This is a fun idea. Will you add support for popular alternative sprites, such as the Seasonal outfits ones since I assume you will need an unique png for each and every Haley variety?
Thanks! Your assumption is correct, we'll need a unique mask image for every Haley variety. I don't think it can be done without support from the authors of the corresponding sprite mods. Do you have one in mind?
I think that making this compatible with Seasonal Outfits - Slightly Cuter Aesthetic by Poltergeister would be a great idea given the number of people that use it. I know I would love to have both at the same time at the very least.
Would you consider an option to change how often Haley dyes her hair. for example you could change it so she dyes it every week instead of every month?
Hi, sorry about the late reply. I like that idea and will add it after SDV 1.6 release. This might take a few days because I have to prepare hair layers for Haley's vanilla winter outfit first.
With "fading color" off, Haley's hair goes back to blonde within a week of the new season. With the setting on, it fades to white over the whole season as expected but I don't like her with white hair. Any ideas for a fix?
Thanks for your feedback. This is expected hehavior but it won't be hard to change it. I could implement an option to set the final fading color. Might still look bleached since I can't preserve her original warm highlights due to technical reasons. Do you think that's an option?
In version 1.2 you can set the option AlphaBlend to true so Haley gets blonde again during the season. Looks really good although it's not very realistic (if you ever bleach your hair to do something fancy you know what I mean, you'll never get your original color back :-)
Hey. Thanks for the mod. Just wanted to ask something. How exactly do we change to a particular color? I see 4 sets of numbers separated by "," but I don't really know how it works. I tried looking for info, and the closest thing I found were "web colors" written in decimals (I'm not english, sorry if I'm butchering my attempt to explain). That said, I noticed that web colors in decimals were 3 sets of numbers, not 4. So... here I am. How does it work?
It's RGBA so web colors written in decimal is right. You can ignore the alpha channel A, I just didn't want to invent a new data type for color. Btw, I'm not a native english speaker myself but I think you explained your issue very well :-)
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In any case, great mod!