This page was last updated on 23 August 2023, 2:24PM
Changelogs
Version 2.0.1
Fixed Automate support: mod is now split into BlueberryMushroomMachine and BlueberryMushroomAutomation in the main file.
Version 2.0.0
Update for Stardew Valley 1.5 compatibility.
Migrate serialisation from PyTK to SpaceCore.
Add support for Automate: mushrooms will move to any adjacent chests when the Propagator is full.
Add new Italian localisation, with thanks to Nekora8!
Version 1.65
Added support for custom mushrooms and fungi, which will grow relative to their value.
Added new config options: OnlyToolsCanRemoveRootMushrooms, PulseWhenGrowing, OtherObjectsThatCanBeGrown.
Wrote a new Japanese translation. 問題を見つければ、声をかけてください。
The code's much nicer now and i'm happy. Having a little moment over here to appreciate it.
Version 1.64
Added a new Spanish translation, with thanks to ErosDkAl, and a new Russian translation, courtesy of maraticon!
Version 1.63
Added French translation, courtesy of Inu'tile, as well as a Portuguese translation!
Propagator now pops out mushrooms at the same quality as the first one added, and pops out iridium-quality mushrooms with the Botanist perk for iridium forage.
Version 1.62
Added a new Korean translation, courtesy of Kaya!
Added a new config option for doubled maximum mushrooms per log.
Version 1.61.0
Added a new Mandarin Chinese translation, courtesy of chiwei!
Rewrote fixes to internationalisation that were leaving the event and recipe useless for non-English language players.
Some small performance improvements.
Removed version 1.60 for broken features.
Version 1.51
Compatibility with latest CFR (2.12.7 2019.12.13).
Fixed 0 and NULL object names when crafted by recipe with Artisan Valley objects installed.
Version 1.50
Compatibility with PyTK 1.12.14-unofficial1.1: No more objects failing to rebuild after reloading saves.
Compatibility with Json Assets 1.5.1: No more indexing issues causing texture size errors. Ever. For real. The mod no longer attempts to place the object after JA's initialisation to an index of 4000.
Mod failure due to null objects per location should be fixed. This was a workaround to a previous PyTK issue with weak checks.
Propagators should no longer render above the player when placed outdoors.
Internal code is much cleaner and safer. Take my word for it, or visit my Github from the link at the bottom of the mod description.
Version 1.40
Stardew Valley 1.4 compatibility
Version 1.20
BigCraftablesInfo 'key already exists' error should now be gone, too.
Mushrooms now grow as they should, a workaround has been added to avoid problems with the latest version of PyTK rebuilding the machines as they were about to update their held items.
Growth rates should now behave as expected, this may reset your config file.
Thanks to Minerva, Cat, and Strobe for info and testing.
Extra thanks to everyone who's had to download 3 patches already to get this working lol
Version 1.11
Fixed compatibility issues with MacOS and Linux versions.
Cleared up 'key already exists' errors when a new day starts.
Thanks to stevanihalim, Strobe, and Cat for logs, tests, and fixes.