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vmroche

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vmroche

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About this mod

A player house with a bunker, a cave and lots of items. Plenty of rooms to build your own space. This update brings some fixes to the outpost airlock doors, plus some improvements to the player house.

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A player house that has a bunker with lots of items and areas to build on. Has custon ships, weapons and suits. Only uses vanilla items. Has overpowered weapons, suits and ships. Fight the cave creatures to get the key to the vault, which has lots of items and credits.

     The bunker house is located on Bradbury IV in the Bradbury system.

     This mod is basically composed of 3 mayor cells (areas): The exterior, the player house and the bunker. 1)The exterior area is where the landing pads are, and it has  three basic areas; the exterior area, the storage and living area for the exterior NPCs, and the player house access hallway area. 2)The player house area is where the player house is and it is completely unfurnished, so you can decorate it to your liking. 3)The bunker has 3 levels; first level is mostly for you to decorate and let your imagination fly. Second level is where the stores, ship technician and the cave is. This level is where the action takes place. Third level is a vault full of items and credits.


I want to thank @LjTiger69 and @Jenwin77 for all the help and working very close with me to better my mods.

Again, special thanks to @LjTiger69 on this 2.10 update, where he actively helped me out to fix some issues!
 
     
Warning: It was pointed out to me by @MrDavinF (and I agree) that this mod borders on the cheat side for all the loot and overpowered things it has. If you don´t want to take that advantage in the game, either don´t loot any weapons, suits, buy the customised ships or go to the vault, or wait for a lighter on the loot side version I´m planning to release.


I would like to thank everyone that has posted videos on how to use the Creation Kit (Bethesda has not released one for Starfield yet) since they did help us a lot on making this mod. Specially, we would like to credit the following people, whose videos about the Creation Kit were a great tutorial for us to make this mod possible:
@JKRamosWorks
@DarkFox127
@Seddon4494
@RichardBejtlich

Thank you Bethesda for the Starfield Creation Kit, which made it easier to make mods.
(this was posted in the credits, but we thought it was important and posted again!)