Stardew Valley
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ParadigmNomad

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paradigmnomad

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22 comments

  1. shadeinthestars
    shadeinthestars
    • member
    • 2 kudos
    would you be willing to make this compatible with either nari's rusty recolour or vibrant pastoral recolor?
  2. LeelooMinai
    LeelooMinai
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    • 93 kudos
    I fixed this mod, I looked into it, to see what might be wrong. After comparing it to new animation mods there was just one thing missing, I added it correctly and now it works again.

    Please open the content.json with an editor(editor or notepad++), found in the mod folder and then search for that lines:

    "FromArea": { "X": 0, "Y": 0, "Width": 48, "Height": 160 },

    Under it, add:
    "ToArea": { "X": 0, "Y": 0, "Width": 48, "Height": 160 },

    Save!

    If you feel uncomfy doing it, here would be the whole text, just copy paste it:

    {
    "Format": "1.8",
    "ConfigSchema":
        {
        "WinterTreeTimeFrame":
        {
        "AllowValues": "BeforeFeast, AllWinter",
        "Default": "BeforeFeast"
        },
        "RecolorVersion":
        {
        "AllowValues": "vanilla, eemie, whittlynamedrecolor, starblue",
        "Default": "vanilla"
        }
        },
    "Changes": [
    {
    "LogName": "Animated Festive Winter Tree Before Feast",
    "Action": "EditImage",
    "Target": "Terrainfeatures/tree3_winter",
    "FromFile": "{{RecolorVersion}}festivetree.png",
    "When":
    {
    "Season": "winter",
    "Day": "22, 23, 24, 25",
    "WinterTreeTimeFrame": "BeforeFeast",
    "RecolorVersion": "vanilla, eemie, whittlynamedrecolor, starblue"
    },
    "FromArea": { "X": 0, "Y": 0, "Width": 48, "Height": 160 },
    "ToArea": { "X": 0, "Y": 0, "Width": 48, "Height": 160 },
    "AnimationFrameTime": 23,
    "AnimationFrameCount": 2
    },
    {
    "LogName": "Animated Festive Winter Tree AllWinter",
    "Action": "EditImage",
    "Target": "Terrainfeatures/tree3_winter",
    "FromFile": "{{RecolorVersion}}festivetree.png",
    "When":
    {
    "Season": "winter",
    "WinterTreeTimeFrame": "AllWinter",
    "RecolorVersion": "vanilla, eemie, whittlynamedrecolor, starblue"
    },
    "FromArea": { "X": 0, "Y": 0, "Width": 48, "Height": 160 },
    "ToArea": { "X": 0, "Y": 0, "Width": 48, "Height": 160 },
    "AnimationFrameTime": 23,
    "AnimationFrameCount": 2
    },
    ]
    }
    1. Shadespryte
      Shadespryte
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      • 0 kudos
      Thank you for giving the code to fix this.
  3. LenneDalben
    LenneDalben
    • supporter
    • 33 kudos
    Hi there, thank you for your mod! I've used it with no issues, but now I'm in winter year 2 and I'm getting errors in my SMAPI log for Content Patcher Animations. I removed all my mods and added the few CPA mods I have (yours and Animated Gemstones) and it seems the error only happens when I have CP, CPA, and your mod.
    SMAPI log with all my mods: https://smapi.io/log/982ec60d7f284769b729a605127dc0d1
    SMAPI log with your mod included (and a couple others since some stuff was baked into the save and was throwing SMAPI errors): https://smapi.io/log/f677a6f90f984c7089033f868d2f43bf
    I also tried putting back all my mods and only removing yours, and I didn't get the error messages.
    1. TheSaltWizard
      TheSaltWizard
      • supporter
      • 18 kudos
      I had the same issue using this mod, Year 1. Based on what people were saying over on the CP-A page I think this happens when the mod needs an update. What a shame, the trees are a nice touch in winter. Hope to see this updated soon~
  4. eleseaHonu
    eleseaHonu
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    • 5 kudos
    I'm also hoping for a version compatible with Stardew Foliage Redone if you have time :) It would be stunning!
  5. lightsourced
    lightsourced
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    • 24 kudos
    I was wondering if you'd also make a Stardew Foliage Redone compatible version :)
  6. Isimies
    Isimies
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    • 0 kudos
    Please add a gif to show the actual animation.
  7. xerxiazixel
    xerxiazixel
    • member
    • 0 kudos
    broken, makes smapi mad. took it out of mod folder, smapi is fine.
  8. Moragaine
    Moragaine
    • member
    • 3 kudos
    Just hit winter y2 and Smapi got really upset (it worked fine for winter y1): https://smapi.io/log/88325fec92664d29952ef84fbda3b12e - had to remove Animated Festive Trees.. =(
    1. paradigmnomad
      paradigmnomad
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      • 1,049 kudos
      Well....that's interesting. I'll pass it onto Space! There is a different build of CPA that's unreleased so let me test it in that version as well.
    2. Moragaine
      Moragaine
      • member
      • 3 kudos
      Thank you!
  9. LeelooMinai
    LeelooMinai
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    • 93 kudos
    I think this mod is broken since update 1.4.4 -_- Sadly! I love it so much!
  10. Discord42
    Discord42
    • member
    • 0 kudos
    https://smapi.io/log/4CfSqJTA

    I had left the config set to "vanilla" while running Eemie's recolour. Once the 22nd hit, the game got slower and slower until I tried to leave a building and it never loaded. Once I edited the config.json to eemie's the issue disappeared. While this is certainly preventable, I figured I'd let you know in case there was something that could be done.