Feedback Got any feedback or suggestions for new features? Let me know below!
Framework Compatibility This framework has been tested in vanilla and modded environments, but there are hundreds of mods out there. If there is an issue, please do let me know.
Have a problem? Please upload the log file to https://smapi.io/log before submitting an issue. I can't help without a log file!
Hello! Im new to modding and strugling with the paint brush and the other tools. I just cant apply textures on furnitures and it says "not available during this season". If anyone knows why and how to fix it, im all ears! Thank you so much
I've run into an issue with gates and applying textures. It seems like instead of gates getting their own textures, theyre just inheriting the fence texture for some reason. So when I go to apply a gate texture, its just the fence flipping back and forth. The fences pictured are Bog's Witchy Fences, but its happening to all fences and gates, not just theirs.
Here's my smapi log if it helps. https://smapi.io/log/383817af1e9240bda7d70da9689c35a4 In regards to the files that need updating, I already checked those and the updates are not important enough to warrent updating mid playthrough, and I doubt they could be causing this anyway.
Edit: Well I got it working. The gates work properly if you DON'T place them on top of an existing fence, it has to be an empty space. I don't recall ever having this issue with CP fences and gates, but it's a small price to pay to get to mix and match a bunch of things.
Save won't load; shooting me this error. What's up?
[SMAPI] An error occurred in the overridden update loop: NullReferenceException: Object reference not set to an instance of an object. at AlternativeTextures.Framework.Patches.PatchTemplate.GetFlooringName(Flooring floor) in C:\Users\Floogen\Documents\GitHub Repos\AlternativeTextures\AlternativeTextures\Framework\Patches\PatchTemplate.cs:line 297 at AlternativeTextures.Framework.Patches.StandardObjects.FlooringPatch.SeasonUpdatePostfix(TerrainFeature __instance, Boolean onLoad) in C:\Users\Floogen\Documents\GitHub Repos\AlternativeTextures\AlternativeTextures\Framework\Patches\StandardObjects\FlooringPatch.cs:line 184 at StardewValley.TerrainFeatures.TerrainFeature.seasonUpdate_PatchedBy<PeacefulEnd.AlternativeTextures>(TerrainFeature this, Boolean onLoad) at Netcode.NetDictionary`5.RemoveWhere(Func`2 match) at StardewValley.GameLocation.seasonUpdate_PatchedBy<PeacefulEnd.AlternativeTextures>(GameLocation this, Boolean onLoad) at StardewValley.Game1.setGraphicsForSeason(Boolean onLoad) at StardewValley.SaveGame+<getLoadEnumerator>d__101.MoveNext_PatchedBy<spacechase0.SpaceCore>(<getLoadEnumerator>d__101 this) at StardewValley.Game1.UpdateTitleScreenDuringLoadingMode() at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
why this mod doesn't work on smapi android version 4.1.10.3? after installing the mod and running smapi it always shows an alternative texture error and suggests installing the latest version... while the installed mod is already the latest version, is it really not supported for smapi android? Please help
Hi there! I'm trying to repurpose some recolored vanilla sprites for the blue chickens and their respective baby counterpart while making them randomized on purchase, as the original content pack requires defunct mods. I'm brand new to coding and have only a sliver of previous experience, so I have nearly no idea what I'm doing or what any of this means.
The problem seems to be that Content Patcher can't read the "content.json" file correctly, but I don't know code enough to figure out what went wrong or how to fix it any further. I've pored over the multiple tutorial pages for both Content Patcher and AT content packs, but they could only take me so far. Here is the link to the SMAPI log, and here is what the "content.json" file looks like:
Using PolySweet and have 4 toddlers right now, two boys and two girls. I'm using AT to apply textures to my kids with AT packs I made myself with the custom children sprites from various NPC mods. My two boys never have an issue but my two girls will change textures every time I load my save. The girls just switch textures to another one in my AT packs. I have no idea why this is happening or why it's just the two girl toddlers. I'm not getting any text at all regarding this in SMAPI.
Ummm, in the Creating a Content Pack GitHub, in the paragraph "After that, you'll want to create the manifest.json file under that folder. Detailed instructions can be found on the Stardew Valley Wiki. Additionally, you can check out the example manifest.json as a reference." the first link... I don't even know what it leads to. Some foreign language gambling site or something?
832 comments
Got any feedback or suggestions for new features? Let me know below!
Framework Compatibility
This framework has been tested in vanilla and modded environments, but there are hundreds of mods out there. If there is an issue, please do let me know.
Have a problem?
Please upload the log file to https://smapi.io/log before submitting an issue.
I can't help without a log file!
Here's my smapi log if it helps.
https://smapi.io/log/383817af1e9240bda7d70da9689c35a4
In regards to the files that need updating, I already checked those and the updates are not important enough to warrent updating mid playthrough, and I doubt they could be causing this anyway.
Edit: Well I got it working. The gates work properly if you DON'T place them on top of an existing fence, it has to be an empty space. I don't recall ever having this issue with CP fences and gates, but it's a small price to pay to get to mix and match a bunch of things.
[SMAPI] An error occurred in the overridden update loop: NullReferenceException: Object reference not set to an instance of an object.
at AlternativeTextures.Framework.Patches.PatchTemplate.GetFlooringName(Flooring floor) in C:\Users\Floogen\Documents\GitHub Repos\AlternativeTextures\AlternativeTextures\Framework\Patches\PatchTemplate.cs:line 297
at AlternativeTextures.Framework.Patches.StandardObjects.FlooringPatch.SeasonUpdatePostfix(TerrainFeature __instance, Boolean onLoad) in C:\Users\Floogen\Documents\GitHub Repos\AlternativeTextures\AlternativeTextures\Framework\Patches\StandardObjects\FlooringPatch.cs:line 184
at StardewValley.TerrainFeatures.TerrainFeature.seasonUpdate_PatchedBy<PeacefulEnd.AlternativeTextures>(TerrainFeature this, Boolean onLoad)
at Netcode.NetDictionary`5.RemoveWhere(Func`2 match)
at StardewValley.GameLocation.seasonUpdate_PatchedBy<PeacefulEnd.AlternativeTextures>(GameLocation this, Boolean onLoad)
at StardewValley.Game1.setGraphicsForSeason(Boolean onLoad)
at StardewValley.SaveGame+<getLoadEnumerator>d__101.MoveNext_PatchedBy<spacechase0.SpaceCore>(<getLoadEnumerator>d__101 this)
at StardewValley.Game1.UpdateTitleScreenDuringLoadingMode()
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
The problem seems to be that Content Patcher can't read the "content.json" file correctly, but I don't know code enough to figure out what went wrong or how to fix it any further. I've pored over the multiple tutorial pages for both Content Patcher and AT content packs, but they could only take me so far. Here is the link to the SMAPI log, and here is what the "content.json" file looks like:
{
"Format": "2.6.0",
"Changes": [
"Action": "Load"
"Target": "Animals/BabyBlue Chicken, Animals/Blue Chicken"
"FromFile": "Textures/BabyBlue Chicken, Textures/Blue Chicken"
]
}
If anyone could help me out or give me some pointers, I'd really appreciate it!
Anyone have any ideas?
tysm for making this mod! I'll remove the sprinkler texture for now, it was this one: https://www.nexusmods.com/stardewvalley/mods/14322
manifest.json
file under that folder. Detailed instructions can be found on the Stardew Valley Wiki. Additionally, you can check out the example manifest.json as a reference." the first link... I don't even know what it leads to. Some foreign language gambling site or something?If you're using Stardew Valley 1.6.8 = nexusmods.com/stardewvalley/mods/9246?tab=files&file_id=98988
If not, and the available files aren't supported = follow this video (youtube.com/watch?v=Gy1GhGx2IOQ) it's pretty easy