Starfield

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winedave

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winedave

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69 comments

  1. PavelTron
    PavelTron
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    great mod bro. but I would really like someone to make a mod that replaces all animations of gravity jumps with one animation of jumping from the first person. it is already in the game but it turns on quite rarely. only such animation is immersive. can you do
  2. sayplease1
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    you are very niubility!!and Would you still create other cities?
  3. roboboredom
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    Oh wow, I like your wood paneling texture. It actually looks like it makes sense compared to the vanilla one unlike most retextures :)
    1. winedave
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      Oh thank you, I spent a lot of time trying to get it right, very happy to get a compliment on them, means a lot :)
    2. JaeDL
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      I had forgotten I had this mod installed until recently and was wondering why my lodge looked so much better than everyone else's screenshots.

      You make the best texture mods, man. Keep at it for the fans. =)
    3. Shadriss
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      In some circles, Dave is well known for his wood. ;)

      Nice work here, Dave. I'd love to keep these, but since I've installed, I've had a massive frame rate drop in New Atlantis. Not sure it's these just yet, but it's one of the few things I've changed recently. You might want to consider the BA2 version soon... there does seem to be a significant difference in performance this time around.

      EDIT: Not caused by this mod. Ended up being something related to the Crowd NPCs. That said, using the BA2 that JaeDL has made available (along with a dummy ESM file I had to make) does provide an improvement.
  4. JaeDL
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    Any heroes out there already packed this into BA2 and dont mind sharing?

    Edit:

    I made a BA2 version of your textures if you'd like to post it. (Better performance)
    https://drive.google.com/file/d/1nyZAN7016-K6RiZxNGPu6hDMAXjhT5jT/view?usp=drive_link
  5. FoxTek
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    Very nice texture work! Well done :)
    1. winedave
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      Thanks :)
  6. backudog123
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    I realise that this will probably be considered blasphemous, but, what are the chances of a lower res version or versions (2k and 1K?) of this for people with, according to this game, potato PC's?
    If you dont want to, fair enough, is it easy enough to do ourselves? Is it just a case of opening each texture in Paint.net, resize to 1024 x 1024, then save as BC7 (with or without Bitmaps?).
    1. winedave
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      I plan to do lower rez versions once ive made a few more textures, dont have as much time for modding as I used to.
      if you want to do it yourself look up how to save the images as DDS, im not sure what capabilities paint.net has, as for what compression to use for what texture;
      for the color save as BC1 or BC7, must be SRGB.
      for greyscale maps such as AO, Roughness, Height or Metallic etc save as BC4_UNORM
      for Normal save as BC5_SNORM
    2. FoxTek
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      You can easily do this automatically with Cathedral Assets Optimizer :)
    3. bidolot
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      photoshop and plugin DDS https://gametechdev.github.io/Intel-Texture-Works-Plugin/
  7. FankX
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    The decoration inside Galbank get some texture changes, and i think its not intended:
    

    This is how it looks like without the mod installed:
  8. gonzo2450
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    Hey man I am going to install the mod right away and try it but I have one request. Have you noticed many of the low res rocks in new atlantis? some of them look extremely bad, can you do something about them
  9. JaeDL
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    THE KING HAS ARRIVED!
  10. backudog123
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    I know my Ryzen 5 2600X and Nvidia 2070 super are going to hate me for installing this, but gotta give it a go! (Hopefully won't destroy my fps).
  11. Kakashi2016
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    Could you restructure the folders? and rename the mod to data for us Vortex users? since for Vortex it needs to be data/textures/etc....
    1. CosmicSloth0
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      It's really easy to rename them yourself and organize the folders however you want it.
    2. Graybark
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      While it is easy, it gets really cumbersome if you have to do it for a lot of mods and every time you update them. It also eliminates the possibility of using any of the automation features this website and Vortex offer. Essentially making you update and install such mods manually and without version tracking. I would also greatly appreciate it if you added the Data folder in your mod structure. Thank you!
    3. winedave
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      It's funny noone has ever asked me to do this for how many years. Is thus a new feature of vortex?
    4. Graybark
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      Yes, only for Starfield though. It was suggested to only install files that are in Data. They have kept it for now. Installing your mod via Vortex installs literally nothing, unfortunately. (Not saying this is a good solution, but it's what we have. Sorry :( )
    5. winedave
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      I see.. so the root of the package has to be named data or could I just add data in the structure (ie Novus Atlantis -> data ->city -> newatlantis)?
    6. Graybark
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      No, I don't think that will work. It had to be Data\Textures\... (Edit: Tested it: Data\architecture does NOT work)

      BUT it looks like they changed it for pure texture mods. As long as you stick to textures (maybe meshes?), you don't need a special file structure for it anymore. Tested it myself just now and the main file installs fine via Vortex now.
    7. winedave
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      oh thats good news! yeeting the optional one for now, lets see how this goes :)
    8. a1racer
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      yeah for now it seems that first layer needs to be 
      DATA/Textures/Whatever is getting replaced.

      my guess is vortex devs have not figured out a great way to implement mods yet. but using the BAKA mod also makes everything easier and everybody should be using it.