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Last updated
Original upload
Created by
DirtyDan with a HUGE Thank You to matilija for always helping and creating the new 332 hab and EdgiestSwing23 for The Real Elevator as well as many others mentioned in credits for help and inspirationUploaded by
DirtyDan86Virus scan
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Activity logs
This page was last updated on 28 March 2025, 10:09PM
- Changelogs
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Version 4.2.2
- - fixed / removed the bulldoze cycle debug message at the mansion landing pad
- removed the pimped Deimog as people just keep complaining about the requirement...
- repacked archive to hopefully fix elevator geometry on xbox
- fixed some flickering at the mansion roof
- some more minor fixes
- - fixed / removed the bulldoze cycle debug message at the mansion landing pad
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Version 4.2.1
- - hotfix to remove debug notifications near mansion landing pad
- fixed lighting in garage
- removed the ship builder terminal at the elevator as for whatever reason I can't get it to work
- - hotfix to remove debug notifications near mansion landing pad
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Version 4.2
- - made the pool water always safe via spell
- made a script to automatically remove unwanted flora at mansion
- slightly redecorated Health Center, Hope Bay and more
- 1x3x1 hab should work now as intended
- moved the mansion landing pad to make it easier accessible
- changed the look of the lifting platform in mansion garage
- optimized Navmesh
- added a pimped Deimog to Mansion garage
- preparing release to Creations
- working on a whole settlement with huge headquarters based on Hopetown, shops, a hospital, terrabrew and much more
- - made the pool water always safe via spell
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Version 4.1.3
- - fixed top and bottom snap points of elevators
- added a 1x3x1 Engineering Cross Hab (exterior from Derretech Legacy) with curtains at doorways (mostly for my personal use, but thought I'd share anyways)
- - fixed top and bottom snap points of elevators
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Version 4.1.2
- - fixed the bug that affected story progress in the prologue with Heller (again... as for some reason it came back)
- fixed the music in Mansion (that played constantly while nothing was activated)
- small changes to Hangar Bay, Health Center and Fish Tank in Captain's Quarter
- small changes to Mansion Basement (look at the shelf for entrance)
- - fixed the bug that affected story progress in the prologue with Heller (again... as for some reason it came back)
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Version 4.1.1
- - Hotfix for the pool clieaning sequence, archive 4.1 was missing a script
- deleted the Model A robots of Hangar Bay as they don't behave, whatever I try, might have a comeback when I find a solution
- - Hotfix for the pool clieaning sequence, archive 4.1 was missing a script
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Version 4.1
- - added functional medical beds / infirmaries - all surgical beds in habs and mansion now have an integrated auto doc function
- added functional washing machines
- added a maintenance / cleaning program to the pool hab
- finally fixed Navmesh in pool hab (they still seem too dumb to walk through the spine, but they can)
- fixed an issue with the 6 floor elevator, where 1 side didn't open correctly
- fixed the Hangar Bay, so there are no more snap nodes inside and on the bottom where they were never supposed to be - landing gear can be attached to the sides, not the bottom!
- fixed the water size of the showers
- fixed an issue where parts (especially above and below the pool hab) could be invisible in ship builder
- optimized the switch for the Mourning device in Command Center
- fixed a missing corner at the toilet in Health Center
- changed the look of doors/doorways, replaced the blue glow texture
- added a pet Ashta to the Mansion
- removed the blue glow in health center, but I like it in the cockpit, so that will stay
- fixed the terminals in Captain's Quarter (and Poolhab)
- the flames in pool hab can now be turned off by a button at the bar
- - added functional medical beds / infirmaries - all surgical beds in habs and mansion now have an integrated auto doc function
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Version 4.0.4
- - fixed a bug where robots might fall through bay at takeoff and run wild on civilians (in New Atlantis) - robots are now tied to an "is landed" - condition and will be disabled at takeoff
- fixed hangar bay exterior, now there REALLY shouldn't be ugly clipping at doors anymore
- added a little extra to the Mansion basement
- - fixed a bug where robots might fall through bay at takeoff and run wild on civilians (in New Atlantis) - robots are now tied to an "is landed" - condition and will be disabled at takeoff
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Version 4.0.3
- Hotfix:
- fixed a bug, where for some weird reason you could get stuck in the 1st cave of prologue mission at a new game
- optimized Hangar Bay to avoid clipping at aft doors
- optimized Sliding Doors in Mansion and Health center, added an auto close function
- Hotfix:
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Version 4.0.2
- Small Hotfix for door transformation of Poolhab and Captain's Quarter
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Version 4.0
- - new Dream Mansion player home
- added hangar bay
- added new Command Center hab
- added new Master bathroom hab
- added new Cockpit
- added new elevators
- added new reactor
- added Outpost bulldozers
- overhauled Pool Hab
and much more
- - new Dream Mansion player home
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Version 3.2
- - adjusted and resized Post Effect Volume, Ship Module Trigger and Interior Sound
- added wall pieces for side doors in Captain's Quarter
- replaced the DJ booth in Captain's Quarter with a Music Wall Terminal
- Lighting in Pool Hab redone for a less "Miami Vice" look
- added a buildable Doctor and Barkeeper with some dialogue (vanilla files, nothing new recorded)
- fixed the toilet door in Health Center
- some more minor adjustments
- - adjusted and resized Post Effect Volume, Ship Module Trigger and Interior Sound
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Version 3.1.3
- - removed the requirement for TN's M-Class Shipbuilding that was added to 3.1.2 by accident
- fixed the snap points for 3x3x3 health center hab
- - removed the requirement for TN's M-Class Shipbuilding that was added to 3.1.2 by accident
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Version 3.1.2
- - created a new Snap Template for the 3x3x3 hab, now you can attach all parts without needing another mod
- turned around doors in Health Center to make sure they're not blocking anything in attached habs
- fixed a minor clipping issue in Machine Room
- changed walls on the Gym Floor in Health Center to have them no longer (or at least way less) clip through the roof
- - created a new Snap Template for the 3x3x3 hab, now you can attach all parts without needing another mod
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Version 3.1.1
- Just a hotfix for lighting in new bathroom hab, cause it was way too bright
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Version 3.1
- - brand new 3x3x2 exterior created by the awesome Matilija
- removed dependency of The Real Elevator - credits still go to EdgiestSwing23
- removed all parts of DerreTech Legacy, rebuilt the spine in Pool Hab (not as nice as the Derretech Spine, but making sure there will be no issues with external files)
- added a new 1x1x1 Bathroom (currently 1 version with side doors)
- added Snap Templates, so now you can see in Ship Builder, where doors are possible
- removed all requirements
- - brand new 3x3x2 exterior created by the awesome Matilija
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Version 3.0.1
- - Fixed the water in pool hab. Should be safe now, wherever you go
- Removed the toilet and beds from Machine Room
- Added a Hydroponic booth to the Machine Room
- Minor additions to the medical hab
- - Fixed the water in pool hab. Should be safe now, wherever you go
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Version 3.0
- New start, redone from scratch
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- Author's activity
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March 2025
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28 Mar 2025, 10:09PM | Action by: DirtyDan86
File added
'DP Aerospace Luxury Habs and more [version 4.2.2]'
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28 Mar 2025, 10:01PM | Action by: DirtyDan86
Changelog added
'Change log added for version 4.2.2'
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28 Mar 2025, 10:00PM | Action by: DirtyDan86
Attribute change
'Description changed.
Mod version changed to 4.2.2.'
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17 Mar 2025, 3:56PM | Action by: DirtyDan86
Primary image changed
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17 Mar 2025, 3:56PM | Action by: DirtyDan86
Primary image changed
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17 Mar 2025, 3:56PM | Action by: DirtyDan86
Primary image changed
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17 Mar 2025, 3:56PM | Action by: DirtyDan86
Primary image changed
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17 Mar 2025, 3:56PM | Action by: DirtyDan86
Primary image changed
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17 Mar 2025, 3:55PM | Action by: DirtyDan86
Attribute change
'Description changed.'
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17 Mar 2025, 2:57PM | Action by: DirtyDan86
File added
'DP Aerospace Luxury Habs and more [version 4.2.1]'
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17 Mar 2025, 2:54PM | Action by: DirtyDan86
Changelog added
'Change log added for version 4.2.1'
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17 Mar 2025, 2:54PM | Action by: DirtyDan86
Attribute change
'Description changed.
Mod version changed to 4.2.1.'
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17 Mar 2025, 2:53PM | Action by: DirtyDan86
Attribute change
'Description changed.
Mod version changed to 4.2.1.'
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16 Mar 2025, 8:42PM | Action by: DirtyDan86
Mod mirror added
'https://creations.bethesda.net/en/starfield/details/d00fa807-33e8-4c86-9ff0-f68748e2d99e/DP_Aerospace___Luxury_Habs_and_Mansion'
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16 Mar 2025, 8:40PM | Action by: DirtyDan86
Attribute change
'file visible to the public'
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16 Mar 2025, 8:40PM | Action by: DirtyDan86
File added
'DP Aerospace Luxury Habs and more [version 4.2]'
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16 Mar 2025, 5:57PM | Action by: DirtyDan86
Permission change
'Author changed their file credits.'
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16 Mar 2025, 4:58PM | Action by: DirtyDan86
Changelog added
'Change log added for version 4.2'
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16 Mar 2025, 4:51PM | Action by: DirtyDan86
Attribute change
'Summary changed.
Description changed.
Mod version changed to 4.2.'
February 2025
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14 Feb 2025, 2:23AM | Action by: DirtyDan86
Attribute change
'file hidden from public viewing'
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May 2025
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30 May 2025, 4:52AM | Action by: MediMayhem
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DP Aerospace - Luxury Habs and more
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