13/01/2025: updated for 1.6. please delete the old version of the mod before updating! now adds a new farm type to your game BUT you can still replace one of the vanilla farm maps by editing the config:
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* config options *
"UseUltimateFarmCave" > allowed values: "true", "false" > default "true" > set to "false" if you want to use another farm cave mod
"RemoveDogHouse" > allowed values: "true", "false" > default "false" > set to "true" to remove the dog house and bowls from behind the farmhouse
"ReplaceVanillaFarm" > allowed values: "", "Standard", "Forest", "Hilltop", "Riverland", "Wilderness", "Beach", "FourCorners" > default "" (none) > you can replace multiple by separating them with commas, e.g. "Forest, FourCorners, Beach"
I have tried everything I can think of, this map will not load correctly for me. I made sure to remove 1.2 save before loading my game, I have reconfigured the config file as directed and nothing, this map won't load. I'm not sure what else to do?
To clarify, it will not load on a save I had before but starting a new save with Ultimate Farm selected works just fine. I can still access the cave but will be softlocked when loading places that are out of bounds on a vanilla map.
Is it possible for a setting to be added/would it help to have a "UseUltimateFarmMap" like you do with the cave? I don't have any other map mods that I know of and nothing that should be conflicting.
Edit: Basically what I had to do was go into the save file, manually change the farm type to Standard, then set the settings for the mod to specifically target Standard instead of multiple ones. Now it works without issue. Hope this helps anyone else in the future!💚💚
When I changed the farm, the bushes from my previous farm are still there and are blocking some of the way and I can't go to other areas because they're just there and I can't get rid of them. Is there a way to get rid of the bushes? Also, when I enter the mushroom cave, I can't enter and I just end up walking around the cave and can't enter it.
Is there a requirement for the forage to spawn on the meadow? i've been loving the farm, but I'm in fall of season 1 and haven't found any forage in the forest meadow.
I cannot get this farm to load. It will run through the initial day, where you travel to the farm, but once it saves that date it freezes when trying to load. Here is my SMAPI Log. https://smapi.io/log/f912bec6478f48c486b1e1a60f693a2e
i'm not sure what the problem is from looking at the log. does the game crash? smapi will give you specifically a crash log which has more info that might help. but i don't think your problem is with this mod. if you rename your mods folder so that it doesn't load and instead make a new one called Mods that just contains this mod and its requirements (content patcher, farm type manager, and daisyniko's tilesheets), you can make a new farm to test and see if you run into the same issue at the end of the day.
Through process of elimination, it appears the offending non-compatible mod was the integrated minecarts mod. Sad, I really liked having a mine cart in the cindersap forest and ginger island, but I'll live. This farm is really nice!
that mod is configurable, so you should be able to disable its farm minecart with generic mod config menu or the config.json file so that you can have both still
356 comments
* config options *
"UseUltimateFarmCave"
> allowed values: "true", "false"
> default "true"
> set to "false" if you want to use another farm cave mod
"RemoveDogHouse"
> allowed values: "true", "false"
> default "false"
> set to "true" to remove the dog house and bowls from behind the farmhouse
"ReplaceVanillaFarm"
> allowed values: "", "Standard", "Forest", "Hilltop", "Riverland", "Wilderness", "Beach", "FourCorners"
> default "" (none)
> you can replace multiple by separating them with commas, e.g. "Forest, FourCorners, Beach"
To clarify, it will not load on a save I had before but starting a new save with Ultimate Farm selected works just fine. I can still access the cave but will be softlocked when loading places that are out of bounds on a vanilla map.
Is it possible for a setting to be added/would it help to have a "UseUltimateFarmMap" like you do with the cave? I don't have any other map mods that I know of and nothing that should be conflicting.
Edit: Basically what I had to do was go into the save file, manually change the farm type to Standard, then set the settings for the mod to specifically target Standard instead of multiple ones. Now it works without issue. Hope this helps anyone else in the future!💚💚
I use it and have had no issues, but you may want to make a backup of your farm first.
I want to move the greenhouse, but it leaves behind the decorative objects located to the side. Is there a way of removing these?
Loving the farm otherwise!