This page was last updated on 28 March 2025, 4:37PM
Changelogs
Version 4.4
Updated config options to have recommended settings by default
Version 4.3
Updated to Stardew Valley 1.6.9 version. Now watering can is selected when hovering over unwatered garden pot
Version 4.2
Added config option to search whole backpack for wanted item instead of only toolbar Hay will be selected when player hovers over empty feeding bench When player hovers oven any machine that can process items mod will select item that can be put inside
Version 4.1
Hoe will be selected when player targets seed spot. Scythe/weapon will be selected when player targets tree with a tapper
Version 4.0
Up to date with SV 1.6
Version 3.3
In Volcano Dungeon watering can is selected for uncooled lava and fishing rod is not selected as player can't fish there. Mod choose proper tier of tool for big derbies in every location with them. Axe is selected if stick bug is targeted
Version 3.2
Mod will choose pickaxe when player targets rock crab, that isn't moving
Version 3.1
Watering can is now correctly selected, when player targets pond on farm. Added pan, shears and milk pail to supported tools. Pickaxe and axe will not be selected when player targets large wood/stump or boulders, unless they are upgraded. Code is cleaner
Version 3.0
Updated to be compatible with Smapi 3.18, Stardew Valley 1.5.6, Generic Mod Config Menu 1.11.0 and .Net5.0. Watering can is selected, when hovering over empty water bowl
Version 2.2
Generic Mod Config Menu is no longer required. Fixed bug, that appeared in forest, when mod is active player could enter woods. Added a lock graphic to show when mod is active. Added a config option to help players with mods that change tool hit location
Version 2.1
Added dependency to manifest file
Version 1.7
Now mod is configurable by Generic Mod Config Menu
Version 1.6
Fixed a bug, with golden scythe being chosen instead of weapons. Hopefully fixed a bug, when game freeze sometimes using this mod
Version 1.5
Fixed game freezing bug. Mod will not try to change tool when player is using tool. This may slow down process of cleaning debris, but at least bug should not appear
Version 1.4.2
Mod doesn't work when player have menu opened or cutscene is played. Fixed "greenhouse" bug
Version 1.4.1
Bug fixes and new options in config
Version 1.4
Mod will now work with tractor. When player is on horse (tractor), instead of tool hit location mod uses cursor location to determine which tool should be equipped. Mod will now select scythe for crops, that are harvestable only by it and for dead crops.
Version 1.3
Now player can can be activated or deactivated two ways: by holding LCtrl or pressing F5
Version 1.2
Player can decide if weapon should be equipped if none of tool was. Fishing rod is selected if player clicks activation key pointing at water outside Farm
Version 1.1
Mod no longer select tool if player released activation key. Player can choose in config if mod should change tool to hoe if he is targeting ground