About this mod
Transform the static, underwhelming ship traffic around planetary orbits by introducing a variety of M-class ships—including cargo haulers, fuel tankers, luxury liners, and capital warships
- Requirements
- Permissions and credits
- Changelogs
- Akila – A small town with growing needs for heavy cargo shipments to support its expansion.
- Deimos – focused on logistics and cargo vessels, home to the birthplace of large UC Capital ships.
- Gagarin – An industrial hotspot with a heavy focus on cargo ships supporting the settlement’s manufacturing.
- Jaffa IV – Focused on cargo and general trade routes, supporting nearby settlements.
- Jemison – As the capital of the UC, expect capital ships, luxury liners, and cargo vessels, making its presence more impactful.
- Mars – Known for transport/cargo vessels and UC Navy dreadnoughts, supplying the military and trade needs of the UC.
- Montara Luna – A lesser-known world, but still a key node for cargo and transport ships.
- Polvo – Focused on transport/cargo ships, serving HopeTech and the growing industrial needs.
- Titan – A transport and cargo hub, vital for the heavy movement of goods.
- Volii Alpha – Primarily focused on transportation and luxury liners, catering to wealthy travelers and trade routes.
Will this impact performance? Maybe a bit yes some M-class ships just have more parts attached, but I'll introduced more logic control into the SQ_TrafficManagerScript, to balance out the spawning of M-class ships.
These ships act like the other traffic do, move from few points then leave the area once they leave they're deleted.
Is this incompatible with X ?
I didn't edit any level lists or forms list, so the chance is low, but if it changes the TrafficManagersetting object within a planets orbit then yes.
Can I board any of the capital ships? Yes, 95% of them can be.
Does this add enemy Capital ships? Yeppers, I'll enabled the random chance of an Enemy Capital Ship spawning within a planets orbit. (If you're out matched warp away :p, the capital ships have shields good luck)
Does this require any other mods?
https://www.nexusmods.com/starfield/mods/12270
https://www.nexusmods.com/starfield/mods/7916