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9 comments

  1. KKOIKKOI
    KKOIKKOI
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    Hello. I don't understand what's wrong.SMAPI does not report an error when I use the original mod alone. But when I added the sinicization,SMAPI has gone viral.
    [Content Patcher] Error preloading content pack 'Krobus Dialogue Mod'. Technical details:
    Newtonsoft.Json.JsonReaderException: Can't parse JSON file at D:\steam\steamapps\common\Stardew Valley\Mods\小黑对话扩展6760及汉化6770\Krobus Dialogue Expansion Mod Pack\[CP] Krobus Dialogue Mod\content.json. This doesn't seem to be valid JSON. Found curly quotes in the text; note that only straight quotes are allowed in JSON.
    Technical details: After parsing a value an unexpected character was encountered: 新. Path 'Changes[0].Entries.Thu2', line 32, position 65.
       at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
       at StardewModdingAPI.Framework.ContentPack.ReadJsonFile[TModel](String path) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:line 76
       at ContentPatcher.Framework.RawContentPack.TryReloadContent(String& error) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\RawContentPack.cs:line 80
       at ContentPatcher.ModEntry.GetContentPacks()+MoveNext() in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\ModEntry.cs:line 453
    [Content Patcher] Error preloading content pack 'Krobus Marriage Dialogue Mod'. Technical details:
    Newtonsoft.Json.JsonReaderException: Can't parse JSON file at D:\steam\steamapps\common\Stardew Valley\Mods\小黑对话扩展6760及汉化6770\Krobus Dialogue Expansion Mod Pack\[CP] Krobus Marriage Dialogue Mod\content.json. This doesn't seem to be valid JSON.
    Technical details: After parsing a value an unexpected character was encountered: 爱. Path 'Changes[0].Entries.Good_1', line 48, position 37.
       at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
       at StardewModdingAPI.Framework.ContentPack.ReadJsonFile[TModel](String path) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:line 76
       at ContentPatcher.Framework.RawContentPack.TryReloadContent(String& error) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\RawContentPack.cs:line 80
       at ContentPatcher.ModEntry.GetContentPacks()+MoveNext() in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\ModEntry.cs:line 453
    This is so weird.I'm sorry I didn't find a simpler way.I'm sorry if it bothers you.Looking forward to your answer.
  2. Anxil3237
    Anxil3237
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    What Mod Are you using for that sprite?
  3. weichuankong
    weichuankong
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    Thank you for your translation? Do I need to download Canon Friendly Dialogue Expansion?
  4. kujoshu
    kujoshu
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    thx for ur translation!  can I ask whether u are giong to make a chinese version of the sve compatible one that has been already published?
  5. LDHarvenor
    LDHarvenor
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    • 1 kudos
    Can l ask you a bit what mod are you using in the picture?
    1. jina2ya
      jina2ya
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      • 174 kudos
      I see on Naver (need login)https://cafe.naver.com/starvall/215426
    2. Avaacodou
      Avaacodou
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      hey if you can, can you post a google drive link or something similar? I tried to get it off naver but it didn't work :/
  6. kurumi5233
    kurumi5233
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    Is it compatible with SVE
    ?sve???
    gen sve jianrong me
    1. MelindaC
      MelindaC
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      • 28 kudos
      Technically yes as SVE doesn't edit vanilla dialogue except for some cutscenes.

      However, I am still waiting for the big update to make a SVE-friendly Krobus Dialogue Mod Pack so I know what changes I need to make.