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relentlessp0sitivity

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127 comments

  1. tezino21
    tezino21
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    Hi, 
    I was in hopes that you would be adding the “Colony one” mod to the creation hub since they’ve just updated/upgraded the uploadable file sizes? I really wanted to use your mod, however I have starfield on my Xbox account that I use on my pc, so I’m sure nexus mods can’t mix on the Xbox version.
    1. crpaul
      crpaul
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      mix fine
  2. RedDog6911
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    I have a suggestion. While it certainly does look amazing, it doesn't make a lot of sense to have it orbiting Jemison since there is plenty of space on the planet for new colonies, which could be built much cheaper than a huge station. So instead of that, have it in a close orbit around a gas giant as a gas mining station.

    This should also alleviate the issue of all of the space traffic around Jemison colliding with it.
    1. ebanno
      ebanno
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      For me it makes a lot of sense. Maybe humanity learned a lesson about climate change.
    2. cbrnx92
      cbrnx92
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      +1 to this
    3. thisguyherenow
      thisguyherenow
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      Seconded the idea of having it be in orbit around some kind of gas giant.
    4. RedDog6911
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      Gas giant mining is definitely something Starfield is sorely lacking.
    5. jorty3
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      I mean, technically, gas giant mining is a ridiculously hard concept. The gravity well of a gas giant is so big and hard to escape that it isn't feasible to mine a gas giant itself. Especially, since there are plenty of moons and planet that also contain these resources and way more accesible. Taking into account the technological level of Starfield and it's instant space travel, it would be stupid and dangerous to mine a gas giant. Why go to a gas giant when you can also go to an asteroid belt and find nearly all resources and are protected from the dangers of the gas giant.
    6. DragonStar99
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      I tend to agree with some of the others in this post.  Maybe not necessarily a gas giant, but have it in some other suitable, remote place where humans could start a successful colony and survive well.  The current location in orbit around the capital planet of the UC just seems rather odd place for a colony.  It looks really awesome though. Hope to see you continue to develop the mod.

      edit:
      (Also, Jemison orbit is getting a bit crowded already, with the Eye already in orbit and for those who have "Star Sim" the space mining Creation places a space station in orbit there too.)
    7. RedDog6911
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      @jorty3

      That really depends on the gas giant, their gravity wells can vary significantly. They're not all like Jupiter with its massive gravity well.

      @DragonStar99

      Jemison orbit is really crowded with the Interstellar Traffic, there's easily a dozen or so ships around Jemison at any point in time.
    8. jorty3
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      @RedDog6911

      It's true their gravity wells can differ, but that doesn't mean their gravity isn't strong. Why risk mining a gas giant when you can mine an asteroid belt or a moon, which is way easier.
    9. lzaffuto
      lzaffuto
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      Add another to the chorus of suggestions to move it from Jemison. My suggestion would be Earth. It would make some sense to have a space station orbiting Earth to work as an "evacuation rally point" for large ships that cannot land on planets to carry refugees to other star systems... and then after the evacuation maybe some people just decide to stay there. 
    10. Baddtraxx
      Baddtraxx
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      I am with on this idea. It makes little to no sense being around Jemison.
    11. Xentilx
      Xentilx
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      Moving it to earth would be a great idea. Potentially as a home base for a sub-faction of the UC that rejects the move to Jemison and dreams of retarraforming Earth. 
    12. Aciel
      Aciel
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      Counter point, Every major capital city should have a geosynchronous spaceport above it. But also there should just be way more space stations out there in general.
    13. RedDog6911
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      That's a fair point. M class freighters would need to dock with a transfer station in orbit, and then whatever they were carrying would need to ferried down in smaller ships.

      I'd expect those stations to be more utilitarian though, something like that station in the UC SysDef questline.
  3. slewis65
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    Excellent, thank you!  Can't wait to see how far this can develop!  Much enjoyed and appreciated!
  4. Mascarade
    Mascarade
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    HELP !

    That's odd (since I seem to be the only one to run into this issue) but the station doesn't show in my game unless I use the initial version of your mod... The updates don't seem to work... Am I missing something ?
    1. Drknz
      Drknz
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      Same issue, I was transported into deep black space with a weird orange light wall behind me? 
    2. Mascarade
      Mascarade
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      A relief somehow to see I'm not the only one...
    3. Huurg
      Huurg
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      Had the same problem initially. The problem resolved itself after I warped to another galaxy then returned to Colony One.
  5. MaverickTheDerg
    MaverickTheDerg
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    Ripoff interstellar colony station (or at least the inside looks similar to Cooper Station from the movie, based on your pics). I love it! <3

    Definitely interested to see how big the apartment will be... I usually like plenty of space for decor and whatnot. :)
  6. Kellhus2019
    Kellhus2019
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    This is amazing, not much else to say. I think Bethesda should've had one of these in vanilla.
    Now if you can make this piloteable that would be wild
  7. metromaxx
    metromaxx
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    Maybe just me (?) but I'd love to see this mod as an orbiting showroom for new/used starships. Imagine them all lined up along the sides so you could browse, kick the tyres, maybe take one for a test drive and, if you find one you like, pay the dealer and drive it off the lot straight into space. Maybe even integrate this mod with Ship Vendor Framework somehow?

    Or even use this as a place to park your sleeping fleet. I've spent so many hours (ok, weeks) making starships in this game but you can't put your work on show easily.

    Anyway, thanks for making this!
  8. wallfired60
    wallfired60
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    After installing the latest update, the Ship Technician has vanished, together with his workbenches. Found another job?

    Edit: Solved after reinstalling the mod 👍
  9. jorty3
    jorty3
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    Damn this mod made me get back into modding, you okay if I make a club in the colony. 
    1. relentlessp0sitivity
      relentlessp0sitivity
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      Thanks! and feel free, anyone is welcome to change/add whatever they like and upload it here, all good :)
  10. Xarfed
    Xarfed
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    Sorry but the dock marker is way off for me.