6R
    LX6R
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    This is outstanding work! 

    One issue I found is that when I change something in the workbench, the options change their position. Like, sometimes the barrel option is on top, then the optics option etc. The whole order mixes every time I change something. Apart from that, outstanding work! Would love some more attachments and of course skins!
    1. Overshoot999
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      I just tried reproducing your issue and it's fine on my end, i keep my game as vanilla as possible when developping mods so i suspect this might be an issue with your load order/a ui mod you got ?
      Thank you for your words, i'm glad you like it, as for skins and more attachments, i'll soft rework the mod later so that long range scopes are supported, skins are not on my todo list for now !
    2. LX6R
      LX6R
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      It seems to have fixed itself idk :D

      Made a quick short showcasing the weapon: P90 Mod
    3. Overshoot999
      Overshoot999
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      Very nice thank you !
    4. LX6R
      LX6R
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      Btw is it normal that the reloading animation in third person is off? My character isn't gripping the magazine properly P90 Third Person View

    5. Overshoot999
      Overshoot999
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      Yes it's using the grendel animation set and the grendel model is much bigger and bulkier than a P90, i tried adjusting the position as much as i could but i had to make compromises, can't fix this until we can have custom animations.
    6. LX6R
      LX6R
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      No worries! Just wanted to make sure it's not on my end :)
  6. TWONKUS
    TWONKUS
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    Is it using default Starfield animations or the original ones from MWII? Because I've already seen bunch of weapon mods for CoD weapons but they all use Starfield animations which looks janky sometimes 
    (I've heard that they haven't even released yet a toolkit for custom animatios for Starfield, so idk about this one)
    1. Overshoot999
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      No custom animations are possible for weapons right so yes it's using the grendel animation set.
    2. MetZwerg
      MetZwerg
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      gssss everytime i see that short MWII     i instantly read MechWarrior2 in my mind...
      so your post got me really confused in the first moment...
      i think, mainly because i never played modern warfare...
  7. jkp1993
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    Great work on this one! Especially the depleting mag animation.
  8. nvsblmnc
    nvsblmnc
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    This is outstanding and I can't wait to see where you go next.

    The only comment I have is the vanilla laser sight beams are awful and Beth should be ashamed of them.  Would you consider an optional version compatible with LSBC (https://www.nexusmods.com/starfield/mods/9088)?
  9. Falleen01
    Falleen01
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    Is it possible to implement as a standalone? I'd love to have one for my Gate/Wars playthrough.
    1. Overshoot999
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      What do you mean by standalone ? This mod does not replace any existing weapon.
    2. Falleen01
      Falleen01
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      Right, I was more wondering if it had it's own ammo type since Blasters and Melee replaces all the base ammo.
    3. Overshoot999
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      The MEF version uses its own ammo type if that's what you're looking for!
  10. Koolaid17
    Koolaid17
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    Hey there could i request a ram 7? maybe? pretty please? :O