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winedave

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winedave

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78 comments

  1. PavelTron
    PavelTron
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    great mod bro. but I would really like someone to make a mod that replaces all animations of gravity jumps with one animation of jumping from the first person. it is already in the game but it turns on quite rarely. only such animation is immersive. can you do
  2. Guitarsolo
    Guitarsolo
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    wow, incredible job
    1. winedave
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      Thanks so much! ❤️
  3. TheLastFork
    TheLastFork
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    Oh nice, one of my favorite Skyrim texture artists has come to Starfield. I look forward to using your work :)
    1. winedave
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      Oh I'm glad you like my stuff ❤️
  4. PAYBACK0102
    PAYBACK0102
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    Does the mod work with „Cities Expanded“? Great Job btw. thx.

    Cities Expanded
    1. winedave
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      glad you like it :)

      I havent tried that mod but it should work, its just textures
  5. Chronicles5
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    Love that you updated! Would love to see what this work of art ported to Xbox!
  6. Vlad254
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    Hadn't even noticed you started making mods for Starfield which is great news. I'll be bookmarking you and checking back often.
    1. winedave
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      glad you like vlad :) unfortunately I got bored of Starfield very quickly and lost interest in making mods for it.. we'll see if I get it back
    2. Vlad254
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      Our loss for sure but I understand.

      The game has come a long with the DLC and vehicles comming later this year. Now that the Creation Kit is out the modding tools for the end user can be updated. I just started modding the game and I'm trying it with Vortex, so far so good.

      Judging by what I see from this mod Starfield could defintiely use your touch. I plan to install this mod today or tomorrow.

      I've always appreciated your work and I definitely hope you decide to come back. In the mean time enjoy.
  7. sayplease1
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    you are very niubility!!and Would you still create other cities?
  8. roboboredom
    roboboredom
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    Oh wow, I like your wood paneling texture. It actually looks like it makes sense compared to the vanilla one unlike most retextures :)
    1. winedave
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      Oh thank you, I spent a lot of time trying to get it right, very happy to get a compliment on them, means a lot :)
    2. JaeDL
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      I had forgotten I had this mod installed until recently and was wondering why my lodge looked so much better than everyone else's screenshots.

      You make the best texture mods, man. Keep at it for the fans. =)
    3. Shadriss
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      In some circles, Dave is well known for his wood. ;)

      Nice work here, Dave. I'd love to keep these, but since I've installed, I've had a massive frame rate drop in New Atlantis. Not sure it's these just yet, but it's one of the few things I've changed recently. You might want to consider the BA2 version soon... there does seem to be a significant difference in performance this time around.

      EDIT: Not caused by this mod. Ended up being something related to the Crowd NPCs. That said, using the BA2 that JaeDL has made available (along with a dummy ESM file I had to make) does provide an improvement.
  9. JaeDL
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    Any heroes out there already packed this into BA2 and dont mind sharing?

    Edit:

    I made a BA2 version of your textures if you'd like to post it. (Better performance)
    https://drive.google.com/file/d/1nyZAN7016-K6RiZxNGPu6hDMAXjhT5jT/view?usp=drive_link

    Edit 2:

    These are now out of date with the new fix. xEdit can be used to make a new BA
  10. FoxTek
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    Very nice texture work! Well done :)
    1. winedave
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      Thanks :)
  11. backudog123
    backudog123
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    I realise that this will probably be considered blasphemous, but, what are the chances of a lower res version or versions (2k and 1K?) of this for people with, according to this game, potato PC's?
    If you dont want to, fair enough, is it easy enough to do ourselves? Is it just a case of opening each texture in Paint.net, resize to 1024 x 1024, then save as BC7 (with or without Bitmaps?).
    1. winedave
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      I plan to do lower rez versions once ive made a few more textures, dont have as much time for modding as I used to.
      if you want to do it yourself look up how to save the images as DDS, im not sure what capabilities paint.net has, as for what compression to use for what texture;
      for the color save as BC1 or BC7, must be SRGB.
      for greyscale maps such as AO, Roughness, Height or Metallic etc save as BC4_UNORM
      for Normal save as BC5_SNORM
    2. FoxTek
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      You can easily do this automatically with Cathedral Assets Optimizer :)
    3. bidolot
      bidolot
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      photoshop and plugin DDS https://gametechdev.github.io/Intel-Texture-Works-Plugin/