I've been on hiatus since September, hence the lack of response.
I'm slowly starting to work on updates again and am aiming to have most open bugs addressed within the next week or two. Once all the bugs are fixed I'll get around to outstanding comments and messages.
Thanks to everyone who has been patient, please know I'm working hard to get everything fixed.
When the config was added, it came with some built-in limits to make it more balanced. As the name implies No Limits removes the limits that were set. I've been thinking of just removing limits or make them optional.
Could you explain the config a bit? I assume 750, the default, refers to how long it takes for you to regain your max energy in seconds? Please add a // somewhere there and give an explanation of what it does.
I don't like comments in JSON because it shows up as an error, instead, I'll explain it here.
The mod uses smapi's UpdateTicked and the game's game time to check how much time has passed. every 60th of a second the mod updates and checks if the config set number - the elapsed time in milliseconds is less than 0 or 0. This means that if you were to set the config time to 60 your health and stamina would regen +1 every second.
This builds down to the basic calculation of {Config.RegenTime} - {gametime.elapsedgametime.milliseconds} = time left untill regen
This is a really nice mod, and it's definitely useful for those who don't have a spa tucked away somewhere in their farm. Though I've noticed an issue, where you don't regenerate any lost stamina if the config is set to anything less than 300. I'm not sure why that is.
Also, for a bit of balance, would it be possible for you to add an option to only regenerate stamina for sleeping, instead of sleeping and sitting? I'm worried I would start to rely on sitting down every ten steps if I got too used to that
The normal version of the mod doesn't allow for a timer of less than 300 or more than 2000 and it will inform you of this, for this you could download the no limits version.
The option for disabling when sitting is possible and I'll get it out soon
A nice alternative way to recover stamina. If you're using Time Freeze, be sure to re-enable the passage of time in your house, so resting costs precious daylight. Otherwise stamina regen in bed becomes really OP.
No clue. But if two people fill the same modding niche it means that unless both of them are on break from modding when 1.5 drops, at least one will still get an update and the function is still available to users. It's like redundancy in engineering, they will always be each other's fail safe.
Sorry, I know I'm rambling, I just find the concept fascinating. :)
27 comments
I've been on hiatus since September, hence the lack of response.
I'm slowly starting to work on updates again and am aiming to have most open bugs addressed within the next week or two. Once all the bugs are fixed I'll get around to outstanding comments and messages.
Thanks to everyone who has been patient, please know I'm working hard to get everything fixed.
As the name implies No Limits removes the limits that were set.
I've been thinking of just removing limits or make them optional.
How do I edit the config when it's not a .txt file?Nevermind, found a .JSON editor
The mod uses smapi's UpdateTicked and the game's game time to check how much time has passed.
every 60th of a second the mod updates and checks if the config set number - the elapsed time in milliseconds is less than 0 or 0.
This means that if you were to set the config time to 60 your health and stamina would regen +1 every second.
This builds down to the basic calculation of {Config.RegenTime} - {gametime.elapsedgametime.milliseconds} = time left untill regen
yes the lower the number the faster the regen,
the multiplayer standard is 500
Also, for a bit of balance, would it be possible for you to add an option to only regenerate stamina for sleeping, instead of sleeping and sitting? I'm worried I would start to rely on sitting down every ten steps if I got too used to that
The option for disabling when sitting is possible and I'll get it out soon
Sorry, I know I'm rambling, I just find the concept fascinating. :)