File information
Last updated
Original upload
Created by
zanderb14 and other contributorsUploaded by
JessebotXVirus scan
Tags for this mod
Main files
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General cleanup of misc sloppy shit: under-building areas, pet bowl location, bus warp being off a tile. (+ CP format, please don't cry pufferchick)
Old files
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Compatibility File for 15x10 Greenhouse v1.3
Install Main File (Immersive Farm 2 Unofficial Fix) first, and then extract this to Stardew Valley/Mods -
Compatibility File for A Less Yellow Stardew Valley
Install Main File (Immersive Farm 2 Unofficial Fix) first, and then extract this to Stardew Valley/Mods -
General cleanup of misc sloppy shit: under-building areas, pet bowl location, bus warp being off a tile.
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Temporarily disabled world map. Even if the config replaced the whole map, without graphical updates it would only be for some recolors and not others, and not vanilla. UseIF2Map now off by default (and doesn't do anything when turned on)
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Does nothing except fixes the buildable version of the red shed not being, well, buildable. (Accidental file reversion ate a map property.) No need to update unless you wanted to use that version.
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Removed the totally unnecessary bus stop warp fixing that was making mounted players get stuck. Changed like 1 line, if this breaks something unrelated, I cry.
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Updated for 1.5.5+, now adds a custom farm type. Existing players, regenerate your config files and set "ReplaceStandardFarm" to "true" to keep playing on Standard. New players, at the moment you need to spawn your own TV. I'll probably add a day-1 mail.
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Fixed Corners starting furniture, added TVs to all starting furniture sets if Fix TVs on Custom Farm Types is installed, renamed layer to EML standard, cleaned up config for GMCM, fixed Red Shed placement and exit not respecting custom coordinates, etc.
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A bit late, but add support for every recolor on the Nexus, make doghouse configurable, allow red shed to be disabled altogether, change some default config settings and a tile property for trash fishing and quarry issues
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Updates for 1.6 bus stop adjustments and tv fix. Farm section of world map won't be seasonal yet, sorry.
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Unofficial Update of Immersive Farm 2
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fixed update alerts i think
[a fix for immersive farm 2] -
See posts for release notes
A fix for the original Immersive Farm 2 farm map -
Initial updates for 1.5, using the new greenhouse location property so it can be moved mid-game. Removed some scripts that were handling warps and stuff.
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No longer loads adjacent maps, just edits warp properties of forest, woods, and bus stop, and patches part of bus stop and woods.
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adds SVE support and basic eemie/starblue recolor compatibility
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Bundled greenhouse is now optional, regular reskins will work if you have FHR installed, generic forage/ore pack and an alternate buildable version of red shed. Clear out your red shed interior before changing to custom greenhouse.
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Compatibility update. Bus stop path and secret woods shortcuts configs, changed how greenhouse warps are fixed, added option to force check every tile of greenhouse for doors. Don't turn this on unless you are using a greenhouse with an exit door.
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CLEAR OUT YOUR RED SHED if you were using the IF2 greenhouse version (default). It's no longer optionally its own area, but is always a separate area, which means the TMXL pack is now a hard requirement. Should fix exiting greenhouse, also fixed bin.
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Fixed buildable version of red shed and re-fixed greenhouse dirt, grr. I swear this is the last update for a million years even if it sets your farm on fire *grumble* .10 required EMPTYING RED SHED before updating, so do that if updating from .9 or lower.
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I accidentally reverted a tilesheet edit at some point, and now I am on SMAPI's wall of shame. Fuck my life, I am a "cut six times then wish I'd measured" kind of mouse.