Hmmm. The default behaviour needs you to pay tax on the first week of a season for the previous one. (On year 1 you'll be exempted from tax for spring (meaning you won't pay in summer) unless you disable this options in Generic Mod Config Menu). If it's a bug I'll need the smapi log to provide a fix.
My game is in Chinese, but the mod is in English, and I am now on the 26th of summer but no one collects taxes with me, use shortcuts to pay taxes, and English pops up in the lower left corner: You can't pay taxes. I don't know if it has something to do with the fact that I downloaded 600 mods...
My dream mod! I like your ideas about building and land taxes! But I also want to pay for water and electricity... Can I play it with Ferngill Revenue Service(7566) ?
Oh, that's great. I don't mind this little problem. I just want to make sure that they won't cause problems with my game when they are used together. Thank you again! You have created such a good mod and replied so quickly. You are so kind!
"message.blockedjoja": "Due to your debt the Community Center is currently off-limits. Access is blocked for now."
----Joja Mart?
"configmenu.incomeTaxLocalShopEnable-tooltip": "Configure the percentage of tax reduction applied to product sold locally (through Pier, Willie...). Between 0 and 100. 90 corresponds to 90 Tax Reduction, 25 corresponds to 25% Tax Reduction...", "configmenu.incomeTaxLocalShopReductionPercentage-name": "Tax Incentive to Local Selling", "configmenu.incomeTaxLocalShopReductionPercentage-tooltip": "Whether to enable tax on income gained through selling to local vendors (Pierre, Willie...)\n!!! Incompatible with Enable Tax Police !!!",
---- Interchangeable?
"configmenu.extraoptions-title": "Extra Options" ----ExtraMachineConfig----UI show configmenu.extraoptions-paragraph
---------------------------------------------------------------------------- Translation files I created Chinese : zh.json
Thanks a lot for the translation! I corrected what you pointed out in version 1.1.3 and added a new config option to show debug log when selling locally. If you update your file to 1.1.3 I'll gladly add it to the mod!
I encountered a bug: The price of each item I sell locally is correct in the game, and the amount of gold in the wallet is also correct, but the incomelocal in SMAPI is incorrect. The incomelocal is always greater than the correct price, so the tax is also extra. For example, when I sell weapons or rings in the Adventure Guild, the incomelocal will add 50 for each transaction. I don't know if it is a problem with my settings or the mod.
The way you modified the config file should do what you want (it will tax at 99% everything income above 0). As for the bug, it should be fixed in 1.1.3. I overhauled the logic behind the calculations when selling something and when I tested it the bug was gone.
I looked quickly at the code and I would say Another Tax Mod is not compatible (it should not cause any errors, but the income Tax won't be based on Ferngill Simple Economy new prices).
38 comments
It sounds simple, but the code may be very complex to implement.
Thank you again! You have created such a good mod and replied so quickly. You are so kind!
i18,Possible Errors
"message.blockedjoja": "Due to your debt the Community Center is currently off-limits. Access is blocked for now."
----Joja Mart?
"configmenu.incomeTaxLocalShopEnable-tooltip": "Configure the percentage of tax reduction applied to product sold locally (through Pier, Willie...). Between 0 and 100. 90 corresponds to 90 Tax Reduction, 25 corresponds to 25% Tax Reduction...",
"configmenu.incomeTaxLocalShopReductionPercentage-name": "Tax Incentive to Local Selling",
"configmenu.incomeTaxLocalShopReductionPercentage-tooltip": "Whether to enable tax on income gained through selling to local vendors (Pierre, Willie...)\n!!! Incompatible with Enable Tax Police !!!",
---- Interchangeable?
"configmenu.extraoptions-title": "Extra Options"
----ExtraMachineConfig----UI show configmenu.extraoptions-paragraph
----------------------------------------------------------------------------
Translation files I created
Chinese : zh.json
If you update your file to 1.1.3 I'll gladly add it to the mod!
"configmenu.extraoptions-title": "Extra Options",
----Config UI show configmenu.extraoptions-paragraph,not configmenu.extraoptions-title
Many thanks for the translation!
"incomeTaxMult": [
{
"Item1": 0,
"Item2": 0.99
}
],
I encountered a bug:
The price of each item I sell locally is correct in the game, and the amount of gold in the wallet is also correct, but the incomelocal in SMAPI is incorrect. The incomelocal is always greater than the correct price, so the tax is also extra. For example, when I sell weapons or rings in the Adventure Guild, the incomelocal will add 50 for each transaction. I don't know if it is a problem with my settings or the mod.
SMAPI-LOG
I'll try to fix it
As for the bug, it should be fixed in 1.1.3. I overhauled the logic behind the calculations when selling something and when I tested it the bug was gone.
I've added translation compatibility (i18n) in version 1.1.0+