You'll need to reinstall the mod. It's missing the "manifest.json" file so it's not getting loaded.
Make sure after you download the mod you put the "(CP) Cask Enabled Sheds" folder (Not the .zip file it will download in) inside of your /Mods folder.
When you install the mod for the first time you should have an assets folder, a content.json file, and a manifest.json file inside of the "(CP) Cask Enabled Sheds" folder.
I would also recommend you install new versions of
And swap To Do List with To-Dew as the old mod is outdated.
And to install Wizard Portraits by Riccia you should put the portrait sheet you want inside of a folder you create inside the Portraiture folder. As you have it now it's not getting loaded by anything.
For example: /Mods/Portraiture/Portraits/Riccia/Wizard.png ("Riccia" being the newly created folder)
While these won't affect my mod they will affect your game, and will be the reason more of your stuff isn't going to work.
Oh! Thank you so much! I was having trouble with a few of those mods! I did end up swapping the wizard one, and I'm going to figure out how to get this mod downloaded with the manifest.json file, because it's not downloading for some reason. Thanks for the help! (edit) I got the manifest file working, but it still isn't affecting my game. I'll try to figure out what's causing that because I don't want to bother you anymore!
Something about this mod made it so that breaking items on at least ginger island made them disappear. (For example, paths, iridium sprinkler, pressure nozzle on sprinkler :/ ) It made the pickup noise but it wasn't in my inventory. Removed the mod and the problem is solved.
Try reinstalling the mod. It's missing the "content.json" file so it's not getting loaded.
When you install the mod for the first time you should have an assets folder, a content.json file, and a manifest.json file inside of the "(CP) Cask Enabled Sheds" folder.
Hey there! Love the mod! Just one question: is it intended that the casks age anything you put in them immediately? It doesn't say so in the description.
If you're talking about the description of my mod, it says that.
You can add the ability to use casks in custom sheds by pulling the map file (tbin/tmx) into Tiled and adding "CanCaskHere | 1" as a new Property and then saving the file.
Otherwise use Casks Everywhere to enable cask use outside of the cellar.
Hi DoctorHadley, first my english is not sooo good. I tried to add the file like you explain. But I dont really know, what to do. There are a lot properties, I dont know, where I should add cancaskhere/1. Pls update the file, believe I am not the only one who is not able to do this. (I hope so :) )
26 comments
https://smapi.io/log/84112dcf247e4c1db7e89bb37997d4cd
Make sure after you download the mod you put the "(CP) Cask Enabled Sheds" folder (Not the .zip file it will download in) inside of your /Mods folder.
When you install the mod for the first time you should have an assets
folder, a content.json file, and a manifest.json file inside of the
"(CP) Cask Enabled Sheds" folder.
I would also recommend you install new versions of
Expanded Preconditions Utility and Json Assets
And swap To Do List with To-Dew as the old mod is outdated.
And to install Wizard Portraits by Riccia you should put the portrait sheet you want inside of a folder you create inside the Portraiture folder. As you have it now it's not getting loaded by anything.
For example: /Mods/Portraiture/Portraits/Riccia/Wizard.png ("Riccia" being the newly created folder)
While these won't affect my mod they will affect your game, and will be the reason more of your stuff isn't going to work.
It made the pickup noise but it wasn't in my inventory. Removed the mod and the problem is solved.
Then drag that file into https://smapi.io/log send me the link it generates and I can take a look.
Thank you for the help!
When you install the mod for the first time you should have an assets folder, a content.json file, and a manifest.json file inside of the "(CP) Cask Enabled Sheds" folder.
Just one question: is it intended that the casks age anything you put in them immediately? It doesn't say so in the description.
You can add the ability to use casks in custom sheds by pulling the map file (tbin/tmx) into Tiled and adding "CanCaskHere | 1" as a new Property and then saving the file.
Otherwise use Casks Everywhere to enable cask use outside of the cellar.
first my english is not sooo good. I tried to add the file like you explain. But I dont really know, what to do. There are a lot properties, I dont know, where I should add cancaskhere/1. Pls update the file, believe I am not the only one who is not able to do this. (I hope so :) )