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DirtyDan with a HUGE Thank You to matilija for always helping and creating the new 332 hab and EdgiestSwing23 for The Real Elevator as well as many others mentioned in credits for help and inspiration

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DirtyDan86

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About this mod

Still my very first mod. Still a learning process. But here is the newest version and the BIGGEST update so far, ready to reclaim it's place as your trusted provider for extraordinary luxury space ship habs.

Requirements
Permissions and credits
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Changelogs
DP Aerospace - Luxury habs and more (WIP)



- 3x3x2 Swimming Pool Hab
- 3x3x2 Machine Room / Security Workshop
- 2x2x1 Captain's Quarter
- 3x3x3 Health Center
- 1x1x1 Crew Bathroom
- 3x3x3 Command Center
- 2x2x1 Master Bathroom
- 1x3x1 Engineering Cross Hab (with Curtains)
- 3, 4, 5 and 6 floor 4-way elevators
- HUGE DPA Hope X hangar bay with built in workshop
- DPA Cabot CX Cockpit 
- DPA Insanity Reactor with included Grav Boost


and last but not least

- your own Dream Mansion in New Atlantis right next to the Spaceport!


PLEASE CAREFULLY READ THE DESCRIPTION AND KNOWN ISSUES



Still my first own mod created with CK. Not to say, my first mod EVER, while it's still and most likely always will be a Work in Progress.



I'm still and always will be learning and this wouldn't be possible without the inspiration and help I received by many great people along the way. I try to mention them all in the credits, but I'll still start with a THANK YOU!


So, what do you get?

- a (HUGE upgrade to the) 3x3x2 swimming pool hab, with a foldable roof for awesome view, a pool bar, a relax area and - WORKING SHOWERS as well as mirrors to change (and rechange) clothes to swimsuit
- a 3x3x2 machine room / security hab with all workbenches, a laundry and much more - hiding a little surprise in an extra room! (You'll find a hint for the Captain's Key in your room at the Lodge)
- a beautiful 2x2x1 Captain's Quarter with animated TV, working DJ booth, fireplace and much more
- a 3x3x3 Health Center with a 3 floor combination of Gym, Relax Area, Solarium and huge medical bay
- a 1x1x1 Crew Bathroom with working showers heavily inspired by Habz, but built on my own (currently only 1 version with side doors, flip version probably in a future update)

NEW IN 4.0:
- a 3x3x3 Command Center inspired by the UC Vigilance with quite a few surprises in it
- a 2x2x1 Master Bathroom with working shower, bath tub, sauna and more
- 3, 4, 5 and 6 floor working elevators opening on all 4 sides
- a HUGE XXL version of the Hope Landing Bay combined with a vehicle workshop, all workbenches and much more
- a new Cockpit, major upgrade to the Nova Cabot C4
- a new Reactor combined with a Grav Booster (to make real use of it, use the "No reactor limit" / "No grav weight limit" SFSE mods!)
- Outpost Bulldozers to remove unwanted flora and hazards
- a new Music Terminal inspired by O.U.T. - Ultimate Outpost Tweaks

AND:

- your very own Dream Mansion in New Atlantis right next to the Spaceport (basically Sonny de Falco's estate with a huge overhaul)

I am aware that some might not like this or want me to make it a separate mod. I am currently working on a huge Headquarter complex. When this is done, I will make it optional. Only the ship modules or the whole she-bang.

Some features:


- WORKING ELEVATORS
- WORKING SHOWERS
- WORKING TOILETS
- WORKING WEIGHT BENCHES AND PULL UP BARS
- FUNCTIONAL MIRRORS TO EITHER CHANGE APPEARANCE OR CHANGE CLOTHES TO SWIMSUIT / GYM WEAR
- NEW WORKING MUSIC TERMINAL
- ANIMATED TV
- WORKING DJ BOOTH TO PLAY DIFFERENT MUSIC
- WORKING WASHING MACHINES
and much more





Will this have water splish splash around and make your space nightmares come true when your grav is damaged? -
NO... this game doesn't have that kind of physics


But I hope you still can enjoy some nice, detailed habs to rest and relax and go for a swim before or after your adventures.
I really put A LOT of work and time in this, so while it will never be perfect, I think it turned out not too bad for my first release.



IMPORTANT ! - Infos and known issues that probably can't be fixed (or I just don't know how to):


The Ship Builder shows where doors are possible.
Place doors yourself is a MUST HAVE. It doesn't work without it and as I can't imagine building big a$ ships without it, I won't make a version without it. My habs are simply designed for the use of it.



Requirements:


Requirement for "The Real Elevator" removed in v3.1, Credits for the elevator still go to EdgiestSwing23

- Place doors yourself ---> to prevent doors spawning at weird places or not having doors where needed
- Shattered Space DLC ---> I'm using quite a lot of assets from there



KNOWN ISSUES:

- when actually in space and using the hab the swimming animation still works, but the water surface bugs out. It looks like it's following the player movement, so for now it seems to only stay calm, when in a world space ---> I really, really wish I could fix that, but whatever I tried and whoever I asked, it didn't work (while most of the people that could know keep ghosting me...)

IF ANYONE HAS AN IDEA, PLEASE LET ME KNOW!

- the water physics don't work like usual when inside a spaceship. Even if I added the keywords for raytracing and stuff, it still doesn't.
That means: No waves, no splashes. I have no idea if that can be fixed somehow. I even tried to add an outpost beacon to the cell and see if this creates it's own "world space", but doesnt't seem to work

- the pool water normally isn't always safe as it copies the planets hazards. I used a spell on the water to make sure you never take damage, but the hazard warning will still appear

- unfortunately the ship doesn't land on the landing pad of the Dream Mansion, because it is too close to the New Atlantis spaceport. I can't set it as a new World Space as it would collide with New Atlantis. But when you're talking to "Alfred" or the barkeeper to modify your ship it will spawn at the landing pad. If anyone has a solution to get the ship to land there, please let me know!

- loot containers might or might not work.. there are 3 containers in the Machine Room hab containing loot ranging from crap to amazing; for some reason they work on some of my save files and don't on others. I have no idea how this is related. Also I often have stacked containers in the esp and when creating the esm they're empty again. If anyone can explain to me how this whole thing is meant to work, please let me know

- unfortunately the ship doesn't land on the landing pad of the Dream Mansion, because it is too close to the New Atlantis spaceport. I can't set it as a new World Space as it would collide with New Atlantis. But when you're talking to "Alfred" or the barkeeper to modify your ship it will spawn at the landing pad. If anyone has a solution to get the ship to land there, please let me know!

- the flora near the mansion is spawning dynamically, that's why I can't simply edit it out. I cannot block the entire flora, because that would impact New Atlantis. That's why I included the outpost bulldozers for you to be able to remove clipping flora or hazards by yourself





What I had planned, but currently don't know how to do it:
- be able to land on the mansion landing pad
- make the pool water not bug out in space
- even more "working" objects



FUTURE PLANS: fixing and optimizing whatever I can, while working on even more habs;



If you experience any other issues, feel free to let me know in the comments. But please consider, I have never done this before. This is my first mod ever and I am learning new things everyday. While I'll do my best to investigate, this is and most likely always will be a WORK IN PROGRESS. I can fix things because of the help of y'all and by making mistakes and discovering new things.