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This page was last updated on 26 April 2025, 4:48PM
- Changelogs
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Version 6.2.0
- -Fixed an issue when using the Golden Animal Crackers at Marnie's setting.
- -Changed the option, After Obtaining One to "Visted Mastery Cave", for the Golden Animal Crackers at Marnie's setting. This is changed due to an issue where the Obtaining One setting needed the player to have at least one in their inventory. If they used it or didn't have it on them or in any chest, Marnie would no longer sell the crackers. Now just visiting the Mastery Cave will unlock the crackers at Marnie's if the option is chosen.
- -The default cost of the Golden Animal Crackers at Marnie's has been increased to 100k gold up from 50k gold.
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Version 6.1.9
- -Fixed an issue where the Blue Grass Starter settings were not working when enabled.
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Version 6.1.8
- -Added a small compatibility patch for the mod, Cornucopia - More Crops, that fixes an error with Grapes (item ID 301).
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Version 6.1.7
- -Fixed an issue where the tilesheet asset was not loading when using the auto regrow setting for Sweet Gem Berries.
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Version 6.1.6
- -IMPORTANT! IF YOU HAVE SWEET GEM BERRIES PLANTED WHILE USING ANY OF THE CROP GROWTH SPEED SETTINGS, YOU WILL NEED TO REPLANT THEM AFTER INSTALLING THIS UPDATE!-
- -Changed formatting of version changes. Will now be listed as 6.1.6 instead of 6.0.16 to make it look cleaner :)
- -Sweet Gem Berries are no longer a part of any of the Crop Farming category of settings. Instead, Sweet Gem Berry Farming is a new category of settings to fully customize only Sweet Gem Berries. Settings included are the same as all the traditional crop settings. Harvest with Scythe and Crops Need No Water will still work with Sweet Gem Berries from the Crop Farming category.
- -Added a new settings to make Sweet Gem Berries be classified as a Fruit. You can now place them inside farm machinery (Kegs, Preserve Jars, etc) like normal fruit items. This settings also gives the Sweet Gem Berry a sizeable heal and a +5 luck buff for a short period of time. The idea is to give this item a short burst of luck and a good heal if you don't want to sell them.
- -Added a new category of settings for Mushroom Box. This is the machine in the farm cave that produces mushrooms every two days. You now have settings to craft them and increase the output of mushrooms produced.
- -Added a new category of settings for Seed Maker. You can choose to reduce the materials costs and the output of the seeds produced.
- -Changed Seed Shop Additions and Prices to Pierre's General Store Additions and Prices.
- -Several settings listed under Pierre's General Store Additions and Prices have been renamed.
- -Settings that had availability settings under all Additions and Prices categories, have been merged into the base setting it's applied to. Example: Blue Grass Starter Availability has been removed and is now apart of a drop down box when enabling Blue Grass Starter At Pierre's.
- -Added a new setting with options that make all tree seeds available for purchase at Pierre's General Store. Has options to exclude or include Mahogany Seeds.
- -Added a new setting with options that make all special tree seeds (Moss and Mushroom) available for purchase at Pierre's General Store.
- -Added a new setting with options to make Mystic Tree Seeds available for purchase at Pierre's General Store. Has options to make them available immediately or after visiting the Mastery Cave for the first time.
- -Added a new setting with options to make Banana and Mango fruit tree saplings available for purchase at Pierre's General Store. Has options to make them available immediately or after visiting Ginger Island for the first time.
- -Added a new setting with options to make Pineapple Seeds and Taro Tubers available for purchase at Pierre's General Store. Has options to make them available immediately or after visiting Ginger Island for the first time.
- -Added a new setting with options to make all Seasonal Foraging Seeds available for purchase at Pierre's General Store. Has options to make them available all year round or during their appropriate season.
- -Added a new setting to make Tree Fertilizer available for purchase at Pierre's General Store.
- -Added a new setting with options to make Qi's Fertilizers available for purchase at Pierre's General Store. Has options to make them available immediately or after visiting Qi's Walnut Room.
- -Added a new setting with options to make all Scarecrows available for purchase at Pierre's General Store. Has options to exclude or include the Rare Scarecrows.
- -Added a new setting with options to make Qi's Sprinkler Accessories available for purchase at Pierre's General Store. Has options to make them available immediately or after visiting Qi's Walnut Room.
- -Added a new category of settings for Robin's Carpenter Shop.
- -Added a new setting to make Hardwood available for purchase at Robin's Carpenter Shop. Prices will change from Year 1 to Year 2 like normal wood.
- -Added a new setting to make Battery Packs available for purchase at Robin's Carpenter Shop.
- -Added a new setting with options to make Solar Panels available for purchase at Robin's Carpenter Shop. Has options to make them available immediately or after completing the quest to obtain one.
- -Added a new setting with options to lower the material costs to craft Solar Panels.
- -Added a new setting with options to increase the minimum and maximum output of Battery Packs received from Solar Panels.
- -Added a new setting with options to make Coffee Makers available for purchase at Robin's Carpenter Shop. Has options to make them available immediately or after completing the quest to obtain one.
- -Added a new setting with options to make Golden Animal Crackers available for purchase at Marnie's Ranch. Has options to make them available immediately or after obtaining at least one.
- -Fixed an oversight that allowed players to bypass certain farming and foraging level requirements provided by some settings. If a player needed farming or foraging level 9, they could use buffs to get around the requirement. Now it's fixed where it looks at the base farming and foraging levels before buffs are applied.
- -Added Sell Value settings for each of the new additions to Pierre's General Store, Robin's Carpenter Shop, and Marnie's Ranch.
- -Reorganized the placement of pixel art assets for crops and flowers. Individual folders have been created for this purpose.
- -Added Silver Quality options for several machine quality settings.
- -Fixed an issue when using the Tapper Quality setting with the Gold or Iridium Quality options where Fiddlehead Fern was not producing the correct quality.
- -Fixed several setting descriptions.
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Version 6.1.5
- -Fixed an issue where Strawberries would regrow slower than intended with the 25% Faster Crops setting.
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Version 6.1.4
- -Moved all Farmable Prismatic Shards settings up on the settings list. They will be right under the Farm Animal Home Building settings.
- -Small coding fixes.
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Version 6.1.3
- -Updated the INSTRUCTIONS AND INFO document included with the mod.
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Version 6.1.2
- -Removed the Iridium quality option from the Crops Maximum Quality setting. The game only chooses a maximum quality of Gold if not using Deluxe Fertilizer (from Qi's Walnut Room). If you're wanting to guarantee Iridium quality crops (with no other possible quality besides Iridium), setting the Crops Minimum Quality setting to Iridium will guarantee that. The descriptions for these settings has been updated to match these changes and better explain how they fully work.
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Version 6.1.1
- -Fixed an issue when using the Mayo Machine Quality, the Retain and Gold options were not applying for the Golden Egg.
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Version 6.1.0
- -Fixed an issue when using the Cask Required Materials setting where some mats were still requiring only 1 item to place inside the cask no matter what number for the setting was used.
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Version 6.0.9
- -Fixed an issue when using the Retain Quality option for the Dehydrator was not working.
- -Adjusted the Required Mats setting for the Dehydrator so by default, it uses 5 items. Added in an option to set for 1 item that can be placed inside the Dehydrator.
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Version 6.0.8
- -Added a new setting with options that increases the chances to dig up clay on all farm maps. Up to a 100% chance.
- -Added a new setting that allows you the chance to dig up Prize Tickets from artifact spots.
- -Added new settings with options that decreases the materials needed to craft Grass Starter and Blue Grass Starter separately.
- -When changing the Animal Harvest Type to 'Dig Up', Animal Crackers will no longer work on those animals. This is a technical reason. If you already have an animal cracker on an animal and enable this setting, that animal will not dig up the product.
- -Mystic Syrup is now included when using the Sell Value settings.
- -Added new options for the Sell Value settings to include decrease options from 10% to 99%.
- -Revamped all farm machine settings. In this process, the Farm Machine Materials and Availability settings were removed.
- -Each machine now has their own separate Materials and Availability setting.
- -Added new settings to each machine that allows you to increase the amount of items and produce obtained from each machine. Up to a max of 100.
- -Added a new setting to each machine that allows you to increase the required amount of items that can be placed in each machine. Up to max of 100.
- -Added a new setting with options to decrease the amount of materials needed to craft the Heavy Tapper.
- -Updated all Tapper setting descriptions to include Heavy Tappers since the normal Tapper also affects the Heavy Tapper.
- -Fixed an issue where the quality settings for Tappers were not applying to some items.
- -Moss and Mystic Trees are now affected by the Tapper settings.
- -Added new settings that affect the Dehydrator machine.
- -Added new settings that affect the Mushroom Log.
- -Added new availability (level) settings to most machines.
- -Fixed an issue where the Mayo Machine Retain Quality setting was not applying to Large Eggs.
- -Added a new setting that allows Pierre to sell the new crops introduced in 1.6.
- -Added new settings that allows Pierre to sell the Dehydrator machine.
- -Added new settings that allows Pierre to sell the Mushroom Log.
- -Added a new setting that allows you to reduce the price of Grass Starter from Pierre's Shop.
- -Updated various setting descriptions.
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Version 6.0.7
- -Fixed Fairy Rose colors not applying correctly when choosing specific colors.
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Version 6.0.6
- -Fixed a potential issue with the Animal Products Sell Value settings using pre-1.6 data.
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Version 6.0.5
- -Bee Houses will now work properly indoors during Winter when using the Bee Houses No Restrict. setting.
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Version 6.0.4
- -Updated some setting descriptions to be more descriptive.
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Version 6.0.3
- -Removed various code causing issues in certain events.
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Version 6.0.2
- -Fixed certain quality cheeses not activating when using the Cheese Press Quality setting.
- -Removed the Farming Level 9 requirement for the Craftable Prismatic Seeds setting. By default, you will learn the recipe at Level 1 Farming.
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Version 6.0.1
- -Added the new crops and their assets introduced in 1.6 to all the crop settings.
- -Updated the Tea Sapling Sell Value setting to match the balance changes introduced in 1.6.
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Version 6.0.0
- -All data and coding has been converted to support Stardew Valley 1.6.
- -Reorganized the placement of settings in the configuration menu and updated descriptions.
- -When an error is presented in SMAPI, it'll now properly represent which setting patch is causing the error with a log name rather than a patch number.
- -The yearly developer rewards have been adjusted and balanced. Some rewards felt a little too good so they have either been removed and/or replaced with another item.
- -Before this update, the All Seasons setting would only apply to Spring, Summer, and Fall. You can now plant crops in ALL seasons including Winter! Crops will no longer immediately die when planted in Winter.
- -Most settings that affect crop growth, regrowth, and/or add new crops will now share tile sheet assets. Removed older tile sheets in the process.
- -When using the Crops Growth Speed and Regrowable Crops settings, the Sweet Gem Berry and Rice Shoot assets will now be moved further down the tilesheet. This will ensure compatibility with other mods using certain index IDs on the tilesheet. This will also ensure no more invisible crops when changing settings!
- -Issues with the Sunflower is still present and will be fixed via an update at a later time to Stardew Valley. Sunflowers will still not be affected by regrowth options.
- -The Harvest With Scythe setting will now work on crops already planted. Before, this setting only worked on crops planted after the setting was enabled.
- -Added a new setting that allows all crops no longer needing water to grow.
- -Added a new setting that allows crops to be planted in most areas with tillable dirt.
- -Added two new settings that allow you change the minimum and maximum quality of all crops when harvested.
- -Added a new setting to increase the amount of time it takes for fences to decay or remove decay altogether.
- -Added a new setting with options to decrease the sell value of Tea Saplings. This is an item that is considered overpriced in the community. This will give players options to lower the value.
- -Added new options for the Crop, Fruit, And Art Sell Value setting. Now has a maximum increase of 1000% up from 500%.
- -Added a new setting with options to increase the chances of Giant Crops spawning or you can disable them altogether.
- -Added a new setting with options to increase the amount of crops gained from harvesting Giant Crops. Ranges from 1.25X to 5X increase.
- -Added a new setting that will make all fruit trees grow and produce fruit in every season.
- -Added a new setting with options to make wild trees grow faster.
- -Added a new setting with options to increase the chances to obtain seeds from chopping down wild trees.
- -Added a new setting with options that gives wild tree stumps a chance to drop hardwood.
- -Added a new setting that allows all wild trees to grow in the Winter.
- -Added a new setting with options that will determine the minimum amount of forage items that can spawn at a time.
- -Added a new setting with options that will determine the maximum amount of forage items that can spawn at a time.
- -Added a new setting with options that will determine the maximum amount of forage items that can spawn on a map before they stop spawning.
- -Added a new setting with options that lowers the amount of grass animals eat. Normally animals eat 2-3 pieces of grass daily.
- -Added a new setting that allows the sale of Blue Chickens without seeing Shane's final event.
- -Added a new setting that allows baby animals to follow adults.
- -Added new options for the Animal Products Sell Value setting. Now has a maximum increase of 1000% up from 500%.
- -Added new settings with options to change the harvest type for each animal's produce. There are separate settings for each animal. Example: Chickens will now dig up eggs during the day rather than drop them overnight. Pigs will drop truffles overnight rather than dig them up throughout the day.
- -Added a new setting for each coop animal where you can choose whether they can be housed in a coop or barn. Barn animals are currently not included due to an issue with the coop doorway being too large for barn animals to enter and exit from.
- -Added a new setting with options that allows for all machines to produce artisan goods faster. (Separate settings for each machine)
- -Added a new setting with options to reduce the time it takes to age artisan goods in the Cask. Casks work differently than other machinery so it has a different set of options.
- -Added a new setting with options to change which quality of product is produced from farm machinery. There's an option to retain the quality from the animal product placed in the machine. As well as options to make the quality of the products permanently gold or iridium. (Separate settings for each machine)
- -Added a new setting that allows Bee Houses to keep producing honey in buildings and during Winter.
- -Added a new setting that will give Bone Mills a small chance to produce deluxe quality fertilizers. These are the ones you would find from Qi.
- -Added a new setting with options to increase the chances that deluxe quality fertilizers will produce from Bone Mills.
- -Added a new setting with options to lower the materials required to craft all sprinklers.
- -Added a new setting that allows all sprinkler recipes to be learned at Farming Level 1.
- -Added a new setting that will make Robin's Carpenter Shop stay open every day.
- -Added a new setting with options to reduce the time it takes for Robin to construct or instantly build new farm buildings.
- -Added a new setting that allows for Robin to construct Greenhouses once the Community Center or Joja Mart is complete. She will send a letter in the mail to let you know the option is available.
- -Added a new setting to lower the costs to construct farm buildings. There's settings to decrease both the gold and materials costs.
- -Added a new setting that makes the buff for the Farmer's Lunch food item last an entire day.
- -Added a new setting with options that increases the level boost provided by the Farmer's Lunch food item.
- -The options for the Farmer's Lunch Ingredients setting have been changed and updated. Options are now Lesser Ingredients and 1 of Any Egg.
- -Added a new setting that makes the buff for the Tropical Curry food item last an entire day.
- -Added a new setting with options that increases the level boost provided by the Tropical Curry food item.
- -The options for the Tropical Curry Ingredients setting have been changed and updated. Options are now Lesser Ingredients and 5 Blueberries.
- -Added a new setting to allow Year 2 crops to be purchasable in Year 1.
- -Added a new setting that adds Strawberry Seeds to Pierre's Shop during the Spring. The all seasons and price change settings for below will also affect Strawberry Seeds.
- -Added a new setting to allow Pierre to sell seasonal seeds in every season.
- -Added a new setting with options to lower the cost of seeds in Pierre's, Joja, and Sandy's shops.
- -Added a new setting that will make all fertilizers available early on.
- -Added a new setting to lower the cost of fertilizers in Pierre's shop.
- -Added a new setting that adds all farm machinery to Pierre's shop.
- -Added a new setting that removes the level requirement to unlock all farm machinery at Pierre's shop.
- -Added a new setting with options to lower the price of all farm machinery.
- -Added a new setting that will make Marnie's Animal Shop stay open every day.
- -Added a new setting with options to lower the cost of hay at Marnie's shop.
- -Added a new setting that removes the level requirement to unlock the Auto-Grabber at Marnie's shop.
- -Added a new setting with options to lower the cost of the Auto-Grabber at Marnie's shop.
- -Added a new setting that adds the Auto-Petter to Manie's shop.
- -Added a new setting with options that removes the level requirement to unlock the Auto-Petter at Marnie's shop.
- -Added a new setting with options to lower the cost of the Auto-Petter at Marnie's shop.
- -Added a new setting that makes the Iridium Sprinkler available every day at Krobus' shop instead of just Fridays.
- -Added a new setting with options to lower the cost of the Iridium Sprinkler at Krobus' shop.
- -Added a new setting that allows Rare Seeds to be available in every season from the Traveling Merchant. Normally it is not sold in Fall and Winter.
- -Added a new setting that removes the purchase limit for Rare Seeds.
- -Fixed an issue with the Prismatic Seeds options where regrowth speeds might've not properly applied with specific configurations.
- -When using the Prismatic Seeds settings, Prismatic Shards can no longer be placed in a Seed Maker. This was an oversight from pre 6.0.
- -Updated the pixel art crop assets for Prismatic Seeds. (Removed the 'leafy' seed sprite in the early stages as it didn't make sense for a rock. Added some shadows to the seed phases and harvest phase.)
- -Revamped the Growable Prismatic Shard's tilesheet assets so they will no longer interfere with other mods using the same tilesheet sprite index.
- -Revamped the Prismatic Seed/Seeds icons so their assets will no longer interfere with other mods using the same sprite sheet item index.
- -Prismatic Shards will no longer by default have a quality (Silver, Gold, Iridium) when harvesting them when using the Prismatic Shard settings. Added a new setting to re-add the quality to Prismatic Shards as an option.
- -Harvesting Prismatic Shards will no longer have a base 50% chance to produce a second shard. This was an oversight which gave a 50% chance and a 1% chance to produce a second shard at the same time. Which could cause a rare situation where the player could obtain four shards at once, especially on a day where luck is at it's highest. Instead, the standard will now always be a 1% chance to always produce a second shard. Which was the original intention.
- -Prismatic Seeds will no longer need water to grow by default. Descriptions for the seeds have been updated to match this change.
- -Prismatic Seeds are no longer a part of the Crops Growth Speed settings. Instead, a new setting with options has been added to adjust the growth speed of Prismatic Shards.
- -The Craftable Prismatic Seeds setting now requires the player to have five Prismatic Seeds in their possession instead of three to craft a bag of Prismatic Seeds. After the change to make the forageable Prismatic Seeds more colorful, I decided to increase the requirement to craft a bag of Prismatic Seeds since the seeds will now be much easier to find.
- -Removed Prismatic Shards from the Regrowable Crops setting. Instead, added a new individual setting that makes Prismatic Shards regrowable specifically.
- -Revamped the Diggable Prismatic Shards setting. Removed the Saturday and max daily luck conditions and added two options that determine the rarity that they spawn. There's a Normal (15% Chance) and Rare (5% Chance) option.
- -Added a new setting with options to lower the sell value of Prismatic Shards.
- -Disabled the potential to get two prismatic seeds if using the Gatherer skill from Foraging. This was an oversight from previous versions that could not be addressed until now.
- -Prismatic Seeds will no longer have different qualities (silver, gold, iridium) when gathering them. This was an oversight that did not affect much. But it will now save inventory space.
- -Added a new setting that gives Prismatic Seeds a chance to produce into Giant Prismatic Shards. This works the same as giant crops and has a default spawn rate of 1% and the seeds must be in a 3x3 formation.
- -Added a new setting with options that works alongside the Giant Prismatic Shards setting that changes the spawn rate of Giant Prismatic Shards. Ranges from 5% to 100% chance.
- -Added a new setting that allows all fruit trees a chance to produce a Prismatic Seed if using the Prismatic Seeds setting.
- -Added a new setting that gives wild trees a chance to drop a Prismatic Seed if using the Prismatic Seed setting.
- -Added a new setting that allows Krobus to sell a Prismatic seed or (seeds) once a month if using the Prismatic Seeds setting.
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Version 5.0.4
- -Fixed an issue with the Diggable Prismatic Seeds setting that would only cause Prismatic Seeds to spawn in Spring as a forage item, not a diggable artifact spot.
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Version 5.0.3
- -Added a new settings category that will affect how many materials is required to craft the fertilizers obtained by Qi. This includes the Deluxe Fertilizers and Hyper Speed-Gro.
NOTE: I wanted to balance the fertilizers options away from the end game items that Qi sells. So I decided to make the original fertilizer settings and this one separate. - -Reorganized the sell values settings for Crops, Fruits, and Artisan Goods. Added all foraging items and missing items to all settings.
NOTE: I was originally going to separate crops, fruits, forage, and artisan good items with this update. But I ultimately decided to not do so since some forage items are also fruits and some crops, fruits, and forage items affect artisan goods. So I went a head and updated the all the items in this category and include several missing forage and other crop items. - -Fixed a bug with the farm equipment settings not working correctly if choosing the Level 1 option.
- -Fixed a few description errors.
- Please let me know if you find any bugs or errors! :)
- -Added a new settings category that will affect how many materials is required to craft the fertilizers obtained by Qi. This includes the Deluxe Fertilizers and Hyper Speed-Gro.
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Version 5.0.2
- -Added a new setting Regrow Crops Growth Speed. These options will affect the speed in which crops will regrow after harvest.
The Regrow Crops Growth Speed options will work without Auto Regrow Crops enabled and will only affect the standard regrowable crops instead (Strawberries, Blueberries, Hot Peppers, Ancient Fruit, etc). If Auto Regrow Crops is enabled, the Regrow Crops Growth Speed options will work for ALL crops. - -Added a new setting Regrow Flowers Growth Speed. These options will affect the speed in which flowers will regrow after harvest.
The Regrow Flowers Growth Speed options will ONLY work if Auto Regrow Flowers is enabled!
If using the Crops Growth Speed options, the Regrow Crops/Flowers Growth Speed options will not work since the Crops Growth Speed options will affect the regrowable crops growth speeds automatically. - -Fixed an issue where Unmilled Rice, Bananas, and Mangos were missing from the Crops Sell Value options. (Thanks AnahNeemus!)
- -Updated and fixed some errors with some descriptions in the settings menu.
- -Added a new setting Regrow Crops Growth Speed. These options will affect the speed in which crops will regrow after harvest.
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Version 5.0.1
- -There is no longer two different settings to download for Farming Made Easy Suite.
The original GMCM version is now the standard version of the mod and will utilize the Generic Mod Config Menu mod! This will allow you to configure your settings in game rather than use a text file. No longer will your settings be changed with every Farming Made Easy Suite update! - -Updated some descriptions on some settings that were incorrect or outdated.
- -There is no longer two different settings to download for Farming Made Easy Suite.
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Version 5.0.0
- -This was a big update that revamped most of the mod's assets, please report any errors or bugs!!
- -Added a new Harvest with Scythe option.
This option will be limited compared to other mods that support the same feature as it will only work on crops that are newly planted after the option is enabled. It will also disable the normal means of harvesting via picking. - -Auto Regrowth options for crops and flowers have been separated and can be enabled independently of each other within a new Auto Regrow Crops category.
- -All assets for crops and flowers have been adjusted or removed to accommodate the Auto Regrowth change.
- -Reduced time on regrowth crops (Strawberries, Blueberries, etc) when using the Faster Crop Growth options.
- -Added the ability to change every type of flower's color.
- -All new assets for flowers have been added.
- -Combined the Chance and Guarantee for extra crops options into a single category.
- -Added a 15, 20, and 25 option to the Extra Crops options.
- -Revamped both Sell Value categories. After 100%, the options will go in increments of 25% up to 500%.
- -Fixed Fiber missing a value under the Extra Crops options.
- -Added new notes to some category options with better descriptions.
- -Removed duplicate Prismatic Shard patches.
- -Fixed the Auto-Petter and Grabber option for not properly using the option to lower the crafting cost to just 25 Wood.
- -Added missing assets to some options.
- -Added an option to disable yearly gifts from the developer.
- -Fixed several additional smaller errors.
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Version 4.0.1
- -With this update, when you reach the 22nd of Fall every year, you will receive an in-game farming gift from myself in the mail! :) The gift will be randomized between 13 in-game items.
- -Added a Farm Machinery and Utilities category!
This category includes options that will decrease the amount of materials needed to craft farm machinery and fertilizers. As well as an option to make all farm machinery and fertilizers available at Fishing Level 1.
There is a new option in this category that will make the Auto-Petter and Auto-Grabber machinery craftable. Previously you could only get the Auto-Petter from the Skull Cavern chests or you could buy them from Joja if you went the Joja route. And the Auto-Grabber was only available from Marnie for 25,000g. If the option is enabled, this will make them a craftable item at Farming Level 9. - -Fixed text and errors within the data files.
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Version 4.0.0
- -This update includes some additions and changes!
- -Added new options for the chance to obtain extra crops and guarantee extra crops up to 10 crops.
- -Added a new option that allow you to obtain Prismatic Seeds from dig spots (worms in the ground) on Saturdays and if it's a Very Lucky Day (Purple Star on TV). If you're using this option, be sure to check your TV every Saturday to see if you're lucky and go out and start digging!
- -Added new options that gives animals a chance to produce Prismatic Seeds. You can enable this option for one animal or multiple!
This is determined by weather. If it's raining or snowing, all animals except Pigs and Hogs will produce Prismatic Seeds if it's also a Very Lucky Day (Purple Star on TV).
For Pigs and Hogs, it has to be windy and also a Very Lucky Day (Purple Star on TV).
If the conditions are met, you will obtain the Prismatic Seeds the day AFTER. - -Added new Sell Value options up to 300%.
- -Completely revamped the data strings for the coding.
- -Removed certain conditions for Regrowth options.
- -Rearranged and removed certain conditions that created duplicate patches.
- -Fixed the Sell Value of Crops' 90% option from not working properly.
- -Fixed incorrect regrowth value for berries if using certain regrowth options with faster regrowth.
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Version 3.0.14
- -Fixed an error with a mix of settings that could cause the game to crash.
-Changed the Animal Products and Maturity settings to include them in their own categories.
-Added a new optional download that gives Farming Made Easy Suite full support for the Generic Mod Config Menu.
Generic Mod Config Menu will allow you to enable a mod's settings while in game! Farming Made Easy Suite is already supported but the text for the settings were going out of bounds and it was hard to read. This download fixes that and adds the descriptions when you hover your cursor over the settings. To enable settings after downloading the Generic Mod Config Menu mod, there will be a cog wheel that will appear on the Stardew Valley title screen. This is a completely separate download and can be found on FMES's main page or the files tab!
- -Fixed an error with a mix of settings that could cause the game to crash.
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Version 3.0.13
- -Added two new categories of settings!
One will increase the sell value of all Crops, Fruits, and Artisan Goods. The other will increase the sell value of all Animal Products.
The only Artisan Goods that will not be affected are the Roe. They are determined by fish value. If you do want to increase the value of Roe, I recommend downloading and installing my other mod, Fishing Made Easy Suite! There's a setting there that will increase the sell value of all fish :) Fixed remaining errors and typos in the main data file. Also reorganized the settings. So it'll now be more clear on which settings only need one option enabled! Updated the INSTRUCTIONS file with new and updated information about using settings that affect crops. If you encounter any issues, please report back to me :)
- -Added two new categories of settings!
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Version 3.0.12
- -Corrected a potential issue with the new craftable Prismatic Seeds option that could lead to a rare case of Prismatic Seeds (forage item) getting stuck on the ground as furniture objects if switching back and forth between both the MANDATORY setting and the craftable setting.
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Version 3.0.11
- -Added one new setting for Prismatic Shards.
This setting will allow Prismatic Seeds (new icon) to be crafted from three Prismatic Seeds (Forage item). Once you find three Prismatic Seeds from foraging, you can craft the item needed to plant the seeds to grow into Prismatic Shards. The crafting recipe will be unlocked at Farming Level 9. This is an option for those that want more rarity with the Prismatic Shards option. The base option will be listed as (MANDATORY) for this new option to work. If you are only using the (MANDATORY) setting, it will be exactly how it was before the update. Where planting the seeds you find from foraging will give you Prismatic Shards.
- -Added one new setting for Prismatic Shards.
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Version 3.0.10
- -Updated the configuration file so it separates settings by category. Will be a little easier to find the setting you are looking for! With this update, some settings were reworded and rearranged.
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Version 3.0.9
- -Added eleven new settings that affect both the Farmer's Lunch and Tropical Curry cooking recipes!
Both recipes are the best for your Farming and Foraging skills which temporarily increase them by +3 Farming and +4 Foraging. For both recipes, there's a new setting that makes it possible to obtain the recipes at Level 1 of their respective skills. They are obtained automatically if you already have Level 1 Farming or Foraging.
The other settings changes the ingredients required to make the recipes. For the Farmer's Lunch, it will only require any eggs (1, 3, 5, or 10) to make. For the Tropical Curry, one setting make it so only 1 Salmonberry is required while the other ones will make it so Strawberries, Blueberries, and Cranberries (1, 5, 10, or 25) are required. A new settings was also added that will make Prismatic Seeds more rare to find! (5% chance down from the normal 15% chance).
- -Added eleven new settings that affect both the Farmer's Lunch and Tropical Curry cooking recipes!
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Version 3.0.8
- -Reduced the spawn rates of Prismatic Seeds for the Prismatic Shards option by 15% for all areas. Renamed "Prismatic Seeds" to "Prismatic Seed".
-Updated the Prismatic Seed's description to give it a little lore and show the duration of it's planting period.
- -Reduced the spawn rates of Prismatic Seeds for the Prismatic Shards option by 15% for all areas. Renamed "Prismatic Seeds" to "Prismatic Seed".
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Version 3.0.7
- -Added new setting that will give crops a chance to give you extra crops after you harvest them! You can choose an option between 2 to 5 crops per harvest.
There's options to give you a chance for extra crops (like Blueberries and Potatoes) or you can choose an option that will guarantee the extra crops per harvest. These settings will only work on newly planted crops after you enable a setting!! Enjoy :)
- -Added new setting that will give crops a chance to give you extra crops after you harvest them! You can choose an option between 2 to 5 crops per harvest.
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Version 3.0.6
- -Fixed a bug (caused by me...whoops!) from Version 3.0.5 that caused some settings to not work with each other. I accidentally removed data when editing data about the Sunflowers change. Should be fixed now!
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Version 3.0.5
- -Regrowth for Sunflowers have been disabled. This is due to the fact the crop itself is hardcoded in a way that only gives Sunflower Seeds and not the Sunflower itself after the 2nd harvest with crop regrowth enabled. No direct fix for this yet. The good news is, you get a chance to get some seeds back for the Sunflower harvests. Not all the time, but it at least makes up for the setting not providing for Sunflowers!
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Version 3.0.4
- -Increased the spawn rate of Prismatic Seeds in all areas from the new Prismatic Shards setting from Version 3.0.3.
I have readjusted a few crops growth phases (seed phases) as they were shown for a longer period of time than intended.
-Also included in this update, I have cleaned up lingering coding that may have caused some settings to not work with each other. All settings should now properly work with all possibilities.
- -Increased the spawn rate of Prismatic Seeds in all areas from the new Prismatic Shards setting from Version 3.0.3.
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Version 3.0.3
- -So you want to grow Prismatic Shards? Ever thought that would be an option? Well now it is with this update!
A new setting was added that allows you to find Prismatic Seeds (via Foraging) and plant them to grow Prismatic Shards! Prismatic Shards will take 28 days to grow (yep...rocks can now grow! haha), and can be grown in Spring, Summer, and Fall. Harvesting a Prismatic Shard also has a chance of harvesting a 2nd one! Prismatic Seeds can be found all over the world in all seasons (small chance). Harvesting Prismatic Shards also works the same as any other crop, they can be upgraded in quality (up to Iridium) based on your Farming level. The shards however, cannot be put in a seed maker! The pixel art used was manually created by myself, so please report any issues graphically if you find any!
-That's not all! I have also added a new setting that allows you to regrow flowers! This was originally implemented in Farming Made Easy Suite, but due to a graphical error, it was removed from regrowth settings. Due to that circumstance, I decided to make a separate setting where it allows you to have regrowth for both crops and flowers at the same time, but the only difference is flower colors will not change. So I picked the best traditional colors for each flower that I could. If you decide to use one of the regrowth options, be sure to only choose one! And the final thing for this update, I have fixed a small graphical error with Sweet Gem Berry and the Rice Shoot crops.
- -So you want to grow Prismatic Shards? Ever thought that would be an option? Well now it is with this update!
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Version 3.0.2
- -This update is a complete mod overhaul!
There are less settings to choose from but with the capabilities of all previous settings! You can mix them together to get the results you want! In addition, I have made some changes to the mod. I have readjusted all the crop regrowth stages so some the phases will last a little longer.
-There were also a couple unnoticed bugs that have been fixed with the overhaul. Thanks to Pathoschild for helping me fix an issue getting this overhaul going (was my mistake to begin with!). If you encounter any issues or bugs, please report them to me!
- -This update is a complete mod overhaul!
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Version 3.0.1
- -Fixed an issue where all crops for settings that affected crop growth by 50% were showing assets for other crops.
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Version 3.0.0
- -Compatible with Stardew Valley version 1.5!
-Added all the new crops and animals with this update.
-Fixed a long occurring issue (since version 1.0.0) where crops bugged out if you enabled 'regrow' options after planting crops.
I have fixed the issue but the crops will need to wait out their original harvest period one time. The graphic will appear like the crop can be harvested but it cannot. The glitch will fix itself once you wait out that crops original harvest. This only happens if you planted crops before enabling a regrowth option. Removed a bunch of clutter in the data files.
- -Compatible with Stardew Valley version 1.5!
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Version 2.0.3
- -Fixed a small bug that went unnoticed with Crops Setting 7.
-Restructured the entire code for the config.json file.
-Reverted the required version numbers for SMAPI and Content Patcher to a version when Stardew Valley version 1.4 released.
This is to prevent users running into potential problems and ensures everyone can run the mod without requiring the latest version of those mods.
- -Fixed a small bug that went unnoticed with Crops Setting 7.
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Version 2.0.2
- -There was an issue with Sunflowers with the regrowth settings.
When you would harvest them after the initial harvest, you'd only get the seeds not the crop itself. I'm certain this wasn't an issue before. If this gets resolved in a future update of SDV, I'll re enable the regrowth for Sunflowers. In the meantime, the option has been disabled and Sunflowers will have to be replanted. Faster growth and all seasons settings will still work for Sunflowers.
- -There was an issue with Sunflowers with the regrowth settings.
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Version 2.0.1
- -An important note about this update: There will no longer be individual settings for download for Farming Made Easy Suite.
Instead, all the settings will be bundled using the original ‘Complete Suite’ setting.Which will now be renamed to just “Farming Made Easy Suite.” The reason being was there were too many settings to update and put out over time. When I first created the mod, I didn’t think I would get addicted in creating multiple unique settings. When it first released, there were only 4 settings. Now…there’s 19. I hope you all understand as it will make my life easier in the long run and will be easier for you to just enable the setting that you want! All the settings and their functions will be included on the main mod page as well as the config.json file (Named by Setting 1 through 19) as well as the newly released settings for animals (Setting 1 through 8). You’ll need to open the config.json file to enable the settings you want to use with a text editor (Notepad). Simply change one setting from “false” to “true”. You can enable both crops and animals settings at the same time, however you cannot enable two or more crops and two or more animals settings at the same time! Now as for the update itself: New settings were added! These settings affect your Farm Animals' produce and maturity. You can lower the time needed to get certain farm products (Goat Milk, Wool, Rabbit's feet, etc) and you can also reduce the time required for new baby animals to mature into their grown states.
If there's any feedback I can get from these additions or any suggestions, let me know!
- -An important note about this update: There will no longer be individual settings for download for Farming Made Easy Suite.
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Version 2.0.0
- -Compatibility for Stardew Valley Version 1.4!
-A new crop was added so it is now added and adjusted on all mod settings.
Some crops had some adjustments with 1.4, the mod will reflect those changes.
-There was a bug with flowers on the Regrowth and Infinite settings of the mod. The regrowth option for all flowers has been disabled due to this being a glitch that cannot be fixed. Sorry for the inconvenience!
- -Compatibility for Stardew Valley Version 1.4!
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Version 1.0.6
- -Fixed the issue with the Sweet Gem Berry not regrowing with the Infinite and Regrow settings.
-Fixed minor graphical issues with all other settings.
-The official port of the JSON Assets mods is released with this update!
- -Fixed the issue with the Sweet Gem Berry not regrowing with the Infinite and Regrow settings.
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Version 1.0.5a
- -Fixed all remaining graphical glitches with the Regrowth and Infinite mods.
-Fixed a few graphical glitches with the 75 and 99 percent versions of the Easy and Accessible mods.
-All graphical glitches and bugs should hopefully be fixed with this update!
Please report back if you encounter any more errors or glitches. I believe I swatted most if not, all of the remaining bugs!
- -Fixed all remaining graphical glitches with the Regrowth and Infinite mods.
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Version 1.0.5
- -Fixed an issue with the Regrow and Infinite mods where the harvest graphic wasn't showing up on the first harvest.
-Farming Made Easy 99 Percent was missing data files and it has been corrected.
-Changed some values with the way crops regrow with all mods.
Thanks to Pookachutf for discovering a small graphical glitch with beets, and has been corrected! If you discover any more graphical issues with these mods, namely the Regrow and Infinite ones, please let me know!
- -Fixed an issue with the Regrow and Infinite mods where the harvest graphic wasn't showing up on the first harvest.
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Version 1.0.4
- -Created a new COMPLETE version of the mod that includes all the settings from the mod (Easy, Accessible, Regrowth, Infinite versions).
Configurable by a config.json file in the mods folder. All individual settings have been changed to reflect the changes made from this new addition.
Note: You may have to replant already growing crops if you change config settings!
- -Created a new COMPLETE version of the mod that includes all the settings from the mod (Easy, Accessible, Regrowth, Infinite versions).
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Version 1.0.3
- -Disabled the regrowth of Sweet Gem Berry due to a technical issue on the Infinite version of the mod.
They will still grow in all seasons with the Accessible and Infinite versions. Will try to come up with a solution to this in the future. Fixed small graphical issues with all other mods.
- -Disabled the regrowth of Sweet Gem Berry due to a technical issue on the Infinite version of the mod.
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Version 1.0.2
- -Corrected all crop assets so they apppear properly on Farming Made Easy and Accessible versions.
The proper graphic used when crops are ready for harvest will now also appear properly. Also corrected a minor issue with all other mods. If there is any graphical glitches with the crops, please report back to me.
- -Corrected all crop assets so they apppear properly on Farming Made Easy and Accessible versions.
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Version 1.0.1
- -Fixed a major issue with the Fishing Made Infinite mod not showing crops as they regrow.
-Created a separate readable asset file to correct the issue.
-Fixed small or missing values in all settings of the mod.
- -Fixed a major issue with the Fishing Made Infinite mod not showing crops as they regrow.
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Version 1.0.0
- -Compatible with Stardew Valley Version 1.3.36
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- Author's activity
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April 2025
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26 Apr 2025, 4:48PM | Action by: Ericlegacy21
Attribute change
'Description changed.'
March 2025
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29 Mar 2025, 3:23PM | Action by: Ericlegacy21
File added
'Farming Made Easy Suite 6.2.0 [version 6.2.0]'
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29 Mar 2025, 3:22PM | Action by: Ericlegacy21
Changelog added
'Change log added for version 6.2.0'
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29 Mar 2025, 3:22PM | Action by: Ericlegacy21
Attribute change
'Description changed.'
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03 Mar 2025, 1:38PM | Action by: Ericlegacy21
File added
'Farming Made Easy Suite 6.1.9 [version 6.1.9]'
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03 Mar 2025, 1:37PM | Action by: Ericlegacy21
Changelog added
'Change log added for version 6.1.9'
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03 Mar 2025, 1:37PM | Action by: Ericlegacy21
Attribute change
'Description changed.'
February 2025
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05 Feb 2025, 3:16AM | Action by: Ericlegacy21
Changelog added
'Change log added for version 6.1.8'
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05 Feb 2025, 3:16AM | Action by: Ericlegacy21
Attribute change
'Description changed.'
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05 Feb 2025, 3:13AM | Action by: Ericlegacy21
File added
'Farming Made Easy Suite 6.1.8 [version 6.1.8]'
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03 Feb 2025, 4:23PM | Action by: Ericlegacy21
Changelog added
'Change log added for version 6.1.7'
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03 Feb 2025, 4:23PM | Action by: Ericlegacy21
Attribute change
'Description changed.'
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03 Feb 2025, 4:19PM | Action by: Ericlegacy21
File added
'Farming Made Easy Suite 6.1.7 [version 6.1.7]'
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01 Feb 2025, 9:06PM | Action by: Ericlegacy21
Changelog added
'Change log added for version 6.1.6'
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01 Feb 2025, 9:05PM | Action by: Ericlegacy21
Attribute change
'Description changed.'
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01 Feb 2025, 8:59PM | Action by: Ericlegacy21
File added
'Farming Made Easy Suite 6.1.6 [version 6.1.6]'
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01 Feb 2025, 8:56PM | Action by: Ericlegacy21
Changelog added
'Change log added for version 6.1.6'
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01 Feb 2025, 8:56PM | Action by: Ericlegacy21
Attribute change
'Description changed.'
December 2024
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29 Dec 2024, 3:15PM | Action by: Ericlegacy21
Attribute change
'Summary changed.
Description changed.'
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18 Dec 2024, 12:42AM | Action by: Ericlegacy21
Attribute change
'Description changed.'
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- Mod page activity
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