Stardew Valley
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Drogean

Uploaded by

DisguisedGoldfish

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6 comments

  1. TheRisingUnited
    TheRisingUnited
    • member
    • 1 kudos
    the content.json is incorrect. one of the area numbers are incorrect (Fix Below)

    INCORRECT

    {
    "Format": "1.18.0",
    "Changes":[
    {
    "Action": "EditImage",
    "Target": "LooseSprites/Cursors", //the vanilla file that is going to be edited
    "FromFile": "assets/BouncyChests.png", //my file that is going to replace the specified area of the vanilla file
    "FromArea": { "X": 366, "Y": 32, "Width": 69, "Height": 18 }, // 
     "ToArea": { "X": 367, "Y": 32, "Width": 69, "Height": 18 } // 
    },
    ]
    }

    CORRECT

    {
    "Format": "1.18.0",
    "Changes":[
    {
    "Action": "EditImage",
    "Target": "LooseSprites/Cursors", //the vanilla file that is going to be edited
    "FromFile": "assets/BouncyChests.png", //my file that is going to replace the specified area of the vanilla file
    "FromArea": { "X": 366, "Y": 32, "Width": 69, "Height": 18 }, // 
     "ToArea": { "X": 366, "Y": 32, "Width": 69, "Height": 18 } // 
    },
    ]
    }

    This fixes the issue
  2. nexusjke
    nexusjke
    • member
    • 1 kudos
    love the cute bouncing chest so much, thank you <3
  3. ElkianLionblood
    ElkianLionblood
    • member
    • 1 kudos
    Any idea if this is compatible with 1.5? (and possibly SVE?)
  4. Stormrunner1981
    Stormrunner1981
    • member
    • 0 kudos
    Hi there, I used the Egg replace and for some reason it completely messed up the UI causing issues showing the count, and even map selection on a new farm.

    Not sure if this is same with treasure chest.  It gave no errors even on Patch Summary, so I had to find out by process of elimination.
    1. DisguisedGoldfish
      DisguisedGoldfish
      • member
      • 0 kudos
      Hello! Thanks for letting me know,

      I was made aware of some code/ compatibility problems with 1.4, so I've uploaded an updated version of both versions of the mod, I tested both of them in-game and running 40+ mods seemed to work fine for the new version.

      If you'd like to keep the replacement, please give the new version a try!
      Thanks a bunch,
      -Fish
    2. LenneDalben
      LenneDalben
      • supporter
      • 33 kudos
      Hi, love the mod, super cute! I had issues with my UI while using this mod, and realized it's because there's no specified ToArea and FromArea, so by default, this mod was replacing the entire Cursors file. I was able to fix it by adding FromArea and ToArea fields to the content.json, like so:
      Spoiler:  
      Show
      {
      "Action": "EditImage",
      "Target": "LooseSprites/Cursors",
      "FromFile": "assets/BouncyChests.png",
      "FromArea": {"X": 368, "Y": 32, "Height": 16, "Width": 64},
      "ToArea": {"X": 368, "Y": 32, "Height": 16, "Width": 64}
      },

      As a side note, you may still be using an outdated version of the tilesheet, based on a quick comparison I did with your mod's png file, and an unpacked Cursors tilesheet. See https://stardewvalleywiki.com/Modding:Editing_XNB_files#Unpack_game_files for instructions on how to unpack XNB files in order to edit the assets inside!

      Edit: AH, turns out I was using the older version of your mod and didn't know it! The manifest.json doesn't have update keys, and that's why I didn't see your update, my apologies ^-^'