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BladeOfGrass445

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38 comments

  1. zla1594904
    zla1594904
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    Why did I show that I needed to pay 20w tax on the 28th, but it was reset on the 1st of summer, and I didn't spend gold
    1. BladeOfGrass445
      BladeOfGrass445
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      If this was Year 1, this is expected behaviour with the tax exemption option.
    2. zla1594904
      zla1594904
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      Okay, I got it.Thanks
  2. AnnaSeptem
    AnnaSeptem
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    Hi! I've got the gold, but it's not shown in my balance so I can't pay the taxes. Could you please help? 
    1. BladeOfGrass445
      BladeOfGrass445
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      Hmmm. The default behaviour needs you to pay tax on the first week of a season for the previous one. (On year 1 you'll be exempted from tax for spring (meaning you won't pay in summer) unless you disable this options in Generic Mod Config Menu). If it's a bug I'll need the smapi log to provide a fix.
  3. kunbomb
    kunbomb
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    where can i pay the tax?
    1. kunbomb
      kunbomb
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      SOLVED ! 
  4. CFHXCJJNM
    CFHXCJJNM
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    How do I transfer it to Chinese, I didn't find it
    1. BladeOfGrass445
      BladeOfGrass445
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      I believe if your game is in Chinese, it should display in chinese
    2. CFHXCJJNM
      CFHXCJJNM
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      My game is in Chinese, but the mod is in English, and I am now on the 26th of summer but no one collects taxes with me, use shortcuts to pay taxes, and English pops up in the lower left corner: You can't pay taxes. I don't know if it has something to do with the fact that I downloaded 600 mods...
    3. ArchangelDead
      ArchangelDead
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      If you download the latest version of the mod, there is indeed a Chinese translation
    4. CFHXCJJNM
      CFHXCJJNM
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      I downloaded it again, and it's useful now! Thank you for your hard work, author.
  5. ArchangelDead
    ArchangelDead
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    Here is a suggestion to make it compatible with Maket Town.
    It sounds simple, but the code may be very complex to implement.
  6. CheeseMilkForm
    CheeseMilkForm
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    My dream mod! I like your ideas about building and land taxes! But I also want to pay for water and electricity... Can I play it with Ferngill Revenue Service(7566) ?
    1. BladeOfGrass445
      BladeOfGrass445
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      You can but you need to disable either my income tax or Ferngill's income tax to avoid paying two times.
    2. CheeseMilkForm
      CheeseMilkForm
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      Oh, that's great. I don't mind this little problem. I just want to make sure that they won't cause problems with my game when they are used together.
      Thank you again! You have created such a good mod and replied so quickly. You are so kind!
  7. ArchangelDead
    ArchangelDead
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    My dream mod, awesome!!!



    i18,Possible Errors

    "message.blockedjoja": "Due to your debt the Community Center is currently off-limits. Access is blocked for now."

    ----Joja Mart?



      "configmenu.incomeTaxLocalShopEnable-tooltip": "Configure the percentage of tax reduction applied to product sold locally (through Pier, Willie...). Between 0 and 100. 90 corresponds to 90 Tax Reduction, 25 corresponds to 25% Tax Reduction...",
      "configmenu.incomeTaxLocalShopReductionPercentage-name": "Tax Incentive to Local Selling",
      "configmenu.incomeTaxLocalShopReductionPercentage-tooltip": "Whether to enable tax on income gained through selling to local vendors (Pierre, Willie...)\n!!! Incompatible with Enable Tax Police !!!",


    ---- Interchangeable?

    "configmenu.extraoptions-title": "Extra Options"
    ----ExtraMachineConfig----UI show     configmenu.extraoptions-paragraph

    ----------------------------------------------------------------------------
    Translation files I created
    Chinese : zh.json
    1. BladeOfGrass445
      BladeOfGrass445
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      Thanks for your feedback. These will be corrected in 1.1.3
    2. BladeOfGrass445
      BladeOfGrass445
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      Thanks a lot for the translation! I corrected what you pointed out in version 1.1.3 and added a new config option to show debug log when selling locally.
      If you update your file to 1.1.3 I'll gladly add it to the mod!
    3. ArchangelDead
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      zh.json_V_1.1.3


      "configmenu.extraoptions-title": "Extra Options",

      ----Config UI show     configmenu.extraoptions-paragraph,not  configmenu.extraoptions-title
    4. BladeOfGrass445
      BladeOfGrass445
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      Yes thanks again. I'll add your file to the mod!
      Many thanks for the translation!
  8. ArchangelDead
    ArchangelDead
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    I want to directly apply a 99% income tax rate. I have modified the settings file, but I don’t know if it is correct:

      "incomeTaxMult": [
        {
          "Item1": 0,
          "Item2": 0.99
        }
      ],

    I encountered a bug:
    The price of each item I sell locally is correct in the game, and the amount of gold in the wallet is also correct, but the incomelocal in SMAPI is incorrect. The incomelocal is always greater than the correct price, so the tax is also extra. For example, when I sell weapons or rings in the Adventure Guild, the incomelocal will add 50 for each transaction. I don't know if it is a problem with my settings or the mod.

    SMAPI-LOG
    1. BladeOfGrass445
      BladeOfGrass445
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      Indeed, there's a problem with counting how much was sold locally.
      I'll try to fix it
    2. BladeOfGrass445
      BladeOfGrass445
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      The way you modified the config file should do what you want (it will tax at 99% everything income above 0).
      As for the bug, it should be fixed in 1.1.3. I overhauled the logic behind the calculations when selling something and when I tested it the bug was gone.
  9. nedreowskyrim
    nedreowskyrim
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    Do the taxes respect price changes like Ferngill Simple Economy?
    1. BladeOfGrass445
      BladeOfGrass445
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      I looked quickly at the code and I would say Another Tax Mod is not compatible (it should not cause any errors, but the income Tax won't be based on Ferngill Simple Economy new prices).
    2. nedreowskyrim
      nedreowskyrim
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      Thanks, I'll try it out and see what happens. if it doesn't work it's just more incentive to play the market well :).
  10. Se7enArcher
    Se7enArcher
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    Will there be i18 support?
    1. BladeOfGrass445
      BladeOfGrass445
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      I'm looking into it. But I'm not really experienced in c# coding.
    2. BladeOfGrass445
      BladeOfGrass445
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      Hi!
      I've added translation compatibility (i18n) in version 1.1.0+