"ShowUnknownRecipes": true option works as expected, but that's about the only thing this mod adds as of SDV 1.5 and the mod is clashing with the vanilla game's tooltip. See the Bugs tab if you're curious. Otherwise, I'd recommend skipping this mod.
So I tried it again. Fixed the config file and I still got nothing on the unknown recipes. So either I just have no luck with this or it isn't working with the unknown recipes.
I love this mod, but I'd like to point out that there is a typo in the nexus mod name! People will find the mod more easily through search if "Cookng" is corrected to "Cooking". :P
I tested (with my own Finnish translation which is a CP mod and Finnish replaces Hungarian) and on French. It doesn't. Mainly. For some reason the ingredients for sashimi did show up. Oh, i just understood why: The name "sashimi" has not been changed in either of those translations. The mod matches the plate names as they're shown to the player; not the "internal" string in the game. The same reason the six plates for which internal and shown names do not match cause problems.
I've added i18n. Should work with other languages now. There are 3 texts that has to be translated: The menu (2 lines) and The "Times Cooked" in the collections page.
Hungarian translation is done, because I'm Hungarian. :D
I've added i18n. Should work with other languages now. There are 3 texts that has to be translated: The menu (2 lines) and The "Times Cooked" in the collections page.
Hungarian translation is done, because I'm Hungarian. :D
I could do a private Finnish version for myself then (or stare at lines in Hungarian.;-) -- I do not understand it save the iconic "Hál úskal elevenen víz alat." 'Kala uiskentelee elävänä veden alla' (The fish is swimming alive under the water)). As my StardewFinnish has been downloaded only 25 times so far (and probably at least one is another modder using it for something else than playing), offering an actual Finnish version is probably not reasonable.
You are using linux, aren't you? The dll filename and the call do not match (hmmm I first thought it was just capitalization but the file is named "ShowCookingRecipes.dll and the call is "showcookingrecipe.dll". How did the maker of the mod get it to work? (unless they uploaded wrong version). I tried to change that and it still does not work... let's see... a bit more.
Nope. Changing the filenames hid the error messages but the mod does nothing.
But it still doesn’t work for me, most likely it’s the same language conflict as wally232, only I use not Korean but Russian.
and Quirinea, i use windows, and I also tried changing the dll name in manifest, and it also gave nothing. probably it was necessary to write about this? well, better late than never :D
It was something more fundamental, obviously... I've just corrected a couple of mods for myself (and reported) as typically people making the mods on Windows do not check for capitalization, as it does not cause problems for Windows, and in the base game there are some irregularities. Most stuff is capitalized but there are random ones (at least I haven't seen any logic), e.g.eventConditions are not.
29 comments
"ShowUnknownRecipes": true option works as expected, but that's about the only thing this mod adds as of SDV 1.5 and the mod is clashing with the vanilla game's tooltip. See the Bugs tab if you're curious. Otherwise, I'd recommend skipping this mod.
{
"ShowUnknownRecipes": true
}
Oh, i just understood why: The name "sashimi" has not been changed in either of those translations. The mod matches the plate names as they're shown to the player; not the "internal" string in the game. The same reason the six plates for which internal and shown names do not match cause problems.
There are 3 texts that has to be translated: The menu (2 lines) and The "Times Cooked" in the collections page.
Hungarian translation is done, because I'm Hungarian. :D
There are 3 texts that has to be translated: The menu (2 lines) and The "Times Cooked" in the collections page.
Hungarian translation is done, because I'm Hungarian. :D
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.
[SMAPI] - ShowCookingRecipes 1.0.0 because its DLL 'showcookingrecipe.dll' doesn't exist.
The dll filename and the call do not match (hmmm I first thought it was just capitalization but the file is named "ShowCookingRecipes.dll and the call is "showcookingrecipe.dll". How did the maker of the mod get it to work? (unless they uploaded wrong version).
I tried to change that and it still does not work... let's see... a bit more.
Nope. Changing the filenames hid the error messages but the mod does nothing.
and Quirinea,
i use windows,
and I also tried changing the dll name in manifest,
and it also gave nothing.
probably it was necessary to write about this?
well, better late than never :D
I've just corrected a couple of mods for myself (and reported) as typically people making the mods on Windows do not check for capitalization, as it does not cause problems for Windows, and in the base game there are some irregularities. Most stuff is capitalized but there are random ones (at least I haven't seen any logic), e.g.eventConditions are not.