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  1. sexynes
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    Encountering An Issue? 

    • Before posting, check if you have the latest version of SMAPI and every mod. 
    • If there is an issue with the gameplay or red text appears on SMAPI regarding this mod, go to the SMAPI log parser (https://smapi.io/log), follow the directions on the webpage, and add comment with the URL it generates. Providing a context of the issue would be helpful if known. 
  2. sexynes
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    Someone requested a feature, and while I incorporated it, I thought completing a challenge to access the feature would be interesting.

    To gain access to the feature, install Unlockable Bundles

    Edit for v4.1.0: installing Buildings Included allows additional features to be unlocked. 
  3. SusD
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    Heya, partner!

    I have no idea how this error may be affecting my gameplay (I haven't been playing with IF4 for very long), but I thought it would be worth it to include this log regarding the Blank Bundle.

    https://smapi.io/log/902da6207cdb49488febbeb4e945676a
    1. sexynes
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      Are you experiencing an issue while playing? 
    2. SusD
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      Well, I'm playing on a potato, so there's a lot of stuttering that is unlikely to be from your specific mod. But there isn't any missing content at the moment. However, as I said, I haven't played IF4 for very long (very early game, like Spring Year 1) and the map is massive, so I do not know if that missing content is just somethiing I haven't come in contact with yet.

      Edit: A small update.

      I decided to reinstall the mod from scratch to see if the error would disappear, but it didn't. I also created a new save and cut the amount of mods I was using. The error seems to be only between Unlockable Bundles and IF4. And, besides all that, I have a question: is the bundle in the community kitchen supposed to keep changing the items everyday? Because, if it isn't, that might be it.

      The new log with the same error: https://smapi.io/log/b3e42e2974014e3f918a94c79f547546
  4. Kowwie
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    After recently picking back up the save I started last summer and updating the mod, I ran into a small issue.

    The small patch of grass between the path to Marnie's Farm and the Greenhouse has fenced itself off. It has fence posts around it and it has the posts/symbol like Robin is making a structure on the space. I went to Robin's place to see if I could move or destroy the invisible structure, but it's not selectable. I also can't move anything onto the space since it says there's no room. Any thought on how to maybe solve it would be appreciated.

    Also, thank you very much for making and doing upkeep for this mod. After doing a group run with Stardew Expanded I couldn't imagine going back to a smaller map.
    1. sexynes
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      In the Config, where it says "RemoveCommunityKitchen", change "false" to "true". 
    2. Kowwie
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      That worked! Thank you so much. :D
    3. sexynes
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      The community kitchen is an extra feature if you have the mods Unlockable Bundles and Buildings Included installed. 
  5. deleted236388374
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    Hello sexynes

    (Sorry for my bad english)

    I just start a new save game for Immersive farm 4 but i found a issue about world map. I already set the option in GMCM to use IF4 world map but it's does not work (in the world map it still be vanilla farm). Is there a way to fix this ? Thank you in advance.

    PS. I see there is a map fix for earthy recolor but i use the starblue recolor so i think i cant use it
    1. sexynes
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      Go to the SMAPI log parser (https://smapi.io/log), follow the directions on the webpage, and reply with the URL it generates.
    2. deleted236388374
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      Hello this is the URL
      https://smapi.io/log/4236e67ad9aa4815b5c24872d61864a9
    3. sexynes
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      Try renaming the Immersive Farm 4 folder, so that it appears at the top of the Mods folder list. Try bottom if it does not work. 
    4. deleted236388374
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      I renamed the Immersive Farm 4 folder as you suggest.

      when i put "." before the folder name (".[CP] Immersive Farm 4") to make it on the top, the world map display a vanilla farm and the farm turn to vanilla farm with some missing tilesheets such as crops on water pond.

      when i put "z" before the folder name ("z[CP] Immersive Farm 4") to make it on the bottom , the world map display a vanilla farm / the farm is Immersive Farm 4 but the horse, which i set to Boat, turn to horse again.

      I'm not sure this is related to SVE or not.
    5. sexynes
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      Oh, if you are using SVE, the IF4 world map is deactivated because SVE overlays their own world map, and the IF4 world map is incompatible. 
    6. deleted236388374
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      Ohhh Sorry for not tell you earlier. Btw your farm map is amazing. I like the way you make many warp points on each section of the farm. Thank you so much for reply me and for your work hard making this farm.
  6. EmissaryOfWind
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    Do you need to play Immersive Farms 1-3 to understand the plot?
    1. sexynes
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      No, there is no plot. 
  7. crashhanndicoot
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    I disabled the greenhouse in config so I can use another map but SMAPI still throws the error that two content packs are trying to load the greenhouse. Did I miss something somewhere maybe? I used search for the keyword greenhouse and switched both entries to false for both removing objects from greenhouse and disabling the greenhouse.
    1. sexynes
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      Go to the SMAPI log parser (https://smapi.io/log), follow the directions on the webpage, and reply with the URL it generates.
    2. KakakTua
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      Hi,

      ERROR ContentPatcher Two content packs want to load the 'Maps/Greenhouse' asset with the 'Exclusive' priority (Immersive Farm 4 and Oasis Greenhouse). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility.

      only this on new game. maybe make compatibility for custom greenhouse? i use the greenhouse for other save. i don't think you need the whole log right? only one error for this map. oh and 2 warn about integrated minecart,

      [table]WARNContent PatcherCan't apply map patch "Integrated Minecarts (CP Component) > Include code/mapedits.json > EditMap Maps/Greenhouse #1" to Maps/Greenhouse: MapTiles > entry 1 couldn't be applied: Position specifies a tile position '27, 110' which is outside the map area.05:40:22WARNContent PatcherCan't apply map patch "Integrated Minecarts (CP Component) > Include code/mapedits.json > EditMap Maps/Greenhouse #2" to Maps/Greenhouse: MapTiles > entry 1 couldn't be applied: Position specifies a tile position '27, 111' which is outside the map area.[/table]
    3. sexynes
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      KakakTua,
      I need the SMAPI log to check various information. However, where it says "UseIF4Greenhouse" in the Config, try changing "true" to "false". 
    4. KakakTua
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      if change it to false, there is no error or warn.

      so it is this mod or oasis greenhouse. maybe the greenhouse want to forceful their supremacy
  8. moonsaya
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    农场的椰子树可以再生吗?
    1. sexynes
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      They can not regenerate unless there is a coconut tree nearby. 

      除非附近有椰子树,否则它们无法再生。
  9. grae23
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    Is there a way to remove the lava pool? I also have a construction plot on my farm right next to my greenhouse that won't go away. Can I get rid of it somehow or is it supposed to do something? 
    1. sexynes
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      In the Config, where it says "RemoveFarmVolcano", change "false" to "true". 
    2. grae23
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      thank you! Is there a way to remove the building under construction? It's right next to my greenhouse and its been there for 2 seasons, I can't remove or demolish it.
    3. sexynes
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      In the Config, where it says "RemoveCommunityKitchen", change "false" to "true". The community kitchen is an extra feature if you have the mods Unlockable Bundles and Buildings Included installed. 
    4. grae23
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      you're the best, thank you! This is hands down my favorite farm so thank you for making it so customizable!
    5. sexynes
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      What other amazing features I have worked tirelessly on that you would like to remove? I can let you know about those too. 
  10. ThatKaito
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    We installed this mod, and Unlockable Bundles. We were under the impression that some things on the farm would start out locked and need to be unlocked.
    But after an entire in-game month, we're not so sure anymore. We haven't found anything that can be unlocked on the farm, but we did find a truckload of things that seem like they could start out locked, like minecarts, boats, building-based warps, etc.

    I was wondering if that is normal? What exactly should we expect?
  11. ILissyI
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    Hai :3

    Someone requested a feature, and while I incorporated it, I thought completing a challenge to access the feature would be interesting.

    To gain access to the feature, install Unlockable Bundles

    Edit for 4.1.0: installing Buildings Included allows additional features to be unlocked.

    What feature and how to unlock it 


    I placed the coop and barn on the farm but they stay in construction mode
    1. sexynes
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      Do you have Unlockable Bundles and Buildings Included installed?
    2. ILissyI
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      Yes I  do and its a clean safe I mean I started over with this farm and those 2 installed 
    3. sexynes
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      If you do not want the coop and barn construction, you can turn it off in the Config. 
    4. ILissyI
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      The thing is I want it to be build and not just stand there as construction side 
    5. sexynes
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      What happens when clicking on their construction sign? 
    6. ILissyI
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      nothing happens
    7. sexynes
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      Go to the SMAPI log parser (https://smapi.io/log), follow the directions on the webpage, and reply with the URL it generates.
    8. ILissyI
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      After removing every mod and only this mod installed everything worked perfect and I can build the coop and barn now
      it is in conflict with another mod but I still working on that one :D
    9. sexynes
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      What mod is in conflict? 
    10. ILissyI
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      I still don't know I'm going by them one by one to figure it out 
    11. sexynes
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      Instead of checking one by one, I test half, then half, and continue halving until I figure out which mod. 
    12. ILissyI
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      Okay I'll try that 
    13. sexynes
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      Were you able to find the mod? 
    14. ILissyI
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      I went to sleep getting it done now :D hopefully 
    15. ILissyI
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      After installing all my mods (about 450) it still works so I think that installing your awesome farm mod before anything else does it .. it seems once its trickered it stays trickered sorry can't be much of a help here :(
    16. sexynes
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      What made you choose IF4? 
    17. ILissyI
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      Like I said I have over 400 mods and many are barn and coops related like Aviary and many more so I need a big farm to go with them.
      + SVE recommends IF2 but I didn't like that one and saw this one and I fell in love <3
  12. leafiot
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    hello, will there be an update to turn off farm cave? i would like to use another mod thats currently not available due to the lack of this option. thanks for taking your time to read and answer! (no pressure btw, just wanted to ask if its in/will be the works or not)
    1. sexynes
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      I tried to make this an option about two months ago but encountered some issues so I stopped. However, it may be a feature in the future; no ETA. 
    2. sexynes
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      Try v4.2.0.