* if you're reporting an issue, please include a link to your game log. instructions are here * yes, it works with stardew valley expanded
how to make the mod replace a different vanilla farm:
Spoiler:
Show
notes * you can only catch fish with Riverland and Forest * DO NOT remove any of the punctuation (quote marks, commas, curly brackets, etc) in the content files. only change the text * it won't work with Four Corners
1. navigate to Mods/[CP] Ultimate Farm and open up the content.json file in any text editor 2. find every instance of "Riverland" and change it to the farm name you want (e.g. "Wilderness") 3. find where it says "Maps/Farm_Fishing" and change it to the file name of the farm you chose (e.g. "Maps/Farm_Combat") 4. save the file and then open the content.json in Mods/[FTM] Ultimate Farm 5. scroll all the way down to the bottom and change "Riverland" to the farm name you chose 6. save the file
Thank you so much for this map wich is amazing for playing with friends, I've translate the english part of the json in french, I drop it here if you ever want to implemant this in the mod.
Yours, EmotionFox.
"uf.0": " Carrière de la ferme {{FarmName}}^> Ferme {{FarmName}}", "uf.1": "ATTENTION : Site de fouilles archéologiques^Personnel autorisé seulement.^S'adresser à Ghunter au musée de Pélican Ville pour toute demande.", "uf.2": "Un squelette de dinosaure! Il y a l'os d'un animal plus petit coincé entre ses dents.", "uf.3": "Un squelette de dinosaure! Les os de ses côtes sont plus grands que toi.", "uf.4": "` Ferme {{FarmName}}^{ Domaine sud-ouest^} Domaine sud-est^_ Forêt Sève-Cendreuse", "uf.5": "` Domaines cultivable du nord^@ Carrière de la ferme {{FarmName}}^_ Domaine sud-est", "uf.6": "` Forêt inexploitée, montagne^@ Cave de la ferme {{FarmName}}", "uf.7": "Panier d’expédition de la ferme {{FarmName}}^Tous les articles à vendre en fin de journée.", "uf.8": "@ Ferme {{FarmName}}^> Arrêt de bus", "uf.9": "` Domaines cultivable du nord^> Enclos à bétail^} Lac de la ferme {{FarmName}}", "uf.10": "` Direction forêt Sève-Cendreuse^> Domaine supérieur sud-est^_ Domaine inférieur sud-est", "cave.0": "Prairie boisée", "cave.1": "Carrière de la ferme {{FarmName}}", "cave.2": "Lac de la ferme {{FarmName}}"
There is a problem when I play with 1.6 version that I can't move when I enter the bus stop from farm (I can move when I enter through other directions).
If you would like more details please let me know! : )
I haven't tried it with this one yet, but I saw yesterday that people having been using Custom Farm Loader or the No Clip Mode mod to get around this in older maps that haven't been updated to 1.6 yet. CA made something around the bus stop a bit wider than it was before which is causing the issue of blocking the path. I believe DaisyNiko is working on updates, but also moving RL so it might take some time but there's instructions on how to fix it yourself online if you know how to use Tiled.
Installing Custom Farm Loader fixed it for me, the bus stop exit let me through somehow? Still needs further testing but yeah, quick fix for anyone wondering.
Hi DaisyNiko! I just wanna say that this is truly the UltimateFarm! I really liked this mod.
Just a quick question. I was editing the farm using farm type manager and I'd like to remove the stumps respawning since it overlaps some of the trees I've planted and paths that I placed however, I'm not too sure if this is correct. Are you able to guide me on this?
Here's a link for the pic. Somehow I'm not able to insert image link to comment.
yeah the way i added those extra areas is really outdated now and not ideal so maybe one day i will update the mod to make it more customisable but not now sorry
Hello! I installed this mod on my SV mobile, it is playable but there are two entrances on both sides of the map that always freeze the game on the loading screen. Is there a way to resolve this?
just wanted to ask if you have plans on updating this after 1.6 drops? i would love to use it with the update but want to see if i should wait or not. no pressure, of course! genuinely just curious. don’t worry if you have no immediate plans :) i’ll probably use zenith farm if you don’t!
Edit, again: Sadly PyTK and TMXL have been plagued with issues for a long time, and tend to cause tons of bugs and performance issues in the latest version of the game. Luckily, it is possible to use the latest version of CP to load custom maps into Stardew, instead of TMXL - I successfully managed to fully migrate this mod over to CP and remove dependency on TMXL using this guide.
Hi, would you share the converted mod, please ? I tried to follow the guide and remove TMXL and PyTK dependency but I must have missed something because SMAPI can't load my sloppy edit.
315 comments
* if you're reporting an issue, please include a link to your game log. instructions are here
* yes, it works with stardew valley expanded
how to make the mod replace a different vanilla farm:
* you can only catch fish with Riverland and Forest
* DO NOT remove any of the punctuation (quote marks, commas, curly brackets, etc) in the content files. only change the text
* it won't work with Four Corners
("Farm Name" = "File Name")
"Standard" = "Farm"
"Riverland" = "Farm_Fishing"
"Hilltop" = "Farm_Mining"
"Forest" = "Farm_Foraging"
"Wilderness" = "Farm_Combat"
1. navigate to Mods/[CP] Ultimate Farm and open up the content.json file in any text editor
2. find every instance of "Riverland" and change it to the farm name you want (e.g. "Wilderness")
3. find where it says "Maps/Farm_Fishing" and change it to the file name of the farm you chose (e.g. "Maps/Farm_Combat")
4. save the file and then open the content.json in Mods/[FTM] Ultimate Farm
5. scroll all the way down to the bottom and change "Riverland" to the farm name you chose
6. save the file
Yours, EmotionFox.
"uf.0": " Carrière de la ferme {{FarmName}}^> Ferme {{FarmName}}",
"uf.1": "ATTENTION : Site de fouilles archéologiques^Personnel autorisé seulement.^S'adresser à Ghunter au musée de Pélican Ville pour toute demande.",
"uf.2": "Un squelette de dinosaure! Il y a l'os d'un animal plus petit coincé entre ses dents.",
"uf.3": "Un squelette de dinosaure! Les os de ses côtes sont plus grands que toi.",
"uf.4": "` Ferme {{FarmName}}^{ Domaine sud-ouest^} Domaine sud-est^_ Forêt Sève-Cendreuse",
"uf.5": "` Domaines cultivable du nord^@ Carrière de la ferme {{FarmName}}^_ Domaine sud-est",
"uf.6": "` Forêt inexploitée, montagne^@ Cave de la ferme {{FarmName}}",
"uf.7": "Panier d’expédition de la ferme {{FarmName}}^Tous les articles à vendre en fin de journée.",
"uf.8": "@ Ferme {{FarmName}}^> Arrêt de bus",
"uf.9": "` Domaines cultivable du nord^> Enclos à bétail^} Lac de la ferme {{FarmName}}",
"uf.10": "` Direction forêt Sève-Cendreuse^> Domaine supérieur sud-est^_ Domaine inférieur sud-est",
"cave.0": "Prairie boisée",
"cave.1": "Carrière de la ferme {{FarmName}}",
"cave.2": "Lac de la ferme {{FarmName}}"
There is a problem when I play with 1.6 version that I can't move when I enter the bus stop from farm (I can move when I enter through other directions).
If you would like more details please let me know! : )
Just a quick question. I was editing the farm using farm type manager and I'd like to remove the stumps respawning since it overlaps some of the trees I've planted and paths that I placed however, I'm not too sure if this is correct. Are you able to guide me on this?
Here's a link for the pic. Somehow I'm not able to insert image link to comment.
just wanted to ask if you have plans on updating this after 1.6 drops? i would love to use it with the update but want to see if i should wait or not. no pressure, of course! genuinely just curious. don’t worry if you have no immediate plans :) i’ll probably use zenith farm if you don’t!
hope you enjoy the update!
I tried to follow the guide and remove TMXL and PyTK dependency but I must have missed something because SMAPI can't load my sloppy edit.