Hi there, I used the Egg replace and for some reason it completely messed up the UI causing issues showing the count, and even map selection on a new farm.
Not sure if this is same with treasure chest. It gave no errors even on Patch Summary, so I had to find out by process of elimination.
I was made aware of some code/ compatibility problems with 1.4, so I've uploaded an updated version of both versions of the mod, I tested both of them in-game and running 40+ mods seemed to work fine for the new version.
If you'd like to keep the replacement, please give the new version a try! Thanks a bunch, -Fish
Hi, love the mod, super cute! I had issues with my UI while using this mod, and realized it's because there's no specified ToArea and FromArea, so by default, this mod was replacing the entire Cursors file. I was able to fix it by adding FromArea and ToArea fields to the content.json, like so:
As a side note, you may still be using an outdated version of the tilesheet, based on a quick comparison I did with your mod's png file, and an unpacked Cursors tilesheet. See https://stardewvalleywiki.com/Modding:Editing_XNB_files#Unpack_game_files for instructions on how to unpack XNB files in order to edit the assets inside!
Edit: AH, turns out I was using the older version of your mod and didn't know it! The manifest.json doesn't have update keys, and that's why I didn't see your update, my apologies ^-^'
6 comments
INCORRECT
{
"Format": "1.18.0",
"Changes":[
{
"Action": "EditImage",
"Target": "LooseSprites/Cursors", //the vanilla file that is going to be edited
"FromFile": "assets/BouncyChests.png", //my file that is going to replace the specified area of the vanilla file
"FromArea": { "X": 366, "Y": 32, "Width": 69, "Height": 18 }, //
"ToArea": { "X": 367, "Y": 32, "Width": 69, "Height": 18 } //
},
]
}
CORRECT
{
"Format": "1.18.0",
"Changes":[
{
"Action": "EditImage",
"Target": "LooseSprites/Cursors", //the vanilla file that is going to be edited
"FromFile": "assets/BouncyChests.png", //my file that is going to replace the specified area of the vanilla file
"FromArea": { "X": 366, "Y": 32, "Width": 69, "Height": 18 }, //
"ToArea": { "X": 366, "Y": 32, "Width": 69, "Height": 18 } //
},
]
}
This fixes the issue
Not sure if this is same with treasure chest. It gave no errors even on Patch Summary, so I had to find out by process of elimination.
I was made aware of some code/ compatibility problems with 1.4, so I've uploaded an updated version of both versions of the mod, I tested both of them in-game and running 40+ mods seemed to work fine for the new version.
If you'd like to keep the replacement, please give the new version a try!
Thanks a bunch,
-Fish
"Action": "EditImage",
"Target": "LooseSprites/Cursors",
"FromFile": "assets/BouncyChests.png",
"FromArea": {"X": 368, "Y": 32, "Height": 16, "Width": 64},
"ToArea": {"X": 368, "Y": 32, "Height": 16, "Width": 64}
},
As a side note, you may still be using an outdated version of the tilesheet, based on a quick comparison I did with your mod's png file, and an unpacked Cursors tilesheet. See https://stardewvalleywiki.com/Modding:Editing_XNB_files#Unpack_game_files for instructions on how to unpack XNB files in order to edit the assets inside!
Edit: AH, turns out I was using the older version of your mod and didn't know it! The manifest.json doesn't have update keys, and that's why I didn't see your update, my apologies ^-^'