great mod bro. but I would really like someone to make a mod that replaces all animations of gravity jumps with one animation of jumping from the first person. it is already in the game but it turns on quite rarely. only such animation is immersive. can you do
In some circles, Dave is well known for his wood. ;)
Nice work here, Dave. I'd love to keep these, but since I've installed, I've had a massive frame rate drop in New Atlantis. Not sure it's these just yet, but it's one of the few things I've changed recently. You might want to consider the BA2 version soon... there does seem to be a significant difference in performance this time around.
EDIT: Not caused by this mod. Ended up being something related to the Crowd NPCs. That said, using the BA2 that JaeDL has made available (along with a dummy ESM file I had to make) does provide an improvement.
I realise that this will probably be considered blasphemous, but, what are the chances of a lower res version or versions (2k and 1K?) of this for people with, according to this game, potato PC's? If you dont want to, fair enough, is it easy enough to do ourselves? Is it just a case of opening each texture in Paint.net, resize to 1024 x 1024, then save as BC7 (with or without Bitmaps?).
I plan to do lower rez versions once ive made a few more textures, dont have as much time for modding as I used to. if you want to do it yourself look up how to save the images as DDS, im not sure what capabilities paint.net has, as for what compression to use for what texture; for the color save as BC1 or BC7, must be SRGB. for greyscale maps such as AO, Roughness, Height or Metallic etc save as BC4_UNORM for Normal save as BC5_SNORM
Hey man I am going to install the mod right away and try it but I have one request. Have you noticed many of the low res rocks in new atlantis? some of them look extremely bad, can you do something about them
While it is easy, it gets really cumbersome if you have to do it for a lot of mods and every time you update them. It also eliminates the possibility of using any of the automation features this website and Vortex offer. Essentially making you update and install such mods manually and without version tracking. I would also greatly appreciate it if you added the Data folder in your mod structure. Thank you!
Yes, only for Starfield though. It was suggested to only install files that are in Data. They have kept it for now. Installing your mod via Vortex installs literally nothing, unfortunately. (Not saying this is a good solution, but it's what we have. Sorry :( )
No, I don't think that will work. It had to be Data\Textures\... (Edit: Tested it: Data\architecture does NOT work)
BUT it looks like they changed it for pure texture mods. As long as you stick to textures (maybe meshes?), you don't need a special file structure for it anymore. Tested it myself just now and the main file installs fine via Vortex now.
yeah for now it seems that first layer needs to be DATA/Textures/Whatever is getting replaced.
my guess is vortex devs have not figured out a great way to implement mods yet. but using the BAKA mod also makes everything easier and everybody should be using it.
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You make the best texture mods, man. Keep at it for the fans. =)
Nice work here, Dave. I'd love to keep these, but since I've installed, I've had a massive frame rate drop in New Atlantis. Not sure it's these just yet, but it's one of the few things I've changed recently. You might want to consider the BA2 version soon... there does seem to be a significant difference in performance this time around.
EDIT: Not caused by this mod. Ended up being something related to the Crowd NPCs. That said, using the BA2 that JaeDL has made available (along with a dummy ESM file I had to make) does provide an improvement.
Edit:
I made a BA2 version of your textures if you'd like to post it. (Better performance)
https://drive.google.com/file/d/1nyZAN7016-K6RiZxNGPu6hDMAXjhT5jT/view?usp=drive_link
If you dont want to, fair enough, is it easy enough to do ourselves? Is it just a case of opening each texture in Paint.net, resize to 1024 x 1024, then save as BC7 (with or without Bitmaps?).
if you want to do it yourself look up how to save the images as DDS, im not sure what capabilities paint.net has, as for what compression to use for what texture;
for the color save as BC1 or BC7, must be SRGB.
for greyscale maps such as AO, Roughness, Height or Metallic etc save as BC4_UNORM
for Normal save as BC5_SNORM
This is how it looks like without the mod installed:
BUT it looks like they changed it for pure texture mods. As long as you stick to textures (maybe meshes?), you don't need a special file structure for it anymore. Tested it myself just now and the main file installs fine via Vortex now.
DATA/Textures/Whatever is getting replaced.
my guess is vortex devs have not figured out a great way to implement mods yet. but using the BAKA mod also makes everything easier and everybody should be using it.