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R0NALDMCDONLD

Uploaded by

RONALDMCDONLD

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About this mod

Skips gameplay Intro section of the game entirely and Starts the game of as a Prisoner in a familiar jail cell.

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Permissions and credits
I've worked on recreating the oblivion cell room brick by brick every nook and cranny has been methodically recreated in blender, textures have been recreated in PAINT.net and will continue to change with updates. The cell took a total 22 hours to create, and textures have been recreated by other members of the team.


This is just a small teaser of what's to come.


Updates:


1.4



1.1 Removed all folders and added materials and textures folder into a b2a archive, it should now show all meshes properly. Requires shattered space due to a small fire FX dependency 



1.0 Added New working Cell Doors! that took hours to recreate, changed lighting, added fire FX with flickering light to torch and repositioned and scaled torch, and table properly, fixed position of spawn, whenever starting a new game, to be more faithful to the original with cell window in sight, Fixed Texture from being too shiny and not lit correctly, Prepared Secret Passage route with door. 


0.9 Fixed Some more Collisions specially in the main prisoner cell, removed unnecessary textures and reduced file size, added cell rods to windows, cleaned up some visible collisions significantly, changed hallway textures to be truer and more accurate.


0.8 Added Custom Collisions! female prisoner clothes, Fixed hallway from being stretched out due to an improper mesh. Scaled mesh up to more realistic proportions. Fixed some lighting issues, removed modern medic bench at spawn, added recreated torch lights and chains to the hallway only. 


0.5 Initial release.


What's being worked on / what's needed

Secret passageway door mesh replacer

dungeon area, and sewer area.

Quest Stage Preparations


Tamriel's vibrant and variant landscapes have been our home for years, a realm where our passion could roam as free as the howling winds that approach the gates of oblivion and beyond. ⁤⁤But as we looked up at the stars above, we saw the potential for magic far greater than what Skyrim's engine could offer. ⁤⁤Starfield's cutting-edge and vast cosmic canvas present us with the chance to reimagine Cyrodil like never before. I'm grateful for your support and look forward to continuing on this journey with you, to the center of the universe and where all creation leads. The Starblivion Team