This mod has an array of options to enhance your farming life! You can make crops grow faster, crops grow in all seasons (except Winter), make your crops regrow after harvesting (like Strawberries!) make your farm animals mature and/or produce products faster, and an option to find Prismatic Seeds to grow them into Prismatic Shards! Happy Farming:D
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Changelogs
Version 5.0.3
> Added a new settings category that will affect how many materials is required to craft the fertilizers obtained by Qi. This includes the Deluxe Fertilizers and Hyper Speed-Gro.
NOTE: I wanted to balance the fertilizers options away from the end game items that Qi sells. So I decided to make the original fertilizer settings and this one separate.
> Reorganized the sell values settings for Crops, Fruits, and Artisan Goods. Added all foraging items and missing items to all settings.
NOTE: I was originally going to separate crops, fruits, forage, and artisan good items with this update. But I ultimately decided to not do so since some forage items are also fruits and some crops, fruits, and forage items affect artisan goods. So I went a head and updated the all the items in this category and include several missing forage and other crop items.
> Fixed a bug with the farm equipment settings not working correctly if choosing the Level 1 option.
> Fixed a few description errors.
Please let me know if you find any bugs or errors! :)
Version 5.0.2
> Added a new setting Regrow Crops Growth Speed. These options will affect the speed in which crops will regrow after harvest.
o The Regrow Crops Growth Speed options will work without Auto Regrow Crops enabled and will only affect the standard regrowable crops instead (Strawberries, Blueberries, Hot Peppers, Ancient Fruit, etc).
If Auto Regrow Crops is enabled, the Regrow Crops Growth Speed options will work for ALL crops.
> Added a new setting Regrow Flowers Growth Speed. These options will affect the speed in which flowers will regrow after harvest.
o The Regrow Flowers Growth Speed options will ONLY work if Auto Regrow Flowers is enabled!
If using the Crops Growth Speed options, the Regrow Crops/Flowers Growth Speed options will not work since the Crops Growth Speed options will affect the regrowable crops growth speeds automatically.
> Fixed an issue where Unmilled Rice, Bananas, and Mangos were missing from the Crops Sell Value options. (Thanks AnahNeemus!)
> Updated and fixed some errors with some descriptions in the settings menu.
Version 5.0.1
> There is no longer two different settings to download for Farming Made Easy Suite. The original GMCM version is now the standard version of the mod and will utilize the Generic Mod Config Menu mod! This will allow you to configure your settings in game rather than use a text file. No longer will your settings be changed with every Farming Made Easy Suite update!
> Updated some descriptions on some settings that were incorrect or outdated.
Version 5.0.0
This was a big update that revamped most of the mod's assets, please report any errors or bugs!!
> Added a new Harvest with Scythe option. This option will be limited compared to other mods that support the same feature as it will only work on crops that are newly planted after the option is enabled. It will also disable the normal means of harvesting via picking.
> Auto Regrowth options for crops and flowers have been separated and can be enabled independently of each other within a new Auto Regrow Crops category.
> All assets for crops and flowers have been adjusted or removed to accommodate the Auto Regrowth change.
> Reduced time on regrowth crops (Strawberries, Blueberries, etc) when using the Faster Crop Growth options.
> Added the ability to change every type of flower's color.
> All new assets for flowers have been added.
> Combined the Chance and Guarantee for extra crops options into a single category.
> Added a 15, 20, and 25 option to the Extra Crops options.
> Revamped both Sell Value categories. After 100%, the options will go in increments of 25% up to 500%.
> Fixed Fiber missing a value under the Extra Crops options.
> Added new notes to some category options with better descriptions.
> Removed duplicate Prismatic Shard patches.
> Fixed the Auto-Petter and Grabber option for not properly using the option to lower the crafting cost to just 25 Wood.
> Added missing assets to some options.
> Added an option to disable yearly gifts from the developer.
> Fixed several additional smaller errors.
Version 4.0.1
> With this update, when you reach the 22nd of Fall every year, you will receive an in-game farming gift from myself in the mail! :) The gift will be randomized between 13 in-game items.
> Added a Farm Machinery and Utilities category!
o This category includes options that will decrease the amount of materials needed to craft farm machinery and fertilizers. As well as an option to make all farm machinery and fertilizers available at Fishing Level 1.
o There is a new option in this category that will make the Auto-Petter and Auto-Grabber machinery craftable. Previously you could only get the Auto-Petter from the Skull Cavern chests or you could buy them from Joja if you went the Joja route. And the Auto-Grabber was only available from Marnie for 25,000g. If the option is enabled, this will make them a craftable item at Farming Level 9.
> Fixed text and errors within the data files.
Version 4.0.0
This update includes some additions and changes!
> Added new options for the chance to obtain extra crops and guarantee extra crops up to 10 crops.
> Added a new option that allow you to obtain Prismatic Seeds from dig spots (worms in the ground) on Saturdays and if it's a Very Lucky Day (Purple Star on TV). If you're using this option, be sure to check your TV every Saturday to see if you're lucky and go out and start digging!
> Added new options that gives animals a chance to produce Prismatic Seeds. You can enable this option for one animal or multiple!
o This is determined by weather. If it's raining or snowing, all animals except Pigs and Hogs will produce Prismatic Seeds if it's also a Very Lucky Day (Purple Star on TV).
o For Pigs and Hogs, it has to be windy and also a Very Lucky Day (Purple Star on TV).
o If the conditions are met, you will obtain the Prismatic Seeds the day AFTER.
> Added new Sell Value options up to 300%.
> Completely revamped the data strings for the coding.
> Removed certain conditions for Regrowth options.
> Rearranged and removed certain conditions that created duplicate patches.
> Fixed the Sell Value of Crops' 90% option from not working properly.
> Fixed incorrect regrowth value for berries if using certain regrowth options with faster regrowth.
Version 3.0.14
Fixed an error with a mix of settings that could cause the game to crash. Changed the Animal Products and Maturity settings to include them in their own categories. Added a new optional download that gives Farming Made Easy Suite full support for the Generic Mod Config Menu. Generic Mod Config Menu will allow you to enable a mod's settings while in game! Farming Made Easy Suite is already supported but the text for the settings were going out of bounds and it was hard to read. This download fixes that and adds the descriptions when you hover your cursor over the settings. To enable settings after downloading the Generic Mod Config Menu mod, there will be a cog wheel that will appear on the Stardew Valley title screen. This is a completely separate download and can be found on FMES's main page or the files tab!
Version 3.0.13
Added two new categories of settings! One will increase the sell value of all Crops, Fruits, and Artisan Goods. The other will increase the sell value of all Animal Products. The only Artisan Goods that will not be affected are the Roe. They are determined by fish value. If you do want to increase the value of Roe, I recommend downloading and installing my other mod, Fishing Made Easy Suite! There's a setting there that will increase the sell value of all fish :) Fixed remaining errors and typos in the main data file. Also reorganized the settings. So it'll now be more clear on which settings only need one option enabled! Updated the INSTRUCTIONS file with new and updated information about using settings that affect crops. If you encounter any issues, please report back to me :)
Version 3.0.12
Corrected a potential issue with the new craftable Prismatic Seeds option that could lead to a rare case of Prismatic Seeds (forage item) getting stuck on the ground as furniture objects if switching back and forth between both the MANDATORY setting and the craftable setting.
Version 3.0.11
Added one new setting for Prismatic Shards. This setting will allow Prismatic Seeds (new icon) to be crafted from three Prismatic Seeds (Forage item). Once you find three Prismatic Seeds from foraging, you can craft the item needed to plant the seeds to grow into Prismatic Shards. The crafting recipe will be unlocked at Farming Level 9. This is an option for those that want more rarity with the Prismatic Shards option. The base option will be listed as (MANDATORY) for this new option to work. If you are only using the (MANDATORY) setting, it will be exactly how it was before the update. Where planting the seeds you find from foraging will give you Prismatic Shards.
Version 3.0.10
Updated the configuration file so it separates settings by category. Will be a little easier to find the setting you are looking for! With this update, some settings were reworded and rearranged.
Version 3.0.9
Added eleven new settings that affect both the Farmer's Lunch and Tropical Curry cooking recipes! Both recipes are the best for your Farming and Foraging skills which temporarily increase them by +3 Farming and +4 Foraging. For both recipes, there's a new setting that makes it possible to obtain the recipes at Level 1 of their respective skills. They are obtained automatically if you already have Level 1 Farming or Foraging. The other settings changes the ingredients required to make the recipes. For the Farmer's Lunch, it will only require any eggs (1, 3, 5, or 10) to make. For the Tropical Curry, one setting make it so only 1 Salmonberry is required while the other ones will make it so Strawberries, Blueberries, and Cranberries (1, 5, 10, or 25) are required. A new settings was also added that will make Prismatic Seeds more rare to find! (5% chance down from the normal 15% chance).
Version 3.0.8
Reduced the spawn rates of Prismatic Seeds for the Prismatic Shards option by 15% for all areas. Renamed "Prismatic Seeds" to "Prismatic Seed". Updated the Prismatic Seed's description to give it a little lore and show the duration of it's planting period.
Version 3.0.7
Added new settings that will give crops a chance to give you extra crops after you harvest them! You can choose an option between 2 to 5 crops per harvest. There's options to give you a chance for extra crops (like Blueberries and Potatoes) or you can choose an option that will guarantee the extra crops per harvest. These settings will only work on newly planted crops after you enable a setting!! Enjoy :)
Version 3.0.6
Fixed a bug (caused by me...whoops!) from Version 3.0.5 that caused some settings to not work with each other. I accidentally removed data when editing data about the Sunflowers change. Should be fixed now!
Version 3.0.5
Regrowth for Sunflowers have been disabled. This is due to the fact the crop itself is hardcoded in a way that only gives Sunflower Seeds and not the Sunflower itself after the 2nd harvest with crop regrowth enabled. No direct fix for this yet. The good news is, you get a chance to get some seeds back for the Sunflower harvests. Not all the time, but it at least makes up for the setting not providing for Sunflowers!
Version 3.0.4
Increased the spawn rate of Prismatic Seeds in all areas from the new Prismatic Shards setting from Version 3.0.3. I have readjusted a few crops growth phases (seed phases) as they were shown for a longer period of time than intended. Also included in this update, I have cleaned up lingering coding that may have caused some settings to not work with each other. All settings should now properly work with all possibilities.
Version 3.0.3
So you want to grow Prismatic Shards? Ever thought that would be an option? Well now it is with this update! A new setting was added that allows you to find Prismatic Seeds (via Foraging) and plant them to grow Prismatic Shards! Prismatic Shards will take 28 days to grow (yep...rocks can now grow! haha), and can be grown in Spring, Summer, and Fall. Harvesting a Prismatic Shard also has a chance of harvesting a 2nd one! Prismatic Seeds can be found all over the world in all seasons (small chance). Harvesting Prismatic Shards also works the same as any other crop, they can be upgraded in quality (up to Iridium) based on your Farming level. The shards however, cannot be put in a seed maker! The pixel art used was manually created by myself, so please report any issues graphically if you find any! That's not all! I have also added a new setting that allows you to regrow flowers! This was originally implemented in Farming Made Easy Suite, but due to a graphical error, it was removed from regrowth settings. Due to that circumstance, I decided to make a separate setting where it allows you to have regrowth for both crops and flowers at the same time, but the only difference is flower colors will not change. So I picked the best traditional colors for each flower that I could. If you decide to use one of the regrowth options, be sure to only choose one! And the final thing for this update, I have fixed a small graphical error with Sweet Gem Berry and the Rice Shoot crops.
Version 3.0.2
This update is a complete mod overhaul! There are less settings to choose from but with the capabilities of all previous settings! You can mix them together to get the results you want! In addition, I have made some changes to the mod. I have readjusted all the crop regrowth stages so some the phases will last a little longer. There were also a couple unnoticed bugs that have been fixed with the overhaul. Thanks to Pathoschild for helping me fix an issue getting this overhaul going (was my mistake to begin with!). If you encounter any issues or bugs, please report them to me!
Version 3.0.1
Fixed an issue where all crops for settings that affected crop growth by 50% were showing assets for other crops.
Version 3.0.0
Compatible with Stardew Valley version 1.5. Added all the new crops and animals with this update. Fixed a long occurring issue (since version 1.0.0) where crops bugged out if you enabled 'regrow' options after planting crops. I have fixed the issue but the crops will need to wait out their original harvest period one time. The graphic will appear like the crop can be harvested but it cannot. The glitch will fix itself once you wait out that crops original harvest. This only happens if you planted crops before enabling a regrowth option. Removed a bunch of clutter in the data files.
Version 2.0.3
Fixed a small bug that went unnoticed with Crops Setting 7. Restructured the entire code for the config.json file. Reverted the required version numbers for SMAPI and Content Patcher to a version when Stardew Valley version 1.4 released. This is to prevent users running into potential problems and ensures everyone can run the mod without requiring the latest version of those mods.
Version 2.0.2
There was an issue with Sunflowers with the regrowth settings. When you would harvest them after the initial harvest, you'd only get the seeds not the crop itself. I'm certain this wasn't an issue before. If this gets resolved in a future update of SDV, I'll re enable the regrowth for Sunflowers. In the meantime, the option has been disabled and Sunflowers will have to be replanted. Faster growth and all seasons settings will still work for Sunflowers.
Version 2.0.1
An important note about this update: There will no longer be individual settings for download for Farming Made Easy Suite. Instead, all the settings will be bundled using the original ‘Complete Suite’ setting.Which will now be renamed to just “Farming Made Easy Suite.” The reason being was there were too many settings to update and put out over time. When I first created the mod, I didn’t think I would get addicted in creating multiple unique settings. When it first released, there were only 4 settings. Now…there’s 19. I hope you all understand as it will make my life easier in the long run and will be easier for you to just enable the setting that you want! All the settings and their functions will be included on the main mod page as well as the config.json file (Named by Setting 1 through 19) as well as the newly released settings for animals (Setting 1 through 8). You’ll need to open the config.json file to enable the settings you want to use with a text editor (Notepad). Simply change one setting from “false” to “true”. You can enable both crops and animals settings at the same time, however you cannot enable two or more crops and two or more animals settings at the same time! Now as for the update itself: New settings were added! These settings affect your Farm Animals' produce and maturity. You can lower the time needed to get certain farm products (Goat Milk, Wool, Rabbit's feet, etc) and you can also reduce the time required for new baby animals to mature into their grown states. If there's any feedback I can get from these additions or any suggestions, let me know!
Version 2.0.0
Compatibility for Stardew Valley Version 1.4. A new crop was added so it is now added and adjusted on all mod settings. Some crops had some adjustments with 1.4, the mod will reflect those changes. There was a bug with flowers on the Regrowth and Infinite settings of the mod. The regrowth option for all flowers has been disabled due to this being a glitch that cannot be fixed. Sorry for the inconvenience!
Version 1.0.6
Fixed the issue with the Sweet Gem Berry not regrowing with the Infinite and Regrow settings. Fixed minor graphical issues with all other settings. The official port of the JSON Assets mods is released with this update!
Version 1.0.5a
Fixed all remaining graphical glitches with the Regrowth and Infinite mods. Fixed a few graphical glitches with the 75 and 99 percent versions of the Easy and Accessible mods. All graphical glitches and bugs should hopefully be fixed with this update! Please report back if you encounter any more errors or glitches. I believe I swatted most if not, all of the remaining bugs!
Version 1.0.5
Fixed an issue with the Regrow and Infinite mods where the harvest graphic wasn't showing up on the first harvest. Farming Made Easy 99 Percent was missing data files and it has been corrected. Changed some values with the way crops regrow with all mods. Thanks to Pookachutf for discovering a small graphical glitch with beets, and has been corrected! If you discover any more graphical issues with these mods, namely the Regrow and Infinite ones, please let me know!
Version 1.0.4
Created a new COMPLETE version of the mod that includes all the settings from the mod (Easy, Accessible, Regrowth, Infinite versions). Configurable by a config.json file in the mods folder. All individual settings have been changed to reflect the changes made from this new addition. Note: You may have to replant already growing crops if you change config settings!
Version 1.0.3
Disabled the regrowth of Sweet Gem Berry due to a technical issue on the Infinite version of the mod. They will still grow in all seasons with the Accessible and Infinite versions. Will try to come up with a solution to this in the future. Fixed small graphical issues with all other mods.
Version 1.0.2
Corrected all crop assets so they apppear properly on Farming Made Easy and Accessible versions. The proper graphic used when crops are ready for harvest will now also appear properly. Also corrected a minor issue with all other mods. If there is any graphical glitches with the crops, please report back to me.
Version 1.0.1
Fixed a major issue with the Fishing Made Infinite mod not showing crops as they regrow. Created a separate readable asset file to correct the issue. Fixed small or missing values in all settings of the mod.
Version 1.0.0
Compatible with Stardew Valley Version 1.3.36
Donations
Both straight donations and premium membership donations accepted
This mod has an array of options to enhance your farming life! You can make crops grow faster, crops grow in all seasons (except Winter), make your crops regrow after harvesting (like Strawberries!) make your farm animals mature and/or produce products faster, and an option to find Prismatic Seeds to grow them into Prismatic Shards! Happy Farming :D
This mod only affects the crops that come with the base game!
Click the spoiler button to view Endorsement & Donation information if you wish to endorse or donate :D
Spoiler:
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Please ENDORSE this mod if you like it! (Button at the top of the mod page)
This greatly helps mod authors get exposure for their mods! Thank you :)
DONATIONS for the mod are completely optional! Thank you everyone that has and/or decides to donate! Very much appreciated :)
If you wish to make a donation to help support my work, you can do so here: Ericlegacy's Paypal
4. Download and Extract the Farming Made Easy Suite mod into your Stardew Valley/Mods folder. (Link Below or Files Tab)
5. Launch Stardew Valley. To enable your settings, click the cog wheel on the bottom left corner of the Stardew Valley title screen.
If you're using Steam: you can easily find your mods folder by going into your Steam Library, right click on Stardew Valley, click 'Manage', then 'Browse local files'. This will take you to your Stardew Valley directory that will have the mods folder there. That is where you will extract the contents of your mods.
Click here to download Farming Made Easy Suite! To enable the settings you want, open the game and click the cog wheel on the bottom left of the Stardew Valley title screen. All the options will be there. Hover over the settings for full descriptions.
More information found in the INSTRUCTIONS & INFO text file included with this mod!
Here's the list of settings included with Farming Made Easy Suite!
Click the spoiler button for the full list of settings:
Spoiler:
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CROP GROWTH SPEED Crops Grow Faster By 25%.
Crops Grow Faster By 50%.
Crops Grow Faster By 75%.
Crops Grow Faster By 99%.
ACCESSIBILITY
Disable Yearly Gifts From The Developer.
All Crops Can Grow In All Seasons Except Winter.
Can Harvest All Crops With A Scythe.
AUTO REGROW CROPS
All Crops Can Regrow Without Replanting.
REGROW CROPS GROWTH SPEED
Can Choose An Option To Select The Speed In Which Crops Regrow After Harvest.
AUTO REGROW FLOWERS
All Flowers (Except Sunflowers) Can Regrow Without Replanting. (Flowers Will Only Be One Color)
REGROW FLOWERS GROWTH SPEED
Can Choose An Option To Select The Speed In Which Flowers Regrow After Harvest.
CHANCE FOR EXTRA CROPS
All Crops Have A Chance To Produce Up To 2 Extra Crops After Harvest.
All Crops Have a Chance To Produce Up To 3 Extra Crops After Harvest.
All Crops Have a Chance To Produce Up To 4 Extra Crops After Harvest.
All Crops Have a Chance To Produce Up To 5 Extra Crops After Harvest.
All Crops Have a Chance To Produce Up To 6 Extra Crops After Harvest.
All Crops Have a Chance To Produce Up To 6 Extra Crops After Harvest.
All Crops Have a Chance To Produce Up To 8 Extra Crops After Harvest.
All Crops Have a Chance To Produce Up To 9 Extra Crops After Harvest.
All Crops Have a Chance To Produce Up To 10 Extra Crops After Harvest.
All Crops Have A Chance To Produce Up To 15 Extra Crops After Harvest.
All Crops Have a Chance To Produce Up To 20 Extra Crops After Harvest.
All Crops Have A Chance To Produce Up To 25 Extra Crops After Harvest.
All Crops Will Guarantee 2 Extra Crops After Harvest.
All Crops Will Guarantee 3 Extra Crops After Harvest.
All Crops Will Guarantee 4 Extra Crops After Harvest.
All Crops Will Guarantee 5 Extra Crops After Harvest.
All Crops Will Guarantee 6 Extra Crops After Harvest.
All Crops Will Guarantee 7 Extra Crops After Harvest.
All Crops Will Guarantee 8 Extra Crops After Harvest.
All Crops Will Guarantee 9 Extra Crops After Harvest.
All Crops Will Guarantee 10 Extra Crops After Harvest.
All Crops Will Guarantee 15 Extra Crops After Harvest.
All Crops Will Guarantee 20 Extra Crops After Harvest.
All Crops Will Guarantee 25 Extra Crops After Harvest.
GROW AND HARVEST PRISMATIC SHARDS
(MANDATORY) Prismatic Seeds Can Be Found By Foraging And Planted For Prismatic Shards.
Instead Of A Single Seed, Three Seeds Can Be crafted Into A Prismatic Seeds Item Which Can Be Planted For Prismatic Shards.
Prismatic Seeds Are Now Much More Rare To Find.
Prismatic Seeds Can Now Spawn From Dig Spots On Saturdays If Daily Luck Is At Its Highest.
White Chickens Have A Chance To Produce Prismatic Seeds.
Brown Chickens Have A Chance To Produce Prismatic Seeds.
Blue Chickens Have A Chance To Produce Prismatic Seeds.
Void Chickens Have A Chance To Produce Prismatic Seeds.
Golden Chickens Have A Chance To Produce Prismatic Seeds.
Ducks Have A Chance To Produce Prismatic Seeds.
Rabbits Have A Chance To Produce Prismatic Seeds.
Dinosaurs Have A Chance To Produce Prismatic Seeds.
White Cows Have A Chance To Produce Prismatic Seeds.
Brown Cows Have A Chance To Produce Prismatic Seeds.
Goats Have A Chance To Produce Prismatic Seeds.
Pigs Have A Chance To Produce Prismatic Seeds.
Hogs Have A Chance To Produce Prismatic Seeds.
Sheep Have A Chance To Produce Prismatic Seeds.
Ostriches Have A Chance To Produce Prismatic Seeds.
FARM ANIMALS PRODUCTS
Farm Animals Produce Products In Half The Time.
Farm Animals Produce Products Every Day
FARM ANIMALS MATURITY
Farm Animals Mature In Half The Time
Farm Animals Mature In Just One Day
FARM MACHINERY AND UTILITIES
The Required Materials To Craft All Farm Machinery Is Lessened.
All Farm Machinery Will Now Only Require 25 Wood To Craft.
All Farm Machinery Will Now Be Learned At Level 1 Farming.
The Required Materials To Craft All Fertilizers Is Lessened.
All Fertilizers Will Now Only Require 3 Fiber To Craft.
All Fertilizers Will Now Be Learned At Level 1 Farming.
The Required Materials To Craft Qi's Fertilizers Is Lessened.
Qi's Fertilizers Will Now Only Require 3 Fiber To Craft.
The Auto-Petter And Auto-Grabber Machinery Are Now Craftable Items Learned At Level 9 Farming.
The Required Materials To Craft The Auto-Petter And Grabber Is Lessened.
The Auto-Petter And Grabber Will Now Only Require 25 Wood To Craft.
The Auto-Petter And Grabber Will Now Be Learned At Level 1 Farming.
FARMER'S LUNCH COOKING RECIPE (+3 FARMING LEVELS)
The Farmer's Lunch Cooking Recipe Is Learned at Farming Level 1.
The Farmer's Lunch Cooking Recipe Now Just Requires 1 Of Any Egg.
The Farmer's Lunch Cooking Recipe Now Just Requires 3 Of Any Egg.
The Farmer's Lunch Cooking Recipe Now Just Requires 5 Of Any Egg.
The Farmer's Lunch Cooking Recipe Now Just Requires 10 Of Any Egg.
The Tropical Curry Cooking Recipe Is Learned At Foraging Level 1.
The Tropical Curry Cooking Recipe Now Just Requires 1 Salmonberry.
The Tropical Curry Cooking Recipe Now Just Requires 1 Strawberry, Blueberry, and Cranberry.
The Tropical Curry Cooking Recipe Now Just Requires 5 Strawberries, Blueberries, and Cranberries.
The Tropical Curry Cooking Recipe Now Just Requires 10 Strawberries, Blueberries, and Cranberries.
The Tropical Curry Cooking Recipe Now Just Requires 25 Strawberries, Blueberries, and Cranberries.
CROPS, FRUITS, AND ARTISAN GOODS SELL VALUE
Increases The Sell Value of All Crops, Fruits, And Artisan Goods By 10% To 500%.
ANIMAL PRODUCTS SELL VALUE
Increases The Sell Value Of All Animal Products By 10% To 500%.
IMPORTANT INFORMATION!! *Updated May 18, 2022*
1. If you already had crops growing before you installed Farming Made Easy Suite, crops may not be affected by the settings you chose until they reach their full, original harvest period. You will notice crops growing phases may not look quite right. This will fix itself once you harvest those crops for the first time.
2. If the crops appear invisible, it's the same reason as stated above. Those are crops you planted BEFORE enabling a setting. You will have to remove the invisible crops by using an axe or wait until the next season to plant new ones. Again, settings from Farming Made Easy Suite will only work on newly planted crops AFTER you enable the setting you want!
3. Switching settings may not cause any issues with the way the crops work. But the graphic sprite for the crops may be wrong until the first harvest (mostly for the regrowth settings).
4. Using Harvest With Scythe option will only work on crops that are newly planted. This option is limited in that regard compared to other mods that support the same feature.
5. Sunflowers are the only flowers to not have regrowth enabled for the Flowers can Regrow Without Replanting option. This is due to a hardcoded issue with Sunflowers having their seeds drop when harvested. It'll work properly for the 1st harvest, but the 2nd harvest will only give the seeds, not the Sunflower itself. So for now, Sunflowers will not have the regrowth option available for it. But the good news is, the seeds have a chance to drop so you can just replant them on the get go.
6. Using the Extra Crops from Harvest settings, they will only work on crops that are planted AFTER you enable the setting you want!!
7. If using the Increased Sell Value of Crops, Fruits, and Artisan Goods settings, Roe from Fish Ponds will not apply! Since they are Fish. You can however, download and install my mod Fishing Made Easy Suite (Link down below) and it has an option to increase the sell value of all fish!
8. If you are using the "All Crops and/or Flowers can Regrow without Replanting" options, you will be unable to obtain the Golden Walnuts from harvesting at your Island Farm. A solution to this is to plant and harvest Sunflowers which will still give you Golden Walnuts since they are unaffected by the regrowth settings.
9. If using the Animals have a change to produce Prismatic Seeds options, it is determined as follows:
> For all animals except for Pigs and Hogs: It is determined if the day was a rainy or snowy day and if the day was a very lucky day. (Purple Star on TV) > For Pigs and Hogs: It is deterined if the day was a windy day and if the day was a very lucky day. (Purple Star on TV). > If those conditions have been met, you will get the Prismatic Seeds the day after.
Fishing Made Easy Suite This mod has an array of options to enhance your fishing life! You can make fishing easier, make fish appear at all times, season, and/or weather, make legendary fish recatchable, make Prismatic Shards a fishable item, make your farm pond fishable, change the requirements of fish food items, and increase the fish sell prices!
Fishing Made Easy Suite - RSV Expansion For those using the Ridgeside Village (RSV) mod! This mod only affects the RSV fish but can be installed alongside the original Fishing Made Easy Suite or the SVE Edition!
Combat Made Easy Suite This mod has an array of options to enhance your combat life! You can decrease the health, damage done, and speed of monsters, you can decrease the monster's detection of players, increase your combat experience points from killing monsters, increase loot drops from monsters, and make all monsters drop Prismatic Shards!
Version 5.0.3 (Latest)
> Added a new settings category that will affect how many materials is required to craft the fertilizers obtained by Qi. This includes the Deluxe Fertilizers and Hyper Speed-Gro.
NOTE: I wanted to balance the fertilizers options away from the end game items that Qi sells. So I decided to make the original fertilizer settings and this one separate.
> Reorganized the sell values settings for Crops, Fruits, and Artisan Goods. Added all foraging items and missing items to all settings.
NOTE: I was originally going to separate crops, fruits, forage, and artisan good items with this update. But I ultimately decided to not do so since some forage items are also fruits and some crops, fruits, and forage items affect artisan goods. So I went a head and updated the all the items in this category and include several missing forage and other crop items.
> Fixed a bug with the farm equipment settings not working correctly if choosing the Level 1 option.
> Fixed a few description errors.
Please let me know if you find any bugs or errors! :)