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DirtyDan with a HUGE Thank You to matilija for always helping and creating the new 332 hab and EdgiestSwing23 for The Real Elevator as well as many others mentioned in credits for help and inspiration

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DirtyDan86

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  1. DirtyDan86
    DirtyDan86
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    Update 4.0


    • biggest update so far containing new habs, much more details and fine tuning together with a huge mansion next to the spaceport in New Atlantis
    • see description for full details


    Update 4.1

    - added functional medical beds / infirmaries
    - all surgical beds in habs and mansion now have an integrated auto doc function
    
    - added functional washing machines
    - added a maintenance / cleaning program to the pool hab
    - finally fixed Navmesh in pool hab (they still seem too dumb to walk through the spine, but they can)
    - fixed an issue with the 6 floor elevator, where 1 side didn't open correctly
    - fixed the Hangar Bay, so there are no more snap nodes inside and on the bottom where they were never supposed to be
    - landing gear can be attached to the sides, not the bottom!
    - fixed the water size of the showers
    - fixed an issue where parts (especially above and below the pool hab) could be invisible in ship builder
    - optimized the switch for the Mourning device in Command Center
    - fixed a missing corner at the toilet in Health Center- changed the look of doors/doorways, replaced the blue glow texture
    - added a pet Ashta to the Mansion
    - removed the blue glow in health center, but I like it in the cockpit, so that will stay
    - fixed the terminals in Captain's Quarter (and Poolhab)
    - the flames in pool hab can now be turned off by a button at the bar


    IMPORTANT: For the changes to properly show up, please make sure to remove my parts from your ship, save and reattach them.





      Update 4.2
      back from taking a break due to personal reasons

      - pool water is safe now because I applied a spell to it (the hazard warning will still pop up)
      - unwanted flora at the mansion will now automatically be removed when loading the cell
      - slightly redecorated Health Center, Captains Quarters and Hangar Bay
      - 1x3x1 Cross Hab should work properly now



      Currently working on a little settlement with my DP Aerospace headquarters, a hospital and much more, so here's a little SPOILER for y'all

    Requirements
    Place Doors Yourself
    Shattered Space






    IMPORTANT:

    Constructive feedback is always welcome. Complaining is NOT. Repeating issues that are already well known and stating how this is "still in alpha stage" or anything like that is NOT. Go make the better version then, I'll wait!
    Any comments that contain nothing but complaining or repeating stuff, will be removed.
    I made it clear that this is and always will be a Work in Progress.
    I didn't build that mod for anyone in the first place but myself. I'm just sharing it. It's been working perfectly fine for me since the first release. So please understand that your reports are welcome, but trying to fix stuff I don't have any issues with is not my priority.
    If this (or any parts of my mod) is not to your liking, feel free to remove my mod and move on. Thank you.

  2. DirtyDan86
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    Little info on how it's going:

    The Brabog (hehe) Update will hopefully be ready soon. Little delay, as I wanted to add some sauce instead of just putting the Deimog back.

    But:

    Elevator geometry issues on Xbox should now be fixed and new version 4.2.3 (Xbox Creations only) is live!
    Thanks big time to Derek / V_sev for pointing me in the right direction about a nifskope issue.
  3. Rescuer559
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    Can't install this mod without CTD at start screen. After eliminating all other mods, this mod's the culprit. I suspect that the mansion is incompatible with all other mods that edit the outskirts of New Atlantis, as my game is heavily modded inand around New Atlantis. Will download when I start a new game. It could also the collection Gate to Stars who as difficulties installign other mods other then it's own. That's unfortunate, as those are the mods I wanted for one of my ships.
    1. Rescuer559
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      I apologize for the spelling of some words, my keyboard really needs changing.
  4. Kellhus2019
    Kellhus2019
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    Hi, just wanted to know if these habs have empty variants? I like huge habs but would also love the ability to decorate them myself.
  5. PippaPoops
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    Love this mod.  The epic hangar is what drew me here.  One minor issue/bug I found is that after installing this, I can now sell contraband at any Trade Authority Kiosk, which isn't supposed to be allowed in vanilla.  Not a deal breaker of course, and maybe one could argue that it is a Trade Authority kiosk after all...
  6. mp5lng
    mp5lng
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    Is there any way we could get the gigantic hangar and ship parts without the extra stuff outpost?
  7. VirtualChrisM
    VirtualChrisM
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    The huge landing bay is very cool… but it really would benefit from being two decks high… not three. A three level bay is just too hard to work into any ship that actually needs a bay :)
  8. sandiplandge
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    Captain's hub :- some round object is pop out from up side into other hab if other hab placed above it
    Till that debug notification is popup not fixed 
  9. Nebsully
    Nebsully
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    1) Is this mod working with the latest SF update version?

    2) Where in one's Load Order should this be placed?

    Thanks.
  10. Nytehunter
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    Friends,  

    The pool hab in this mod is the absolute gem of Starfield and Everyone needs it on their ship.  

    That said I have some suggestions to make it even better.  

    First use the decorator function (either by a wall terminal or if you have the right mods you can just hit F key  for scanning then R  to enter decorator)

    Then Find a male or female mannequin  in the decorator menus and set it on a floor nearby the pool

    Next  Console commands:
     
    Use the ~ tilde key to enter console commands  
    Then zoom into first person and click on the mannequin to bring up its reference ID.   this should be a NPC  Reference Id.  
    once its ref id is highlighted on the top bar type:

    Setrace human   

    This will turn the mannequin from a static decoration into a skinned npc but its face will still be grey and janky

    next save your game and quit to desktop.   
    When you restart and load  the face will be human now.  

    Next click on the mannequin as before in the console command screen and bring up their ref id.

    then you can use the following commands
    getpos z, getpos y, getpos x    to find the mannequin  position in the cell 
    then 
    setpos x #.##, setpos y #.##    etc   I usually use one setpos command  at a time  and the synax is as follows for an example:

    setpos y -31.4   

    Once you have the mannequin set where you want in the pool water.  and while your have them still highlighted in the console command screen
    type the following:

    caa

    thats it just caa   this will set their animations to neutral which will cause them to start swimming.  



    You can also enhance your own character with a face and body  you like   and then click on the manakin as before to highlight in the console command screen and then type 

    capp

    capp will copy  your player's face/body  onto the mannequin  to customise it.  

    Finally same as above click on the mannequin and set its ref id in the console command screen then type:
    resurrect

    This will set them alive and bring their facial animations on. 

    and voila  now you have a clothing equipable lifelike looking Mannequin that will swim at whichever spot you want. 

    Hope this helps  Happy Decorating!  
  11. Nytehunter
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    Not sure if this is from the Starfield 1.15  update or what exactly is the cause yet,  but the Mansion has a bug where if you enter it  and then return to New Atlantis via fast travel, several external meshes disappear and/or are lifted 200 ft in the air.  Most notably a line of flooring coming from the ramp going down from the new atlantis landing pad down to UC scanning area.    It may be a conflict with the new SPE Premium edition mod that adds the Stroud Showroom?   not sure.   Also I seem to be getting a bug with the Hope X Bay  where it causes all my other internal ship meshes to disappear when I board my ship and I fall through the ship and the world map.    A lot of mods do this actually but I have tied it to the Hope X bay for sure.  Again this could be a conflict with another mod.  But I am pretty sure the issue may be so many doors on the Hope X and it being a bay I am unsure if I need to use PDY on some of the doors or not to make them connect?    

    I have not noticed it with the command center,  health center, Pool, or Bathroom.   

  12. Smokk
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    I've asked before but are you planning on splitting habs and penthouse into two separate mods? If so when would you do it?
    1. VirtualChrisM
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      I think this would be a good idea. I would also like this.

      I've noticed a few issues with the Mansion...
      - The landing pad is underwater in the lake
      - There's an error message that pops  up on screen every 10 seconds saying "Failed to Disable Object: 0"
      - It's a pretty big hit on FPS
      - It doesn't render until you're very close

      Screen shot of the first two...
      https://imgur.com/JoVNtWD