Stardew Valley

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DaisyNiko

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DaisyNiko

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286 comments

  1. Darklyte64
    Darklyte64
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    Is there any way to disable the additional clickables?
    1. DaisyNiko
      DaisyNiko
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      not without editing the map itself
  2. Mju
    Mju
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    Hey DaisyNiko! Thats the best and most beautiful Greenhousemod I've ever seen...
    But I've got a little request.. Do you guess it's possible to make the glasses transparent, so that it looks like real glasses? Have seen that in an other Greenhousemod?

    Here..in this mod the glass looks like real glass^^ https://www.nexusmods.com/stardewvalley/mods/5431
    1. DaisyNiko
      DaisyNiko
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      no sorry it's not as simple as making them transparent because i would have to create a whole new tilesheet to create that background effect. plus i don't want to copy that mod
    2. Mju
      Mju
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      Oh, too bad ... but it's still the most beautiful greenhouse and I love the wine cellar! I only have one problem, I can no longer get to the basement or get out of the bathroom. There are no error messages, I simply can no longer use paths that lead down. Do you have an idea why this could be? I'll send you the Smapilog right away.
    3. DaisyNiko
      DaisyNiko
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      do you have MTN installed? because if so, that's the problem. it messes with warps in greenhouses and only allows clickable ones, like the doors
    4. Mju
      Mju
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      Here is the log. I have now tested several scores and strongly suspect that there is a conflict with the greenhouse and the MTN customer maps. If the greenhouse is not finished, I can play on the MTN maps without an error message. Perhaps this is related to the different instances (basement and bath house)? Unfortunately I am not a moder, otherwise I would try to fix the problem myself. Will also send a bug report to the MTN creator again. I am very sad that my beautiful greenhouse is no longer working :(

      https://smapi.io/log/2a1bcbbb0cce498fa117183ea871ab28

    5. Mju
      Mju
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      Do you think you can somehow fix the problem? I wish it so much, then my game would be almost perfect (with just under 200 mods XD )

      edit: I will use Wren's again for so long. Please, please try to fix the problem: /

      edit: Hmmmm .... do you think it would help if i use the XNB file?
      no, unfortunately does not work either, the lower basement is totally bent. had deactivated MTN for testing...
    6. DaisyNiko
      DaisyNiko
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      it's not something i can fix unfortunately. it's an mtn issue
    7. Mju
      Mju
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      damn, I thought so. unfortunately the MNT creator seems to be very inactive at the moment .. I hope there will soon be a capable modder who agrees to fix all the errors. :(
  3. sunlaozu
    sunlaozu
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    hi there! i'm curious if this works for multiplayers as well??
    1. DaisyNiko
      DaisyNiko
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      it should do, yeah
  4. OppaDiceKey
    OppaDiceKey
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    Hello! This is such a great mod and i really appreciate your work! But will it run in SDV multiplayer considering all members will download and install it?
    1. DaisyNiko
      DaisyNiko
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      i can't be sure, because i'm not able to test it, but i'm pretty sure it should work fine
  5. Mclite0487
    Mclite0487
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    pls don stop updating this mod, i love this a lottttttttz
    1. DaisyNiko
      DaisyNiko
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      i won't, but i don't think there's anything that needs updating right now
  6. PetitPet
    PetitPet
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    Hello! Thank you for the beautiful greenhouse mod. I ran into one issue that I'm stumped on. I can use the first plot of land fine, but the second one (the one meant for trees) is unusable. I cannot plant any trees in the dirt circles or till it. (Other mods: SVE and IFR2. Also, using Android phone with Smapi installer.)
    1. DaisyNiko
      DaisyNiko
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      try using a bluetooth controller or the on-screen joystick and buttons instead of tap-to-move
  7. LingHua
    LingHua
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    is this mod compatible with Stardew Valley Expanded and Immersive Farm?
    1. DaisyNiko
      DaisyNiko
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      i don't think so
    2. Zetofire
      Zetofire
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      SVE Immersive farm has an override folder where you can add the greenhouse.png, outdoors.png, and greenhouse.tbin files from this mod onto there and it makes this mod work. The only issue is that the interactives of this mod will show the "String\StringsFromMaps:dngh16" message, but other than it works fine for me :).
  8. b0zz14
    b0zz14
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    Love this mod, thank you so much for all the hard work! Quick question, when I click on the tree I get a "String\StringsFromMaps:dngh16" message, how would I go about correcting this?
    1. DaisyNiko
      DaisyNiko
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      if you're using the xnb version the strings won't work because they're applied with content patcher
  9. TenjiYamaguchi
    TenjiYamaguchi
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    This is so pretty! Is it possible to add an option to disable the spa and basement as well, please?
    1. DaisyNiko
      DaisyNiko
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      no sorry it's all or nothing but you can always just ignore those areas when playing
  10. seraphine251
    seraphine251
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    Hi there! I've always wanted to use this mod but since I play on SVE I was never able to until the latest update, I'm super excited to be able to use it now!

    I followed the instructions and installed the new greenhouse, I tested it out on an old save which of course was a bad idea since my existing crops got messed up, but I also noticed that items from the pre-built shed on the Immersive Farm appeared in the cellar and the shed itself was emptied out. Is this something to be expected for future saves as well if I place items in that shed and have the Oasis Greenhouse? I just disabled the shed on my newer save just in case, I'm assuming it might have something to do with the way both the greenhouse and the shed heavily edit farm tilesheets?
    1. DaisyNiko
      DaisyNiko
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      yeah the shed in immersive farm 2 (last time i checked anyway) is actually tacked on to the end of the greenhouse map, so if you enable the shed, it will try to change the greenhouse map and conflict with this mod.
    2. seraphine251
      seraphine251
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      I see, thank you!
    3. tehmightyfez
      tehmightyfez
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      I just tested this today (new SVE update today) to see if the issue is persistent and i think it was fixed.

      I had never used IFR2 on SVE before so I installed it today alongside this mod with the method provided in the read me. Since this was just a test I filled the shed with casks, and went back to the greenhouse on that day and the day after and it was fully intact as was the shed.