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(Android Version) Player Co-ordinates HUD v0.7.1
The previous 0.7.0 for Android and desktop was bad. Apologies for not noticing!
Player Co-ordinates HUD
1.6 update!
(Android Version) Player Co-ordinates HUD v0.6.1
Android support! Currently, the Android version only displays the HUD with player co-ordinates, and doesn't log to file.If you want the mod to log co-ordinates to file on Android, let me know, and I'll try to think of a way to do the interaction.
Adds the ability to log co-ordinates to file, and optionally track the cursor instead of the player.Default keybinds:Toggle HUD: F8Log co-ordinates: F9Toggle between player/cursor: F10
Added a keybind to toggle the co-ordinate HUD. Defaults to F8.Fixed: https://github.com/DecidedlyHuman/DecidedlyHumanMods/issues/1
No changes in functionality. Just a re-build with SMAPI 3.9.5
No changes in functionality. Just a re-build and test with SMAPI 3.10.1.
Added a HUD message when co-ordinates are logged. Made error logging slightly more robust.Updated default keybinds to: Toggle HUD: F5 Log co-ordinates: F6 Toggle between player/cursor: F7
Fixed a small issue where co-ordinates could still be logged with the HUD disabled.Let me know if you want this to still be possible via a config option.
The mod now has support for spacechase0's Generic Mod Config Menu. It doesn't require it to work, however, so it won't be listed as a dependency.
Player Co-ordinates HUD v0.5.0
Thanks to a suggestion by @pepoluan on the SDV Discord for these!1) The co-ordinate log now says "Tile X" and "Tile Y" instead of just "X" and "Y"2) There's a toggle for the user to decide whether they want to log the co-ordinate source
Player Co-ordinates HUD v0.6.1
Very small changes for desktop. Now logs if GMCM wasn't detected, and that it isn't an error.