Can this be used to install multiple farm maps at the same time? Like, say I wanted to have a modded standard map and a modded four corners map installed at the same time so I wouldn't need to swap before any playthrough or break old saves when I do.
It's not designed to load all of the maps by itself no, this was designed to allow the addition of warps with out having to embed them into the maps in a more dynamic user editable way. Not to say it's not possible, so long as a game location is loaded the warp files can reach those maps, if you made a micro mod that does nothing but register each of the farms as their own map name then this can indeed reach them.
Would you like a mod that does nothing but load up custom and/or multiple instances of regular maps? That should be a fairly simple creation, maybe 2~3 weeks to make (due mainly to it requiring free time as I am a full time programmer by trade). I have been looking for a smaller project to teach a couple new developers with, may not be a bad one.
Since this was in line with the larger project I am working on, I extracted the mapping logic out and created the Map Binder mod which will now allow you to do exactly as you asked. Hope this helps, though if you use base game maps some buildings may not show up on the extra maps such as the Greenhouse, though if you add the "Farm" map override it will add your house to the map which can be used to get back to the main farm rather quickly by entering and exiting.
I don't mind that it is only Farmer actually. That is good because it means that it will not cause pathfinding errors for NPCs, which can easily happen when adding warps.
If you do update to make NPC warps possible, I would make it optional for each warp and Farmer-only be the default.
Exactly, the way I'm looking at implementing it is a flag in a warp file / object. If it wasn't optional I could see Abigail getting stuck in the DeepWoods!
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It's not designed to load all of the maps by itself no, this was designed to allow the addition of warps with out having to embed them into the maps in a more dynamic user editable way. Not to say it's not possible, so long as a game location is loaded the warp files can reach those maps, if you made a micro mod that does nothing but register each of the farms as their own map name then this can indeed reach them.
Since this was in line with the larger project I am working on, I extracted the mapping logic out and created the Map Binder mod which will now allow you to do exactly as you asked. Hope this helps, though if you use base game maps some buildings may not show up on the extra maps such as the Greenhouse, though if you add the "Farm" map override it will add your house to the map which can be used to get back to the main farm rather quickly by entering and exiting.Would you like a mod that does nothing but load up custom and/or multiple instances of regular maps? That should be a fairly simple creation, maybe 2~3 weeks to make (due mainly to it requiring free time as I am a full time programmer by trade). I have been looking for a smaller project to teach a couple new developers with, may not be a bad one.
If you do update to make NPC warps possible, I would make it optional for each warp and Farmer-only be the default.