File information

Last updated

Original upload

Created by

StephenKairos-Teban100

Uploaded by

Teban100

Virus scan

Safe to use

77 comments

  1. Pathoschild
    Pathoschild
    • premium
    • 4,150 kudos
    Locked
    Sticky
    Is this mod still maintained?
    Yep. The original author is no longer active, but I'm keeping it compatible with game/SMAPI updates and fixing critical issues. It's a "keeping the lights on" priority for other improvements though.


    How do I get help / report an issue?
    Post a comment below! Please upload your SMAPI log and add a link to your message (even if you don't see any errors). This has useful info like what versions you have, which mods are installed, what happened in the game, etc.

    Since I maintain many mods for other mod authors, I can't always answer every question here (often I'll be busy handling SMAPI or my own mods). If you can answer someone else's question, that's always appreciated!
  2. moonrise79
    moonrise79
    • supporter
    • 0 kudos
    is this mod client side or do i need to have both me and my buddy install the mod to have it in multiplayer?
    1. Pathoschild
      Pathoschild
      • premium
      • 4,150 kudos
      Hi! It's clientside, so it doesn't matter whether other players have it.
  3. HoodieSticks
    HoodieSticks
    • member
    • 0 kudos
    Not sure if this has been brought up before, but this mod essentially removes the main use-case for gates: directing farm animals. I use gates to cordon off a section of grass, allowing animals in to feed when the grass has fully grown and closing the area off when it's been grazed and needs time to regrow. With this mod, it is no longer possible to leave a gate open to allow animals to pass through, since gates automatically close when you leave their range. Is there a workaround for this?
    1. Shoes4Clues
      Shoes4Clues
      • member
      • 0 kudos
      pretty sure the main use case for gates is to prevent animals from escaping and getting killed/stuck, in your case you can just close the animal door and they won't exit their barn/coop
    2. Pathoschild
      Pathoschild
      • premium
      • 4,150 kudos
      Unfortunately not. This mod is really about making gates automatic, so it won't work for your use case if you need some gates to be non-automatic.
    3. HoodieSticks
      HoodieSticks
      • member
      • 0 kudos
      Closing the barn door isn't really feasible. I mostly use pigs, and pigs don't produce truffles indoors.
    4. Pathoschild
      Pathoschild
      • premium
      • 4,150 kudos
      Depending on your layout, one option might be using a mod like Extended Reach to open gates from further away. AutoGates should only open/close gates as you approach, it won't change gates that are further out.
    5. Echelon
      Echelon
      • premium
      • 106 kudos
      Seems that is out of date. He needs Automatic Gates, which has a delay config and also can have tiles excluded meaning he can dedicate certain gates to not have auto function. 
    6. Velkxx
      Velkxx
      • member
      • 0 kudos
      Yes, exactly! I was using the mod "Automatic Gates", with this mod you can keep open/close the gates as you want, just right click.
      This mod "Auto Gate" doesn't allow.
  4. SCARaw
    SCARaw
    • premium
    • 281 kudos
    For players on Android phones or the legacy_1.5.6 branch only. Other players should use the latest version instead.
    that is surprisingly version of a snapi i kept on my phone to have all the progression in-tact before i be ready to move to new versions
  5. asg47
    asg47
    • member
    • 0 kudos
    Sometimes if I reload quicksave then I have to enter and exit a building for the doors to turn automatic. Also when I first wake up and exit the house. I have to at least once enter some building first before the doors turn automatic.
    1. Pathoschild
      Pathoschild
      • premium
      • 4,150 kudos
      That should be fixed in the upcoming AutoGate 1.3.4. Thanks for reporting it!
    2. SpyderPig118
      SpyderPig118
      • member
      • 0 kudos
      I am having the same issue, (All of a sudden, without any warning, without installing anything else, no conflict with any other mod.) the gates won't open until I go through a building door, then they start being automatic.

      I know you look after many other mods, so there is no rush to do it, but this is such a handy mod that I was wondering if you could tell me when the update will be here?

      Thankyou.

      P.S : I thought it was an error on the game so I did a fresh install of the game, all my mods and saves and now there is no smapi log. I removed this mod as there is no point having autogates if they are not working correctly, but I very quickly realised  how useful it was and I will be looking out for the update. It has only been a hour without it and I already miss having it.
    3. Pathoschild
      Pathoschild
      • premium
      • 4,150 kudos
      Stardew Valley 1.6.9 will be releasing next week (around November 4th), so I'll be posting mod updates soon after that.
  6. Is this 1.6 compatible? <3
    1. Bassline88
      Bassline88
      • member
      • 0 kudos
      Works fine on my end
    2. Pathoschild
      Pathoschild
      • premium
      • 4,150 kudos
      Hi! The mod was already updated for 1.6 with the alpha version under 'optional files', but I just posted the non-alpha update for 1.6.
  7. xaught
    xaught
    • member
    • 0 kudos
    Thanks for this, and wanted to report this one is working smooth and flawlessly on the android version so far.
    Had trouble with similar mods opening the gate but being inconsistent on closing it.
  8. RagnaxErudon
    RagnaxErudon
    • member
    • 0 kudos
    Your mod has helped me so much, thank you!!
  9. breakbec
    breakbec
    • supporter
    • 0 kudos
    Does anyone else has this problem? It doesn't work if I place the gate on an already placed fence instead of just the gate (not sure if I have a mod that lets me put a gate on a fence directly or not)
    1. breakbec
      breakbec
      • supporter
      • 0 kudos
      (The fence mod I have doesn't let me add the gates with the look inteded without placing it on the fence instead of standalone)
    2. Pathoschild
      Pathoschild
      • premium
      • 4,150 kudos
      Hi! If you place a normal gate (i.e. not on top of a fence), do the gates on the fence start working too? If so, it's probably just not detecting the new gates, since the location's list of placed objects didn't change.
  10. YaTebyaNashel
    YaTebyaNashel
    • member
    • 4 kudos
    That's a great QoL mod, thanks for maintaining it.
  11. Zefferis
    Zefferis
    • member
    • 0 kudos
    Log Error Report: (Doesn't appear to effect gameplay however)

    https://smapi.io/log/accbc47b127b4048ad0fecb3923fb0e8
    __
    23:23:12ERRORAutoGateThis mod failed in the Player.Warped event. Technical details: NullReferenceException: Object reference not set to an instance of an object.
    at AutoGate.ModEntry.ResetGateList() in E:\source\_Stardew\Mods.Teban100\AutoGate\ModEntry.cs:line 105
    at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args, Func`2 match) in SMAPI\Framework\Events\ManagedEvent.cs:line 126
    1. Pathoschild
      Pathoschild
      • premium
      • 4,150 kudos
      Fixed in the upcoming AutoGate 1.3.1. Thanks for reporting it!