Stardew Valley
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UnknownLegacy

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UnkLegacy

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23 comments

  1. VasVadum
    VasVadum
    • member
    • 1 kudos
    Sucks the activate sprinkler function doesn't work with Better Sprinklers new ranges. :/
  2. SeraphDevil
    SeraphDevil
    • member
    • 0 kudos
    hello,I have a problem. The sprinkler doesn't have a picture, but I can see its shadow,the sprinkler animation is also displayed normally when it works.All functions are normal, including fertilization and manual activation.
    😩😩😩
    1. SeraphDevil
      SeraphDevil
      • member
      • 0 kudos
      This is the only mod I have found that perfectly meets my requirements. I hope it has no errors. I will try to send you the error code😭😭😭
  3. emmagifu
    emmagifu
    • member
    • 0 kudos
    Hi! The mod seems to be broken for me right now. I asked on the SDV discord, and they told me to post here. The "hardcoded item index is a bad idea and seems to have broken" is what I was told. 

    Here's the log: 
    Any help would be appreciated!
    1. emmagifu
      emmagifu
      • member
      • 0 kudos
      Update: I think I found the issue. I installed prismatic tools and this sprinkler seems to conflict with prismatic sprinklers.
    2. Nexusmaster22
      Nexusmaster22
      • member
      • 0 kudos
      Prismatic Tools are a bit outdated
  4. Renzection
    Renzection
    • member
    • 1 kudos
    So if Qi sprinklers act just like iridium spinklers with upgrades, does this mod mean you can upgrade the sprinklers further??
    like.... are Qi sprinklers capable of being upgraded like normal sprinklers or are they just left as is.
  5. ownlyme
    ownlyme
    • premium
    • 9 kudos
    unfortunately these can get removed with a hoe.
    also UI info suite doesn't visualize the range correctly.
    and (at least with my mod compilation) theres a 75% chance that the item will be buggy, showing "error item" and not letting me place it
  6. Hibob42
    Hibob42
    • member
    • 0 kudos
    I'm having an issue where the sprinkler doesn't display its range properly. It still waters the entire 48 tile area fine, but when Im holding it, it only highlights 4 tile like a basic sprinkler.
  7. birdiebird121
    birdiebird121
    • member
    • 0 kudos
    After the latest update today, Qi Sprinklers is having an issue. They appear as black rectangles and trying to interact with them causes the game to immediately crash. Uninstalling the mod doesn't help. Any ideas for troubleshooting this? Thank you!
  8. CallMeRyno
    CallMeRyno
    • supporter
    • 0 kudos
    Would this be compatible with mods that allow sprinklers to be placed on the beach farm?
  9. MonkehMaster
    MonkehMaster
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    cant open enricher storage space to add fertilizer/speed grow or soil retention, like the normal enricher does when added to an iridium sprinkler.

    did exactly like the instructions say "click on qi sprinkler while holding the item", tho the dirt was already fertilized before hand.

    if it works how someone mentioned below? you have to hand feed each sprinkler? instead of putting an amount in the storage and letting it spread the stuff on its own? then i guess, im hoping this mod can be updated to allow the enricher storage space sooner or later.

    edited: majority of the post, because nexus went down while i was making the comment and testing the mod.
    1. UnkLegacy
      UnkLegacy
      • member
      • 2 kudos
      There's no storage container for the Qi Sprinklers.  It just automatically "plants" the fertilizer that you're holding into the area covered by the sprinkler.
    2. clone9000
      clone9000
      • member
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      Ah, so it worked sort of like feeder in barn or coop where you can get hay from clicking it but in reverse.
    3. MonkehMaster
      MonkehMaster
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      so it instantly sprays the fertilizer/speed grow or soil retention when you click on it holding one of the 3? assuming there is none of the 3 on the dirt already?

      personally it should have the containter that enrichers have as you can pack it with 99 of said item, instead of having to go around hand feeding each sprinkler, if thats how it currently works...
    4. UnkLegacy
      UnkLegacy
      • member
      • 2 kudos
      Yes that is correct.  It instantly sprays the fertilizer onto hoed dirt if you're holding one of the fertilizers.

      I don't think I'll make a "container" for them (so they would work like existing enrichers), but who knows, I could change my mind.  Maybe make it an option in the future.
    5. Maracuja123
      Maracuja123
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      Does that mean that once I use one fertilizer with a sprinkler, it will have an unlimited amount of that fertilizer being applied to it's watered area forever? (Or as long as it is placed there, of course)
  10. DragonOracle1223
    DragonOracle1223
    • member
    • 2 kudos
    The mod crashed when my game was loading here is the error report I got
    [Qi Sprinklers] Mod crashed when editing asset 'Data\ObjectInformation', which m
    ay cause errors in-game. Error details:
    System.ArgumentException: An item with the same key has already been added.
       at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
       at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boo
    lean add)
       at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
       at QiSprinklers.Framework.AssetEditor.Edit[T](IAssetData asset) in C:\Users\u
    nkle\source\repos\QiSprinklers\QiSprinklers\Framework\AssetEditor.cs:line 37
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyEditor
    s[T](IAssetInfo info, IAssetData asset) in C:\source\_Stardew\SMAPI\src\SMAPI\Fr
    amework\ContentManagers\GameContentManager.cs:line 360
    [Qi Sprinklers] Mod crashed when editing asset 'Data\ObjectInformation', which m
    ay cause errors in-game. Error details:
    System.ArgumentException: An item with the same key has already been added.
       at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
       at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boo
    lean add)
       at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
       at QiSprinklers.Framework.AssetEditor.Edit[T](IAssetData asset) in C:\Users\u
    nkle\source\repos\QiSprinklers\QiSprinklers\Framework\AssetEditor.cs:line 37
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyEditor
    s[T](IAssetInfo info, IAssetData asset) in C:\source\_Stardew\SMAPI\src\SMAPI\Fr
    amework\ContentManagers\GameContentManager.cs:line 360
    1. UnkLegacy
      UnkLegacy
      • member
      • 2 kudos
      Thanks for the report.  I think I know what the issue is.  Should have the fix out later tonight.
    2. minervamaga
      minervamaga
      • supporter
      • 184 kudos
      Just came here to report the same thing.  Took a peek at the compiled code, looks like you hardcoded the ID instead of using the Spacecore/Json Assets API.  Spacecore actually extends the tilesheets to allow more than the texture max, so you'll keep running into issues like that unless you make use of the API.  Log here if needed: https://smapi.io/log/d118ef63ab9f4af78187299bb2fdf5ea
    3. UnkLegacy
      UnkLegacy
      • member
      • 2 kudos
      You're right, the ID is hardcoded and conflicts with Prismatic Tools.

      I could quickly update it with a different ID, but that would break anyone's save that already had it working and used the Sprinklers.  I also couldn't guarantee that it wouldn't conflict with another mod.

      I'll have to think of a different long term solution.  But for now, this mod cannot be used with Prismatic Tools.
    4. DragonOracle1223
      DragonOracle1223
      • member
      • 2 kudos
      no problem will wait for it to work with them
    5. Maracuja123
      Maracuja123
      • member
      • 0 kudos
      Just tell the people who used them to remove the sprinklers, trash them and make new ones. I don't think it's worth it to sacrifice long-term stability and compatibility of your mod for a few edge cases.