great mod bro. but I would really like someone to make a mod that replaces all animations of gravity jumps with one animation of jumping from the first person. it is already in the game but it turns on quite rarely. only such animation is immersive. can you do
The game has come a long with the DLC and vehicles comming later this year. Now that the Creation Kit is out the modding tools for the end user can be updated. I just started modding the game and I'm trying it with Vortex, so far so good.
Judging by what I see from this mod Starfield could defintiely use your touch. I plan to install this mod today or tomorrow.
I've always appreciated your work and I definitely hope you decide to come back. In the mean time enjoy.
In some circles, Dave is well known for his wood. ;)
Nice work here, Dave. I'd love to keep these, but since I've installed, I've had a massive frame rate drop in New Atlantis. Not sure it's these just yet, but it's one of the few things I've changed recently. You might want to consider the BA2 version soon... there does seem to be a significant difference in performance this time around.
EDIT: Not caused by this mod. Ended up being something related to the Crowd NPCs. That said, using the BA2 that JaeDL has made available (along with a dummy ESM file I had to make) does provide an improvement.
I realise that this will probably be considered blasphemous, but, what are the chances of a lower res version or versions (2k and 1K?) of this for people with, according to this game, potato PC's? If you dont want to, fair enough, is it easy enough to do ourselves? Is it just a case of opening each texture in Paint.net, resize to 1024 x 1024, then save as BC7 (with or without Bitmaps?).
I plan to do lower rez versions once ive made a few more textures, dont have as much time for modding as I used to. if you want to do it yourself look up how to save the images as DDS, im not sure what capabilities paint.net has, as for what compression to use for what texture; for the color save as BC1 or BC7, must be SRGB. for greyscale maps such as AO, Roughness, Height or Metallic etc save as BC4_UNORM for Normal save as BC5_SNORM
78 comments
Cities Expanded
I havent tried that mod but it should work, its just textures
The game has come a long with the DLC and vehicles comming later this year. Now that the Creation Kit is out the modding tools for the end user can be updated. I just started modding the game and I'm trying it with Vortex, so far so good.
Judging by what I see from this mod Starfield could defintiely use your touch. I plan to install this mod today or tomorrow.
I've always appreciated your work and I definitely hope you decide to come back. In the mean time enjoy.
You make the best texture mods, man. Keep at it for the fans. =)
Nice work here, Dave. I'd love to keep these, but since I've installed, I've had a massive frame rate drop in New Atlantis. Not sure it's these just yet, but it's one of the few things I've changed recently. You might want to consider the BA2 version soon... there does seem to be a significant difference in performance this time around.
EDIT: Not caused by this mod. Ended up being something related to the Crowd NPCs. That said, using the BA2 that JaeDL has made available (along with a dummy ESM file I had to make) does provide an improvement.
Edit:
I made a BA2 version of your textures if you'd like to post it. (Better performance)
https://drive.google.com/file/d/1nyZAN7016-K6RiZxNGPu6hDMAXjhT5jT/view?usp=drive_link
Edit 2:
These are now out of date with the new fix. xEdit can be used to make a new BA
If you dont want to, fair enough, is it easy enough to do ourselves? Is it just a case of opening each texture in Paint.net, resize to 1024 x 1024, then save as BC7 (with or without Bitmaps?).
if you want to do it yourself look up how to save the images as DDS, im not sure what capabilities paint.net has, as for what compression to use for what texture;
for the color save as BC1 or BC7, must be SRGB.
for greyscale maps such as AO, Roughness, Height or Metallic etc save as BC4_UNORM
for Normal save as BC5_SNORM