Hello guys Warilized here. For the bug present in the add-on files, it has something to do with CFR being obsolete or something. Someone had already told me that they had already conversed the add-on to a new framework called Producer Framework Mod. I'll update it soon, hopefully.
I have converted the machine to PFM with help from someone but haven't been able to post it because I've been busy IRL. The other reasons are I need to rebalance the machines (and the main mod) and have planned to add new machines so I've postponed it.
Hey bikinavisho and Warilized, it seems like the mod currently conflicts with Advanced Farming because both implement a Water Pump. Is there any chance that compatibility could be added for this?
As for Advanced Farming compatibility, simply open the "[PFM] Drink More Water - Get Water" folder, then open "ProducerRules.json" and change "Water Pump" to "Drinking Water Pump", then open "ProducersConfig.json" and do the same.
Hello There great mod...Can i ask if you can have a version wherein the add-0n is not giftable to npc`s?.... I managed to get more hearts before year 2 because I'm spamming this as gift to NPC's
The instructions were pretty confusing but all you have to do is download the PFM version from the sticky post (up above) that bikinavisho kindly converted for us to use. If you wish to use version B with it, just overwrite the [JA] folder in there with the version B [JA] folder
I tried replacing it and keeping the JA vers, when i replace the ja vers I still dont see any recipe from robins for any kettle. and when I keep them both the mod just isnt like read because none of the items are added
What about adding a bucket to collect water in which you craft into Raw Water (I would have called it Water or Dirty Water personally, and presumably you'd get a empty bucket back if able) in which you could cook or kettle it into Water (Purified Water) and the Rainwater Tank produces Water (Purified Water).
Unfortunately, I can't do that because I don't know C# language. Adding that feature would mean turning this into a smapi mod. If there's workaround, i'll consider adding it.
I assume the same about getting water from the Watering Can? Because my instinct would be to have a buyable container (e.g. Waterskin or Water Bottle) with two states (empty/full) that can be refilled from the Watering Can or from any freshwater source.
I mean, could add in getting sick from bad water and such, but c'mon, this is a relaxing game, I want to immerse myself in drinking as well as eating, not in playing Dysentery Roulette.
Though I suppose that could be a config option: Is water dangerous? If Yes, then there's a step between getting water and drinking water, and if you skip that step and drink the (potentially polluted) water then you have an X% chance of getting sick (stamina/energy drain? health drain? wake up tired?). But there could also be a Filtered Water Bottle that avoids this step and always gives you fresh water; it could sell for more money. Config could allow which bottle is sold and for how much; having just the Filtered Water Bottle for sale means no chance of getting sick from water.
P.S. If you don't know C#, what are you coding this mod in? I've just gotten into modding (as a user, not a mod creator) and I'm trying to figure out the details as I go.
This mod doesn't utilize more technical programming language. It is a content pack and mainly written with JSON formatting. For sickness chance, the main framework that is Json Asset doesn't support that at this moment, mainly because buff is hard coded.
If someone wanted to write a companion mod (bucket to get water) you are welcome to.
For some reason, I just feel that it rainwater tank should produce more water as it is dependent to rain (making it more rewarding) and water pump should have less as you can put it anytime. Anyway, drink more water.
Hello! Thank you for mod! I added Chinese translation for mod.Ver:A I will be happy if you want to add Chinese translation to the next update. https://www.dropbox.com/s/ajgv8luk1135eg7/%5BJA%5D%20Drink%20More%20Water-zh.zip?dl=0
I really love this mod, however I was wondering if you could tell me why my rainwater tank and pump would be producing weeds all the time as apposed to raw water.
It's an issue with CFR as far as I know. Artisan Valley had the same issues. They switched over to PFM, and it would probably be best if this mod did too- but remember, modders are people too with busy schedules!
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For the bug present in the add-on files, it has something to do with CFR being obsolete or something.
Someone had already told me that they had already conversed the add-on to a new framework called Producer Framework Mod.
I'll update it soon, hopefully.
I have converted the machine to PFM with help from someone but haven't been able to post it because I've been busy IRL.
The other reasons are I need to rebalance the machines (and the main mod) and have planned to add new machines so I've postponed it.
I'll see what I can do for the next update if I'm not busy.
Adding that feature would mean turning this into a smapi mod. If there's workaround, i'll consider adding it.
I mean, could add in getting sick from bad water and such, but c'mon, this is a relaxing game, I want to immerse myself in drinking as well as eating, not in playing Dysentery Roulette.
Though I suppose that could be a config option: Is water dangerous? If Yes, then there's a step between getting water and drinking water, and if you skip that step and drink the (potentially polluted) water then you have an X% chance of getting sick (stamina/energy drain? health drain? wake up tired?). But there could also be a Filtered Water Bottle that avoids this step and always gives you fresh water; it could sell for more money. Config could allow which bottle is sold and for how much; having just the Filtered Water Bottle for sale means no chance of getting sick from water.
P.S. If you don't know C#, what are you coding this mod in? I've just gotten into modding (as a user, not a mod creator) and I'm trying to figure out the details as I go.
This mod doesn't utilize more technical programming language. It is a content pack and mainly written with JSON formatting.
For sickness chance, the main framework that is Json Asset doesn't support that at this moment, mainly because buff is hard coded.
If someone wanted to write a companion mod (bucket to get water) you are welcome to.
I will be happy if you want to add Chinese translation to the next update.
https://www.dropbox.com/s/ajgv8luk1135eg7/%5BJA%5D%20Drink%20More%20Water-zh.zip?dl=0
Are there any reasons for this? I love this mod nonetheless.