
- Games
- Stardew Valley
- Mods
- Modding Tools
- Alternative Textures
Alternative Textures
-
Endorsements
-
Unique DLs--
-
Total DLs--
-
Total views--
-
Version8.0.0
- Download:
- Manual
File information
Last updated
Original upload
Created by
PeacefulEndUploaded by
PeacefulEndVirus scan
Tags for this mod
Activity logs
This page was last updated on 04 November 2024, 7:09PM
- Changelogs
-
-
Version 8.0.0
- Updated to SDV v1.6.9.
- Added French translation by mouahrara.
- Added support for all buildable locations by mouahrara.
- Fixed 1.6 Items using wrong texture when placed on AT tables by Jolly-Alpaca
-
Version 7.3.0
- Implemented DefaultVariation, which allows for a variation to always be selected when randomly picked by Alternative Textures.
- Adjusted search menu to include display name of textures, if given.
- Added pt.json by padilhath.
- Updated th.json by ellipszist.
- Fixed machines displaying wrong product when using an alternative textures.
- Fixed trees not showing moss textures, if given.
- Fixed issue where some textures would not be available during certain seasons.
-
Version 7.2.6
- Fixed menu crash if variation lacked a name.
- Fixed native building skins and alternative textures confliction.
-
Version 7.2.5
- Added Korean translation courtesy of ashajin.
-
Version 7.2.4
- Changed "Artifact Spot" object type from Craftable to the new ArtifactSpot type. Existing packs will be handled automatically.
- Added "Artifact Spots" category for GMCM.
- Fixed artifact spots not being assigned random textures.
- Fixed crash with sheared animals.
-
Version 7.2.3
- Fixed flooring paths displaying square shadows.
- Now flagging packs that use ManualVariations but do not use zero-indexed IDs.
-
Version 7.2.2
- Fixed Greenhouse showing as constructed despite it not being unlocked.
- Fixed mailbox selection method.
- Fixed mailbox not changing texture if the farmhouse did not have an active alternative texture.
-
Version 7.2.1
- Fixed vanilla building textures not being selectable.
- Fixed Greenhouse texture always showing destroyed version.
-
Version 7.2.0
- Added support for vanilla and Content Patcher added building skins.
- Handled instances where required paint masks are missing.
- Fixed mailboxes not being easily selectable.
-
Version 7.1.3
- Fixed default horse texture not appearing in Scissors menu.
-
Version 7.1.2
- Fixed Cat textures always using their Dog counterpart.
- Fixed buildings not showing textures for other players in multiplayer.
-
Version 7.1.1
- Fixed the no texture warning for Content Patcher added skins and breeds.
-
Version 7.1.0
- Added support for vanilla and Content Patcher added animal skins and pet breeds.
-
Version 7.0.0
- Updated to SDV v1.6.
- Implemented the CollectiveIds property to enable texture sharing for similar objects by ID.
- Implemented ItemId property to enable textures by ID.
-
Version 6.10.4
- Fixed animated textures not working on Auto-Petter.
-
Version 6.10.3
- Changed tools (paint brush, paint bucket, etc.) to be trashable.
-
Version 6.10.2
- Fixed shipping bins and paint masks not rendering correctly.
-
Version 6.10.1
- Fixed building textures not using their specified sizes in some situations.
-
Version 6.10.0
- Added the "Texture Catalogue" tool, which displays the available textures of vanilla and Dynamic Game Assets furniture.
- Added alternative texture support for various bushes.
- Added support for More Giant Crops and Json Asset's Giant Crops.
-
Version 6.9.1
- Fixed tractor textures occasionally not being usable.
-
Version 6.9.0
- Implemented the CollectiveNames property to enable texture sharing for similar objects.
- Added example usage of CollectiveNames to example pack.
- Added additional logging details for content pack errors, warnings and load times.
- Minor optimization for content pack loading.
-
Version 6.8.1
- Fixed error when using Paint Bucket on Mailbox with no available textures.
-
Version 6.8.0
- Added texture variation support for the Farm and Ginger Island mailboxes.
- Updated example pack to include the Mailbox.
-
Version 6.7.0
- Added Wood Chipper support.
- Updated example pack to include the Wood Chipper.
-
Version 6.6.0
- Added Giant Crop support to the Paint Brush, Paint Bucket and Spray Can tools.
-
Version 6.5.0
- Added API methods to get and set alternative textures for a specific object instance by aedenthorn.
-
Version 6.4.4
- Added German translation by @Seelensplitter.
- Fixed issue where Fish Pond textures would not reflect their netting styles.
- Fixed issue were clicking empty HoeDirt would result in an error in certain situations.
- Fixed possible issue where TerrainFeatures would not contain tile during check, thanks to @aedenthorn.
-
Version 6.4.2
- Fixed issue where the Animation.Frame property was not used.
-
Version 6.4.1
- Adjusted spray can to allow for changing textures under other objects (such as floorings with objects above them).
- Fixed issue where floorings would revert to vanilla textures in some situations.
-
Version 6.4.0
- Added support for Solid Foundation buildings.
- Added Tea Bush support for the Paint Brush tool.
- Fixed Tea Bushes not appearing in the Paint Bucket menu.
- Fixed NRE error when using Paint Brush or Spray Can tools on crop tiles.
- Fixed Fruit Trees variations not rendering correctly.
- Fixed issue where objects would not retain their AT textures upon being picked up and placed down.
- Fixed issue where objects would not be reselectable by the Paint Bucket tool.
- Fixed issue where seasonal objects would not update during season changes.
- Updated Ukrainian translation by ChulkyBow.
-
Version 6.3.2
- Fixed issue where variations could not be specified for Content Patcher tokens.
- Updated Thai translation provided by ELL.
-
Version 6.3.1
- Fixed issue where tokens weren't case insensitive.
- Fixed compatibility issue with Smart Building, in that users can now change flooring under buildings via the Paint Brush and Spray Can tools.
- Fixed issue where ChanceWeight = 0 would not be respected.
-
Version 6.3.0
- Added the "Spray Can" tool, which allows for applying random textures (based on user selection) to most objects (except for characters and buildings).
- Included a "rare" variation of the "Spray Can" texture, which will sometimes appear instead of the regular "Spray Can" in Robin's shop.
-
Version 6.2.1
- Fixed issue where Crab Pot items could not be animated.
- Updated Crab Pot and Chest examples to include animations.
- Fixed issue where Chest items could not be animated.
- Fixed issue where Crab Pot items could not be animated.
-
Version 6.2.0
- Texture randomness can now be disabled for individual object types via the config (including through GMCM).
-
Version 6.1.1
- Fixed issue where Brick Floors would not be targetable due to incorrectly labeled internal name.
-
Version 6.1.0
- Implemented grass and crop support for the Paint Bucket and Paint Brush tools.
- Added Russian translation by @angel4killer in https://github.com/Floogen/AlternativeTextures/pull/32.
- Fixed issue where variations would not appear correctly in GMCM.
- Fixed incorrect animated example texture for "Tree of the Winter Star".
- Minor translation related bug fix by @ellipszist in https://github.com/Floogen/AlternativeTextures/pull/33.
-
Version 6.0.0
- Changed texture paradigm to prefer split textures. This may affect game startup performance if using AT packs with a large amount of variations in non-split texture files, though the difference should be minor.
- Reduced the performance impact caused by the framework during game play.
- Added a warning when skipping non-split textures that give incorrect variation counts.
- All variations can now be targeted separately by Content Patcher by specifying the variation number (zero-indexed) at the end of the Content Patcher token. See below for examples.
- Disabled outputting texture data to log by default. `OutputTextureDataToLog` must be set to true in the config.json to enable it.
- Now caching for Content Patcher only when the texture is requested.
- Fixed issue where translation files weren't carried over into the release.
- Changed texture paradigm to prefer split textures. This may affect game startup performance if using AT packs with a large amount of variations in non-split texture files, though the difference should be minor.
- Reduced the performance impact caused by the framework during game play.
- Added a warning when skipping non-split textures that give incorrect variation counts.
- All variations can now be targeted separately by Content Patcher by specifying the variation number (zero-indexed) at the end of the Content Patcher token. See the wiki for details.
- Disabled outputting texture data to log by default. OutputTextureDataToLog must be set to true in the config.json to enable it.
- Now caching for Content Patcher only when the texture is requested.
- Fixed issue where translation files weren't carried over into the release.
-
Version 5.1.1
- Corrected manifest to require SMAPI v3.14+.
-
Version 5.1.0
- Now utilizing SMAPI v3.14.0+ content events, which should reduce load times.
- Flagged AlternativeTextureModel.EnableContentPatcherCheck as obsolete, as the framework can now passively detected Content Patcher patches.
-
Version 5.0.7
- Added wooden brazier example.
- Fixed issue relating to using AT tools in multiplayer.
- Fixed issue where placing modded braziers would result in a crash.
-
Version 5.0.6
- Added Thai translation by ellipszist.
- Added Turkish translation by KediDili.
- Added Ukrainian translation by burunduk.
- Fixed compatibility issue with the Horse Overhaul mod.
-
Version 5.0.5
- Fixed issue where wallpapers and floors would stop being changeable.
-
Version 5.0.4
- Fixed issue where buildings would revert to their vanilla textures on season change.
- Fixed issue where vanilla Junimo Hut would always show spring texture in the Paint Bucket UI.
-
Version 5.0.3
- Fixed issue where Fish Pond would render water effect incorrectly in the Paint Bucket UI.
- Fixed issue where Fish Pond would render water effect incorrectly in the Paint Bucket UI.
-
Version 5.0.2
- Fixed issue where vanilla farmhouses without paint would cause the Paint Bucket to crash.
- Fixed issue where farmhouses would not draw their upgraded sprites in the Paint Bucket UI.
-
Version 5.0.0
- Updated for Stardew Valley v1.5.5.
-
Version 4.5.6
- Fixed issue where game would crash when attempting to recolor an unsupported custom building.
- Fixed issue where vanilla buildings would not update their paint layers.
-
Version 4.5.5
- Fixed issue where trees would crash the Paint Bucket UI due to default texture not being handled.
-
Version 4.5.4
- Fixed issue where fences with bad whichTypes would be called, causing invalid vanilla textures to be loaded.
-
Version 4.5.3
- Implemented full support for Shipping Bins.
- Added Shipping Bin texture variation examples to the example pack.
-
Version 4.5.2
- Fixed issue where split textures that surpassed a certain height limit would cause their offsets to not be handled correctly.
-
Version 4.5.1
- Added handling for situations where a single variation was specified but multiple split textures were present.
- Fixed issue where the Garage building from the Tractor Mod would reset its texture.
-
Version 4.5.0
- Implemented new Name property for ManualVariations, allowing the relevant UI's to display a custom name instead of the UniqueId.Variation identifier. See the wiki for more details.
- Added example usage of ManualVariation's Name property.
-
Version 4.4.0
- Implemented Artifact Spot support.
- Added Artifact Spot examples to the example pack.
- Added warning message when specified variations are less than the given split texture files.
- Optimized Farmhouse texture updates so the paint overlay calculation doesn't occur at every draw tick.
- Fixed issue where framework would skip variation when given only a singular split texture.
-
Version 4.3.13
- Implemented Farmhouse support.
- Added Farmhouse examples to the example pack.
- Fixed spacing issue for Furniture items with height of 32, such as banners.
-
Version 4.3.12
- Fixed issue where seasonal textures would not update for buildings and entities.
-
Version 4.3.11
- Fixed issue where checkbox would not be clickable via GMCM.
-
Version 4.3.10
- Fixed issue where rotted crops and other objects would not draw correctly.
-
Version 4.3.9
- Optimized how textures were checked during the ID matching process, reducing lag when many AT packs were loaded.
- Optimized Building textures to update on texture change via the Paint Bucket tool.
-
Version 4.3.8
- Added better handling for DGA furniture items within the Paint Bucket UI.
- Fixed issue where tools would not refresh their name / description when the game's language was changed.
-
Version 4.3.7
- Added better error handling for stitched textures.
- Fixed spacing issue for Decoration texture types.
- Fixed issue where Decoration texture types would not swap back to their vanilla textures when using Wallpaper / Floor objects.
- Fixed issue where Paint Bucket tool would not override Decoration texture types that had been manually overridden.
-
Version 4.3.6
- Fixed issue where some placeable objects, such as Jack o' Lantern, would fail to draw correctly.
-
Version 4.3.5
- Added i18n (translation) support.
-
Version 4.3.4
- Fixed issue where FarmAnimals would be assigned wrong AlternativeTextureName upon aging.
-
Version 4.3.3
- Added support for torches and campfires.
- Added missing optional dependency for GMCM.
- Updated the DGA example texture pack to use the proper format.
- Fixed issue where textures would not be disabled after using the GMCM menu.
- Fixed visual bug where the default DGA texture would not draw correctly in the Paint Bucket's UI.
-
Version 4.3.0
- Added support for Generic Mod Config Menu (GMCM), which allows for individual textures to be disabled from AT content packs.
- Fixed issue where certain monsters, such as the GreenSlime, would not utilize their alternative textures.
-
Version 4.2.0
- Implemented Tints property to allow for custom color overlays for crops (specifically for flowers, but supported for all crops).
- Added Tints usage to the example pack.
- Fixed issue where entities would constantly refresh their sprites due to an incorrect string comparison.
-
Version 4.1.1
- Fixed issue where Wallpaper / Floor would take priority over furniture and other placed items when using the Paint Bucket tool.
-
Version 4.1.0
- Added Decoration texture variation support (Wallpaper and Floor).
- Added Wallpaper and Floor texture variation examples.
- Fixed issue where vanilla Pet textures would be forced to their original sprite.
-
Version 4.0.0
- Texture variations can now bypass the 16384 pixel height limitation by using split textures.
- Added Barn and Big Barn texture variation examples.
- Added warning if ItemName property isn't assigned or is missing.
- Added warning if singular texture.png is over 16384 pixels in height.
- Fixed issue where Content Patcher patches would not apply against a texture variation.
-
Version 3.7.1
- Added Dynamic Game Assets support.
- Added texture variation support for Monsters.
- Added various texture variation examples of different monsters, including dangerous variants.
- Fixed issue where Pets would not use their correct frame when using texture variations.
-
Version 3.6.0
- Added animation support for Craftables and Furniture objects. See the repo's wiki for details.
- Added animation examples.
- Fixed bug where Unix systems would fail to read AT content packs.
-
Version 3.5.0
- Added compatibility for Tractor mod.
- Corrected framework's API to utilize Texture2D or optionally List<Texture2D>.
- Fixed potential issue where GameLocation.seasonUpdate patch would attempt to utilize null properties.
-
Version 3.4.0
- Added initial implementation of API.
- Fixed issue where objects on top of rugs would not be selectable by the Paint Bucket tool.
- Fixed issue where objects placed on top of rugs would not be given an AT texture.
-
Version 3.3.2
- Fixed sorting issue where split texture paths were used in numerical sorting, instead of just the file name.
- Added trace message when stitching together split textures for better debugging.
- Added another texture variation for Suit of Armor in example pack.
-
Version 3.3.1
- Added proper numerical sorting for individual split texture names.
-
Version 3.3.0
- Implemented support for individual, split textures instead of a large singular texture image file. Both are supported, see the repository's wiki for more details and instructions.
- Changed the Paint Bucket's UI to display hovered texture names at the bottom.
-
Version 3.2.2
- Fixed issue where framework would override StardewValley.Object.Type. Framework will do a one-off conversion to fix any broken objects (such as chests).
-
Version 3.2.1
- Fixed issue with the greenhouse not drawing correctly in Paint Bucket's UI.
-
Version 3.2.0
- Added texture variation support for Pets.
- Added various texture variation examples of dogs and cats.
- Reorganized example pack to better show different categories of textures.
- Fixed issue where Paint Bucket was not usable with items placed on top of furniture.
- Fixed issue where objects, once picked up, would not keep their texture variation upon being placed back down.
- Fixed draw issue where items placed on top of furniture would not show texture variations.
- Fixed draw issue in Paint Bucket's UI where craftable objects would render at a incorrect size.
-
Version 3.1.0
- Added texture variation support for Buildings, including paint masking.
- Added texture variation support for Horses.
- Added various texture variation examples of horses and buildings (such as sheds, wells, obelisks, barns and more).
- Fixed spacing in Paint Bucket UI to better fit different furniture items.
- Fixed issue Paint Bucket UI would sometimes draw non-rotatable items incorrectly.
-
Version 3.0.0
- Added texture variation support for Farm Animals.
- Added various texture variation examples of animals, such as sheep and chickens.
- [Breaking Change] Utilizing Content Patcher to edit texture.png now requires the EnableContentPatcherCheck property on texture.json.
- Optimized framework to reduce lag while on farm.
- Fixed issue where Baby entities would not update correctly once age had advanced.
-
Version 2.3.0
- Added initial support for entities (non-objects). Currently only support Baby and Toddler.
- Added example baby and toddlers texture variation.
- Added Scissors tool, which can be used to change textures of entities.
- Added support for re-texturing of Trees and Fruit Trees via Paint Bucket tool.
- Fixed issue where Flooring texture would incorrectly draw in Paint Bucket's UI.
-
Version 2.2.2
- Added example furniture with lights.
- Fixed issue where furniture with lights would not update correctly.
-
Version 2.2.1
- Fixed issue where fish tanks would not draw correctly.
-
Version 2.2.0
- Added Paint Brush tool, which allows the copying and pasting of textures to objects of the same type.
- Added condition in PatchTemplate.GetObjectName to return Gate's name if Fence,isGate is true.
- Added Content Patcher support for AT's tools, allowing CP packs to modify their sprites.
- Fixed issue where default objects would not utilize Furniture TextureType.
- Fixed issue where default objects would be assigned name based on object rather than by GetObjectName.
-
Version 2.1.2
- Fixed issue where Flooring would not utilize a random texture on placement, due a non-executing Harmony patch.
- Fixed bug where Fences would not keep the Gate name on seasonUpdate.
-
Version 2.1.1
- Fixed issue where Fruit Trees would result in errors if AlternativeTextureSaplingName modData was missing during season change.
-
Version 2.1.0
- Added support for all types of Furniture.
- Added various examples of different Furniture-related objects, such as fish tanks and chairs.
- Converted Paint Bucket tool from MilkPail to GenericTool. If a user has the old tool, the framework will do a one-off conversion.
- Fixed issue where Gates placed directly on Fences would fail to draw correctly.
-
Version 2.0.0
- Added support for Gates.
- Added example of Gate texture variations in example pack.
- [Breaking Change] Fence textures should now use a TextureHeight of 128.
- [Breaking Change] Fence textures should not include gate sprites.
- Fixed issue where translations failed due to a utilizing Object.DisplayName.
- Removed unused Tub o' Flowers texture in example pack.
- Removed unnecessary patch against Fence's constructor.
-
Version 1.1.2
- Added support for Heavy Tapper and Tapper.
- Updated example pack, now includes Heavy Tapper and Tapper variations.
-
Version 1.1.1
- Added support for Auto-Petter, Mini-Shipping Bin and Loom.
- Added support for sub-folders within the Textures folder in AT content packs.
- Added optional Keywords property to ManualVariations.
- Changed Chest.draw patch to mirror vanilla logic better
- Updated example pack, now includes Auto-Petter, Mini-Shipping Bin, Mini-Fridge and Tub o' Flowers variations.
- Updated Loom variation in example pack to use the correct sprite layout.
- Updated Paint Bucket to show message when attempting to recolor crops and other growable products.
- Squashed bug where Mini-Shipping Bins would not animate correctly.
- Squashed bug where Chests would not animate correctly.
- Squashed bug where ManualVariations would not be accounted for in the Paint Bucket menu.
- Squashed bug where machines would not show products bubble on completion.
- Squashed bug where vanilla seasonal items would not utilize the framework's seasonal texture on season change.
-
Version 1.1.0
- Added support for crafted paths.
- Changed Paint Bucket tool to show available textures for objects, even if the object was placed before the framework was installed.
- Updated example pack, now includes crafted paths and non-seasonal variation of grass.
- Squashed bug where framework would always prioritize non-seasonal variations over seasonal variations.
-
Version 1.0.0
- Release.
-
- Author's activity
-
November 2024
-
04 Nov 2024, 7:09PM | Action by: PeacefulEnd
Changelog added
'Change log added for version 8.0.0'
-
04 Nov 2024, 7:08PM | Action by: PeacefulEnd
File added
'Alternative Textures 8.0.0 [version 8.0.0]'
-
04 Nov 2024, 6:50PM | Action by: PeacefulEnd
Attribute change
'Description changed.'
May 2024
-
13 May 2024, 8:35PM | Action by: PeacefulEnd
Changelog added
'Change log added for version 7.3.0'
-
13 May 2024, 8:35PM | Action by: PeacefulEnd
File added
'Alternative Textures 7.3.0 [version 7.3.0]'
April 2024
-
09 Apr 2024, 2:38AM | Action by: PeacefulEnd
Changelog added
'Change log added for version 7.2.6'
-
09 Apr 2024, 2:38AM | Action by: PeacefulEnd
File added
'Alternative Textures 7.2.6 [version 7.2.6]'
March 2024
-
26 Mar 2024, 8:57PM | Action by: PeacefulEnd
Attribute change
'Description changed.'
-
26 Mar 2024, 8:57PM | Action by: PeacefulEnd
Changelog added
'Change log added for version 7.2.5'
-
26 Mar 2024, 8:57PM | Action by: PeacefulEnd
File added
'Alternative Textures 7.2.5 [version 7.2.5]'
-
26 Mar 2024, 2:22PM | Action by: PeacefulEnd
Changelog added
'Change log added for version 7.2.4'
-
26 Mar 2024, 2:21PM | Action by: PeacefulEnd
File added
'Example Pack 7.2.4 [version 7.2.4]'
-
26 Mar 2024, 2:21PM | Action by: PeacefulEnd
File added
'Alternative Textures 7.2.4 [version 7.2.4]'
-
24 Mar 2024, 9:55PM | Action by: PeacefulEnd
Changelog added
'Change log added for version 7.2.3'
-
24 Mar 2024, 9:54PM | Action by: PeacefulEnd
File added
'Alternative Textures 7.2.3 [version 7.2.3]'
-
24 Mar 2024, 8:14PM | Action by: PeacefulEnd
Changelog added
'Change log added for version 7.2.2'
-
24 Mar 2024, 8:14PM | Action by: PeacefulEnd
File added
'Alternative Textures 7.2.2 [version 7.2.2]'
-
23 Mar 2024, 11:57PM | Action by: PeacefulEnd
Changelog added
'Change log added for version 7.2.1'
-
23 Mar 2024, 11:56PM | Action by: PeacefulEnd
File added
'Alternative Textures 7.2.1 [version 7.2.1]'
-
23 Mar 2024, 9:33PM | Action by: PeacefulEnd
Attribute change
'Description changed.'
-
- Mod page activity
-
May 2025
-
24 May 2025, 10:05AM | Action by: QwertyBOi187
Endorsed
'Alternative Textures'
-
24 May 2025, 9:30AM | Action by: tinycedarsapling
Endorsed
'Alternative Textures'
-
24 May 2025, 9:14AM | Action by: 2644566816
Endorsed
'Alternative Textures'
-
24 May 2025, 8:15AM | Action by: Igotnootherchoices
Endorsed
'Alternative Textures'
-
24 May 2025, 7:38AM | Action by: 112233mm
Endorsed
'Alternative Textures'
-
24 May 2025, 7:27AM | Action by: xigeresurgence
Endorsed
'Alternative Textures'
-
24 May 2025, 6:45AM | Action by: AAA1dragnet
Tracked
'Alternative Textures'
-
24 May 2025, 6:44AM | Action by: qwerty0864
Endorsed
'Alternative Textures'
-
24 May 2025, 4:56AM | Action by: batgutxz
Endorsed
'Alternative Textures'
-
24 May 2025, 1:32AM | Action by: mdayworld
Tracked
'Alternative Textures'
-
24 May 2025, 1:24AM | Action by: CameElliot2003
Endorsed
'Alternative Textures'
-
24 May 2025, 12:38AM | Action by: 1r1shb1tch
Tracked
'Alternative Textures'
-
24 May 2025, 12:21AM | Action by: Rusk35
Tracked
'Alternative Textures'
-
24 May 2025, 12:05AM | Action by: Zaeteo
Endorsed
'Alternative Textures'
-
24 May 2025, 12:03AM | Action by: kahluagames
Untracked
'Alternative Textures'
-
23 May 2025, 11:21PM | Action by: Aliens4real
Endorsed
'Alternative Textures'
-
23 May 2025, 10:23PM | Action by: JIANBAO123
Untracked
'Alternative Textures'
-
23 May 2025, 10:18PM | Action by: JIANBAO123
Endorsed
'Alternative Textures'
-
23 May 2025, 10:18PM | Action by: JIANBAO123
Tracked
'Alternative Textures'
-
23 May 2025, 9:26PM | Action by: Wangxinru
Endorsed
'Alternative Textures'
-